khanat-opennel-code/code/ryzom/client/src/interface_v3/dbgroup_build_phrase.cpp
2010-08-20 13:27:17 +02:00

1940 lines
53 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "dbgroup_build_phrase.h"
#include "sbrick_manager.h"
#include "sphrase_manager.h"
#include "interface_manager.h"
#include "dbctrl_sheet.h"
#include "view_bitmap.h"
#include "ctrl_button.h"
#include "group_editbox.h"
#include "../client_cfg.h"
#include "view_text.h"
#include "skill_manager.h"
#include "../string_manager_client.h"
using namespace std;
using namespace NLMISC;
// ***************************************************************************
const std::string CDBGroupBuildPhrase::BrickSelectionModal= "ui:interface:build_phrase_select_brick";
const std::string CDBGroupBuildPhrase::BrickSelectionDB= "UI:PHRASE:SELECT";
const std::string CDBGroupBuildPhrase::BrickBuildDB= "UI:PHRASE:BUILD";
// ***************************************************************************
NLMISC_REGISTER_OBJECT(CViewBase, CDBGroupBuildPhrase, std::string, "build_phrase");
CDBGroupBuildPhrase::CDBGroupBuildPhrase(const TCtorParam &param)
:CInterfaceGroup(param)
{
_GroupValid= false;
_ValidateButton= NULL;
_NumMandatories= 0;
_NumOptionals= 0;
_NumCredits= 0;
_Setuped= false;
_TextureIdSlotDisabled= 0;
// Name of the magic sentence
_UserSentenceName= NULL;
_SpellView= NULL;
_NewSpellNumber= 0;
_TextPhraseDesc= NULL;
nlctassert(MaxRootBrickTypeFilter>0);
for(uint i=0;i<MaxRootBrickTypeFilter;i++)
{
_RootBrickTypeFilter[i]= BRICK_TYPE::UNKNOWN;
}
}
// ***************************************************************************
CDBGroupBuildPhrase::~CDBGroupBuildPhrase()
{
}
// ***************************************************************************
// ***************************************************************************
// Widget Setup
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
bool CDBGroupBuildPhrase::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
{
if(!CInterfaceGroup::parse(cur, parentGroup))
return false;
CInterfaceManager *pIM= CInterfaceManager::getInstance();
// Init the disabled texture id
CViewRenderer &rVR = pIM->getViewRenderer();
_TextureIdSlotDisabled= rVR.getTextureIdFromName ("w_slot_brick_disabled.tga");
// Create now (before sons ctrl sheet parsing) the variables
uint i;
// Bricks and their Params
for(i=0;i<MaxBricks;i++)
{
pIM->getDbProp(BrickBuildDB + ":MAIN:" + toString(i)+":SHEET");
for(uint j=0;j<MaxParam;j++)
pIM->getDbProp(BrickBuildDB + ":PARAM:" + toString(i) + ":" + toString(j) + ":SHEET");
}
// spellView: to update the icon, use a special phrase manager entry
pIM->getDbProp(BrickBuildDB + ":EDITION_PHRASE:PHRASE")->setValue32(CSPhraseManager::EditionSlot);
return true;
}
// ***************************************************************************
void CDBGroupBuildPhrase::updateCoords ()
{
if(!_Setuped)
setupBuildSentence();
CInterfaceGroup::updateCoords();
}
// ***************************************************************************
void CDBGroupBuildPhrase::setupBuildSentence()
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
_Setuped= true;
// Get the widget controls
_ValidateButton= dynamic_cast<CCtrlBaseButton*>(CInterfaceGroup::getCtrl("ok_cancel:ok"));
if(_ValidateButton)
_ValidateButton->setFrozen(true);
_TextPhraseDesc= dynamic_cast<CViewText*>(CInterfaceGroup::getView("infos:phrase_desc"));
// retrieved brick view/ctrls
string idCtrl, idBack, idCost, idCredit, idInfo;
CDBCtrlSheet *ctrl;
CViewBitmap *back;
CViewText *cost;
CViewText *credit;
CViewText *info;
// **** get all bricks (including root)
sint index= 0;
for(;;)
{
// retrieve
idCtrl= string("bricks:main_brick")+toString(index);
idBack= string("bricks:main_back")+toString(index);
idCost= string("bricks:main_cost")+toString(index);
idCredit= string("bricks:main_credit")+toString(index);
idInfo= string("bricks:main_info")+toString(index);
ctrl= dynamic_cast<CDBCtrlSheet*>(CInterfaceGroup::getCtrl( idCtrl ));
back= dynamic_cast<CViewBitmap*>(CInterfaceGroup::getView( idBack ));
cost= dynamic_cast<CViewText*>(CInterfaceGroup::getView( idCost ));
credit= dynamic_cast<CViewText*>(CInterfaceGroup::getView( idCredit ));
info= dynamic_cast<CViewText*>(CInterfaceGroup::getView( idInfo ));
// A brick Slot is valid only if all Ctrl/View are ok, same for its param.
