khanat-opennel-code/code/ryzom/tools/assoc_mem/field.h
StudioEtrange 91e6b23d3f ** PCH Support for NMake with VS2012
NMAKE-VS2012 Error LNK2011
while NMAKE-VS2010 does not complain
we need to link the pch.obj file
see http://msdn.microsoft.com/en-us/library/3ay26wa2(v=vs.110).aspx

** PCH Support for Ninja
Ninja need to add property
        OBJECT_DEPENDS for using PCH
        OBJECT_OUTPUTS for create PCH
see http://public.kitware.com/pipermail/cmake-developers/2012-March/003653.html
2013-09-05 17:18:01 +02:00

83 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_FIELD_H_
#define NL_FIELD_H_
#include <vector>
#include "value.h"
class INode;
class ICondNode;
class CRecord;
class CField {
protected:
std::string _Name;
std::vector<IValue *> _PossibleValues;
public:
CField();
CField(std::string);
virtual ~CField();
virtual const std::vector<IValue *> &getPossibleValues() const;
virtual void addPossibleValue(IValue *);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &) = 0;
const std::string &getName() const;
};
//////////////////////////////////////////////////////////////////
class CBoolField : public CField {
public:
CBoolField();
CBoolField(std::string);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
//////////////////////////////////////////////////////////////////
class CStringField : public CField {
public:
CStringField();
CStringField(std::string, std::vector<std::string> &);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
//////////////////////////////////////////////////////////////////
class CIntField : public CField {
public:
CIntField();
CIntField(std::string, std::vector<int> &);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
//////////////////////////////////////////////////////////////////
class CRealField : public CField {
private:
std::vector<double> _Ranges;
void computeRanges();
public:
CRealField();
CRealField(std::string, std::vector<double> &);
virtual ICondNode *createNode(int, int, std::vector<CRecord *> &);
};
#endif