bool ok= true;
CWord newWord;
if(ctrl && back && cost && info)
{
newWord.Slot.Brick= ctrl;
newWord.Slot.Back= back;
newWord.CostView= cost;
newWord.CreditView= credit;
newWord.InfoView= info;
// Must have all params
for(uint i=0;i<MaxParam;i++)
{
idCtrl= string("bricks:param_brick") + toString(index) + "_" + toString(i);
idBack= string("bricks:param_back") + toString(index) + "_" + toString(i);
ctrl= dynamic_cast<CDBCtrlSheet*>(CInterfaceGroup::getCtrl( idCtrl ));
back= dynamic_cast<CViewBitmap*>(CInterfaceGroup::getView( idBack ));
if(ctrl && back)
{
newWord.ParamSlot[i].Brick= ctrl;
newWord.ParamSlot[i].Back= back;
}
else
{
// fails to find all params!
ok= false;
break;
}
}
}
else
ok= false;
// ok with this ctrl?
if(ok)
{
// unactive alls.
newWord.reset();
// append
_MainWords.push_back(newWord);
// next
index++;
}
else
{
// stop to search
break;
}
}
// If not at least find the root, error!
if(index==0)
{
nlwarning("ERROR: RootBrick not found!");
_GroupValid= false;
}
else
{
_GroupValid= true;
// Active at least the root brick.
_MainWords[0].setBrick(0);
}
// Setup special for Root
if(_GroupValid)
{
sint rootTextMaxw;
fromString(pIM->getDefine("phrase_build_root_info_maxw"), rootTextMaxw);
_MainWords[0].InfoView->setLineMaxW(rootTextMaxw);
}
// Get the sentence texts
_UserSentenceName= dynamic_cast<CGroupEditBox*>(CInterfaceGroup::getGroup("eb_spell_name:eb"));
// Get the SpellView
_SpellView= dynamic_cast<CDBCtrlSheet*>(CInterfaceGroup::getCtrl( "spell_view" ));
}
// ***************************************************************************
void CDBGroupBuildPhrase::draw ()
{
CInterfaceGroup::draw();
}
// ***************************************************************************
const CSBrickSheet *CDBGroupBuildPhrase::getRootBrick()
{
if(!_GroupValid)
return NULL;
return _MainWords[0].Slot.Brick->asSBrickSheet();
}
// ***************************************************************************
// ***************************************************************************
// Setup operations
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CDBGroupBuildPhrase::clearBuildingPhrase()
{
if(!_GroupValid)
return;
// update display
_MainWords[0].reset();
_MainWords[0].setBrick(0);
updateDisplayFromRootBrick();
// Empty the name
if(_UserSentenceName)
{
_UserSentenceName->setInputString(ucstring());
}
// update Display
updateAllDisplay();
}
// ***************************************************************************
void CDBGroupBuildPhrase::startComposition(const CSPhraseCom &phrase)
{
if(!_GroupValid)
return;
CSBrickManager *pBM= CSBrickManager::getInstance();
ucstring name;
// if phrase empty (new phrase), invent a new name
if(phrase.empty())
{
// build a default name
name= CI18N::get("uimPhraseNew");
// Append a dummy number
_NewSpellNumber++;
name+= " " + toString(_NewSpellNumber);
}
else
{
// copy name
name= phrase.Name;
// get the root Brick. Must exist.
CSBrickSheet *rootBrick= pBM->getBrick(phrase.Bricks[0]);
if(rootBrick)
{
// Phrase to Ctrls: simulate clicks!
uint curBrickIndex= 1;
uint brickIndexForParam= 0;
uint curParam= 0;
uint numParam= 0;
// simulate a root selection
validateRoot(rootBrick);
// setup params of the root
numParam= (uint)rootBrick->ParameterFamilies.size();
brickIndexForParam= 0;
// For all brick not the root
for(uint i=1;i<phrase.Bricks.size();i++)
{
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
/* NB: the ORDER is important for grammar checkup
Must come first Root / Mandatory, then credit or optionals.
Each params must follow its related brick
Parameters May also have their own parameters
This is recursive, param sons may have params sons.
*/
// a param of brick?
if(curParam<numParam)
{
validateParam(brickIndexForParam, curParam, brick);
curParam++;
// If this parameter has additonal parameter they follow
if( brick && !brick->ParameterFamilies.empty() )
numParam+= (uint)brick->ParameterFamilies.size();
}
// a mandatory/optional/credit?
else
{
// must be a mandatory?
if(curBrickIndex<1+_NumMandatories)
validateMain(curBrickIndex, brick);
// create a new optional/credit
else
validateNewOpCredit(brick);
// bkup index for param, and increment
brickIndexForParam= curBrickIndex;
curBrickIndex++;
// following bricks are its param!
curParam= 0;
numParam= 0;
if(brick)
numParam= (uint)brick->ParameterFamilies.size();
}
}
}
}
// set the editable name.
if(_UserSentenceName)
_UserSentenceName->setInputString(name);
}
// ***************************************************************************
// ***************************************************************************
// Start Selection of Bricks
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CDBGroupBuildPhrase::fillSelectionRoot()
{
// the root must be OK.
if(!_GroupValid) return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// fillSelection with all root
std::vector<CSheetId> bricks;
bricks= pBM->getRootBricks();
// get only ones known
filterKnownBricks(bricks);
// get only ones that match The BrickType filter
filterRootBrickType(bricks);
// some additional root filter
filterRootPossibles(bricks);
// fill db
fillSelection(bricks);
}
// ***************************************************************************
void CDBGroupBuildPhrase::fillSelectionMain(uint index)
{
nlassert(index>0);
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// error?
if(index>=_MainWords.size())
{
resetSelection();
return;
}
// get the current Brick.
std::vector<CSheetId> bricks;
const CSBrickSheet *brick= _MainWords[index].Slot.Brick->asSBrickSheet();
if(!brick)
{
// It is possible for Mandatory that this brick is still not validated
if(index<1+_NumMandatories)
{
// get the related family and bricks associated to it
bricks= pBM->getFamilyBricks(rootBrick->MandatoryFamilies[index-1]);
}
else
{
resetSelection();
return;
}
}
else
{
// fill selection with all bricks of the same family (whatever the main brick)
bricks= pBM->getFamilyBricks(brick->BrickFamily);
}
// get only ones known
filterKnownBricks(bricks);
// For mandatories, filter effects
CSPhraseCom currentPhrase;
buildCurrentPhrase(currentPhrase);
pBM->getSabrinaCom().filterMandatoryComposition(currentPhrase.Bricks, bricks);
// For Combat Optional, must filter by exclusion and combat exclusion
if(brick && brick->isCombat() && brick->isOptional() )
{
// Ensure not same bricks are setuped. Also don't insert me since I am already here...
filterBrickSetuped(bricks);
// Ensure only optional of compatible Skill are inserted. Don't test with me, since i may be removed!
filterSkillSetuped(bricks, true, false, index);
}
// for power optional, must filter by brick
else if(brick && brick->isSpecialPower() && (brick->isOptional()||brick->isMandatory()) )
{
// Ensure not same bricks are setuped. Also don't insert me since I am already here...
filterBrickSetuped(bricks);
}
// For optional or credit, filter by BrickExclusion.
if(index>=1/*+_NumMandatories*/)
filterBrickExclusion(bricks, index);
// For Optional/Credits, must append first the special "Remove Brick" choice
if(index>=1+_NumMandatories)
{
bricks.insert(bricks.begin(), pBM->getInterfaceRemoveBrick());
}
// fill db
fillSelection(bricks);
}
// ***************************************************************************
void CDBGroupBuildPhrase::fillSelectionParam(uint index, uint paramIndex)
{
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// error?
if( index>=_MainWords.size() || paramIndex>=MaxParam)
{
resetSelection();
return;
}
// get the current Brick.
const CSBrickSheet *brick;
brick= _MainWords[index].ParamSlot[paramIndex].Brick->asSBrickSheet();
if(!brick)
{
resetSelection();
return;
}
// fill selection with all bricks of the same family (whatever the root)
std::vector<CSheetId> bricks;
bricks= pBM->getFamilyBricks(brick->BrickFamily);
// get only ones known
filterKnownBricks(bricks);
// fill db
fillSelection(bricks);
}
// ***************************************************************************
void CDBGroupBuildPhrase::fillSelectionNewOp()
{
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
// Build a brick array of possible new bricks.
std::vector<NLMISC::CSheetId> bricks;
fillNewOptionalBricks(bricks);
// fill db
fillSelection(bricks);
}
// ***************************************************************************
void CDBGroupBuildPhrase::fillSelectionNewCredit()
{
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
// Build a brick array of possible new bricks.
std::vector<NLMISC::CSheetId> bricks;
fillNewCreditBricks(bricks);
// fill db
fillSelection(bricks);
}
// ***************************************************************************
// ***************************************************************************
// Validate Selection of Bricks
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CDBGroupBuildPhrase::validateRoot(const CSBrickSheet *sheet)
{
// the root must be OK.
if(!_GroupValid) return;
// If same brick no op
if(getRootBrick() == sheet)
return;
// reset the whole sentence with default values
resetSentence(sheet->Id.asInt());
// update the display
updateAllDisplay();
}
// ***************************************************************************
void CDBGroupBuildPhrase::validateMain(uint index, const CSBrickSheet *sheet)
{
nlassert(index>0);
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// If the brick chosen is actually the "Remove Brick", then call the correct method
if(sheet->Id == pBM->getInterfaceRemoveBrick())
{
deleteOpCredit(index);
return;
}
// set the brick!
if(sheet)
_MainWords[index].setBrick(sheet->Id.asInt());
// must update params if change!
updateParams(index);
// update the display
updateAllDisplay();
}
// ***************************************************************************
void CDBGroupBuildPhrase::validateParam(uint index, uint paramIndex, const CSBrickSheet *sheet)
{
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
if(paramIndex>=MaxParam) return;
// The setuped parameter may have also parameter sons
bool mustResetParamHrc= false;
vector<uint16> newParamSons;
if(sheet) newParamSons= sheet->ParameterFamilies;
mustResetParamHrc= newParamSons != _MainWords[index].ParamSlot[paramIndex].ViewParamFamilies;
// set the brick!
if(sheet)
{
_MainWords[index].setParamBrick(paramIndex, sheet->Id.asInt());
}
// update the param sons
if(mustResetParamHrc)
updateParamHrc(index);
// update the display
updateAllDisplay();
}
// ***************************************************************************
void CDBGroupBuildPhrase::validateNewOpCredit(const CSBrickSheet *sheet)
{
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
if(!sheet)
return;
// we should not have to do this test...
if(getNumMainBricks()>=_MainWords.size())
return;
// get the dest index.
uint index;
// credit brick?
if(sheet->isCredit())
index= 1+_NumMandatories+_NumOptionals+_NumCredits;
// else optional brick
else
index= 1+_NumMandatories+_NumOptionals;
// Shift Optional Row. Copy the Brick setup from index to index+1.
for(uint i= getNumMainBricks();i>index;i--)
{
_MainWords[i].copySetup(_MainWords[i-1]);
}
// set the brick!
_MainWords[index].setBrick(sheet->Id.asInt());
// Increment the number of options/credits setuped!
if(sheet->isCredit())
_NumCredits++;
else
_NumOptionals++;
// update the NewOp controler
updateNewButtons();
// must update params if change!
updateParams(index);
// update the display
updateAllDisplay();
}
// ***************************************************************************
void CDBGroupBuildPhrase::deleteOpCredit(uint index)
{
nlassert(index>0);
// the root must be OK.
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
// check index
bool isCredit;
if(index>=1+_NumMandatories && index<1+_NumMandatories+_NumOptionals)
isCredit= false;
else if(index>=1+_NumMandatories+_NumOptionals && index<getNumMainBricks() )
isCredit= true;
else
return;
// Shift Optional Row. Copy the Brick setup from index+1 to index.
for(uint i= index+1;i<getNumMainBricks();i++)
{
_MainWords[i-1].copySetup(_MainWords[i]);
}
// reset the last row display
_MainWords[getNumMainBricks()-1].reset();
// an optional/credit is removed!
if(isCredit)
_NumCredits--;
else
_NumOptionals--;
// update the NewOp ctrl
updateNewButtons();
// update the display
updateAllDisplay();
}
// ***************************************************************************
// ***************************************************************************
// System
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
static uint getLowestBit(uint64 val)
{
uint ret= 0;
while(val)
{
if(val&1)
return ret;
ret++;
val>>=1;
}
return 0;
}
// ***************************************************************************
static void getDefaultSheetForFamily(uint familyId, sint32 &sheet, bool &valid)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
uint64 knownBF= pBM->getKnownBrickBitField(familyId);
// Known?
if(knownBF)
{
// default: get the lowest sheet
sint posInFamily= getLowestBit(knownBF);
// get the sheet
sheet= pBM->getBrickSheet(familyId, posInFamily).asInt();
valid= true;
}
else
{
// setup the Sheet with the lowest brick
sheet= pBM->getBrickSheet(familyId, 0).asInt();
// invalidate the word
valid= false;
}
}
// ***************************************************************************
void CDBGroupBuildPhrase::updateParams(uint index)
{
// get the Word
CWord *word;
if(index<_MainWords.size())
word= &_MainWords[index];
else
return;
// Get the Brick setuped. may be NULL for unsetuped mandatories
const CSBrickSheet *brick= word->Slot.Brick->asSBrickSheet();
// retrieve brick paramFamilies
vector<uint16> paramFamilies;
if(brick)
paramFamilies= brick->ParameterFamilies;
// if param families of the new brick different from what setuped in view, reset all param hierachy
if(word->Slot.ViewParamFamilies != paramFamilies)
{
// must reset the view of parameters
word->resetParams();
// and compute all from setuped main brick
updateParamHrc(index);
}
}
// ***************************************************************************
/* used for updateParamHrc()
*
*/
class CParamTreeNode
{
public:
const CSBrickSheet *Brick;
bool Valid;
std::vector<uint16> ViewParamFamilies;
CParamTreeNode *Parent;
std::vector<CParamTreeNode*> Sons;
public:
CParamTreeNode(CParamTreeNode *parent) : Brick(NULL), Parent(parent), Valid(true) {}
~CParamTreeNode()
{
Parent= NULL;
Brick= NULL;
deleteSons();
}
// delete param sons
void deleteSons()
{
for(uint i=0;i<Sons.size();i++) delete Sons[i];
Sons.clear();
}
// rebuild default param sons (recurs) if BrickParamFamilies and ViewParamFamilies differ.
// return false if error
bool synchronizeParams(uint maxDepth)
{
if(maxDepth==0)
return false;
// get the brick Parameter Families.
vector<uint16> brickParamFamilies;
if(Brick)
brickParamFamilies= Brick->ParameterFamilies;
// compare with the current View one. if equals then OK! just recurs test sons
if(brickParamFamilies == ViewParamFamilies)
{
for(uint i=0;i<Sons.size();i++)
{
if(!Sons[i]->synchronizeParams(maxDepth-1))
return false;
}
return true;
}
// else must rebuild all this branch
else
{
return buildSonsFromBrick(maxDepth);
}
}
// build the son list from brick Setup, and recurs
// return false if error
bool buildSonsFromBrick(uint maxDepth)
{
if(maxDepth==0)
return false;
CSBrickManager *pBM= CSBrickManager::getInstance();
// first delete my sons, and any old view setup
deleteSons();
ViewParamFamilies.clear();
// then copy brick families to view families (=> view synchronized to brick)
if(Brick)
ViewParamFamilies= Brick->ParameterFamilies;
// Add a default Son for each family
uint i;
for(i=0;i<ViewParamFamilies.size();i++)
{
uint familyId= ViewParamFamilies[i];
sint32 sheet;
bool sonValid;
// bkup the valid state in this node
getDefaultSheetForFamily(familyId, sheet, sonValid);
// init son
CParamTreeNode *sonNode= new CParamTreeNode(this);
sonNode->Brick= pBM->getBrick(CSheetId(sheet));
sonNode->Valid= sonValid;
// add this son to its father
Sons.push_back(sonNode);
}
// recurs.
for(i=0;i<Sons.size();i++)
{
if(!Sons[i]->buildSonsFromBrick(maxDepth - 1))
return false;
}
return true;
}
// build the word raw param list from hierarchy
// return false if error
bool buildRawParamList(CDBGroupBuildPhrase::CWord &word, uint &rawParamIndex)
{
// If this is the root
if(!Parent)
{
// just copy the ViewParamFamilies
word.Slot.ViewParamFamilies= ViewParamFamilies;
}
// else, add this parameter to list
else
{
// Check possible Brick Data error
if(rawParamIndex >= CDBGroupBuildPhrase::MaxParam)
{
nlwarning("BRICK ERROR: Not enough param Space (%d) to add all son parameter", CDBGroupBuildPhrase::MaxParam);
return false;
}
// Setup this brick in the param list
CSheetId sheet;
if(Brick)
sheet= Brick->Id;
word.setParamBrick(rawParamIndex, sheet.asInt());
word.ParamSlot[rawParamIndex].Valid= Valid;
word.ParamSlot[rawParamIndex].Brick->setGrayed( !Valid );
// bkup its ViewParameters
word.ParamSlot[rawParamIndex].ViewParamFamilies= ViewParamFamilies;
// next param index
rawParamIndex++;
}
// for all sons, recurs
for(uint i=0;i<Sons.size();i++)
{
// recurs
if(!Sons[i]->buildRawParamList(word, rawParamIndex))
return false;
}
return true;
}
};
// ***************************************************************************
void CDBGroupBuildPhrase::updateParamHrc(uint index)
{
/*
When we are here, we may have some Parameter Hierarchy inconsitency between the ViewParameterFamilies and
the Brick parameter Families.
we must fix them and rebuild all the raw param list
*/
// get the Word
CWord *word;
if(index<_MainWords.size())
word= &_MainWords[index];
else
return;
// If a Param error has already been detected on this Slot, no-op
if(word->ParamError)
return;
// **** From the current View setup of 'word', build the Parameter Hierarchy (in simple tree form)
CParamTreeNode rootNode(NULL);
// NB: here rootNode represent the Main (ie mandatory, optional or credit) brick. Therefore, it is not a real parameter.
rootNode.Brick= word->Slot.Brick->asSBrickSheet();
rootNode.Valid= true;
rootNode.ViewParamFamilies= word->Slot.ViewParamFamilies;
uint rawParamIndex= 0;
CParamTreeNode *curNode= &rootNode;
while(curNode)
{
// if this node still need sons, then the next raw index param must be a son of curNode
if(curNode->Sons.size() < curNode->ViewParamFamilies.size())
{
nlassert(rawParamIndex < word->NumTotalParams);
// create a son node, and fill from rawList
CParamTreeNode *sonNode= new CParamTreeNode(curNode);
sonNode->Brick= word->ParamSlot[rawParamIndex].Brick->asSBrickSheet();
sonNode->Valid= word->ParamSlot[rawParamIndex].Valid;
sonNode->ViewParamFamilies= word->ParamSlot[rawParamIndex].ViewParamFamilies;
// append to the sons
curNode->Sons.push_back(sonNode);
// next in rawList
rawParamIndex++;
// recurs to son
curNode= sonNode;
}
// else the next must be a brother: return to parent
else
curNode= curNode->Parent;
}
// we must have run all the raw list
nlassert(rawParamIndex == word->NumTotalParams);
nlassert(rootNode.Sons.size() == word->Slot.ViewParamFamilies.size());
// **** Parse the Parameter tree, and invalidate each branch where View families and Brick families differs.
// Avoid .sbrick data erros: allow only a max recurs level of 10
if(!rootNode.synchronizeParams(10))
{
// in this case, ABORT, but don't crash: setup 0 parameters...
word->resetParams();
word->ParamError= true;
return;
}
// **** rebuild completely the parameter list from the parameter tree.
// clear first
word->resetParams();
// then rebuild
rawParamIndex= 0;
if(rootNode.buildRawParamList(*word, rawParamIndex))
{
// then the new NumTotalParams is....
word->NumTotalParams= rawParamIndex;
}
// ERROR CASE
else
{
// in this case, ABORT, but don't crash: setup 0 parameters...
word->resetParams();
word->ParamError= true;
return;
}
}
// ***************************************************************************
void CDBGroupBuildPhrase::updateAllDisplay(const CSPhraseCom &phrase)
{
// NB: phrase MUST COME FROM buildCurrentPhrase() else doesn't work.
CSBrickManager *pBM= CSBrickManager::getInstance();
CInterfaceManager *pIM= CInterfaceManager::getInstance();
CSPhraseManager *pPM= CSPhraseManager::getInstance();
// **** update total cost
// get the cost and credit
uint32 totalCost, totalCredit;
pBM->getSabrinaCom().getPhraseCost(phrase.Bricks, totalCost, totalCredit);
// update database
pIM->getDbProp("UI:PHRASE:BUILD:TOTAL_COST")->setValue32(totalCost);
pIM->getDbProp("UI:PHRASE:BUILD:TOTAL_CREDIT")->setValue32(totalCredit);
// **** Update the Cost of All Root/Mandat/ops/Credits.
if(phrase.Bricks.size())
{
// Parse the phrase, and setup the related Cost.
uint curBrickIndex= 0;
for(uint i=0;i<phrase.Bricks.size();)
{
// Get the brick.
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
// if not found, skip it (eg important for mandatories not setuped)
if(!brick)
{
i++;
}
else
{
// get the cost for this brick and its params.
sint32 cost;
float relative_cost;
cost= pBM->getSabrinaCom().getPhraseBrickAndParamCost(phrase.Bricks, i);
relative_cost = pBM->getSabrinaCom().getPhraseBrickAndParamRelativeCost(phrase.Bricks, i);
ucstring costText;
if( cost == 0 && relative_cost != 0.f )
{
cost = (sint32)(relative_cost * 100.f);
costText= toString("%+d", cost) + string("%");
}
else
costText= toString("%+d", cost);
// set the MainWord cost
if(cost>=0)
{
_MainWords[curBrickIndex].CostView->setActive(true);
_MainWords[curBrickIndex].CreditView->setActive(false);
_MainWords[curBrickIndex].CostView->setText(costText);
}
else
{
_MainWords[curBrickIndex].CreditView->setActive(true);
_MainWords[curBrickIndex].CostView->setActive(false);
_MainWords[curBrickIndex].CreditView->setText(costText);
}
// Next brick: skip me and my params
i+= 1 + _MainWords[curBrickIndex].NumTotalParams;
}
// next slot to setup. if all slots setuped, break.
curBrickIndex++;
if(curBrickIndex>=getNumMainBricks())
break;
}
}
// **** Additionaly Update the Info Text
for(uint i=0;i<1+_NumMandatories;i++)
{
CWord &word= _MainWords[i];
// If the brick is setuped, hide the info text, else display
if( word.Slot.Brick->asSBrickSheet() )
word.InfoView->setActive(false);
else
{
word.InfoView->setActive(true);
if(i==0)
word.InfoView->setText( CI18N::get("uiTextHelpSelectRootBrick") );
else
// start effect index at 1 (human readable :) )
word.InfoView->setText( CI18N::get("uiTextHelpSelectEffectBrick") + toString(i) );
}
}
// **** Additionaly Update the New Buttons
bool mandatOk= true;
// If only one of root effect is not setuped...
for(uint i=0;i<1+_NumMandatories;i++)
{
CWord &word= _MainWords[i];
if( !word.Slot.Brick->asSBrickSheet() )
mandatOk= false;
}
// set DB value accordeing to it.
pIM->getDbProp("UI:PHRASE:BUILD:ROOT_EFFECT_VALID")->setValue32(mandatOk);
// update valid button
if(_ValidateButton)
{
bool active= false;
// valid only if all mandat active and cost ok
active= totalCredit>=totalCost && mandatOk;
// valid only if All bricks exist, and are known
uint i;
for(i=0;i<phrase.Bricks.size();i++)
{
// Get the brick.
CSBrickSheet *brick= pBM->getBrick(phrase.Bricks[i]);
if(!brick || !pBM->isBrickKnown(brick->Id))
{
active= false;
break;
}
}
// valid only if no parameter error has been encountered
for(i=0;i<1+_NumMandatories+_NumOptionals+_NumCredits;i++)
{
if(_MainWords[i].ParamError)
{
active= false;
break;
}
}
// If OK, still do some check
if(active)
{
const CSBrickSheet *brick= getRootBrick();
if(!brick)
active= false;
// check req size
else if( brick->MandatoryFamilies.size()+1>_MainWords.size() )
active= false;
}
_ValidateButton->setFrozen(!active);
}
// **** Additionaly Update the Combat Restrict options
// Get the rootBrick
const CSBrickSheet *rootBrick= getRootBrick();
if(rootBrick && rootBrick->isCombat())
{
// show the weapon restriction interface
pIM->getDbProp("UI:PHRASE:BUILD:RESTRICT_COMBAT:ENABLED")->setValue32(1);
// If not already done, retrieve the weapon skills, and fill the sbricks SHEET
if(_WeaponSkills.empty())
{
// get define, and verify data
uint numWeaponSkill;
fromString(pIM->getDefine("phrase_max_restrict_combat"), numWeaponSkill);
string strWeaponSkill= pIM->getDefine("phrase_def_skill_restrict_combat");
vector<string> weaponSkillList;
splitString(strWeaponSkill, " ", weaponSkillList);
nlassert(weaponSkillList.size()==numWeaponSkill);
// NOTE TO CODER WHO CHANGE SKILLS::ESkill. If you change combat skills, ask yoyo for modification
// or search "phrase_def_skill_restrict_combat" and "phrase_max_restrict_combat" in XML.
nlctassert( SKILLS::SFM1SSM && SKILLS::SFM1SAM && SKILLS::SFM1BMM && SKILLS::SFM1BSM &&
SKILLS::SFM1PSM && SKILLS::SFM2SSM && SKILLS::SFM2SAM && SKILLS::SFM2BMM &&
SKILLS::SFM2PPM && SKILLS::SFMCADM && SKILLS::SFMCAHM && SKILLS::SFR1APM &&
SKILLS::SFR2AAM && SKILLS::SFR2ALM && SKILLS::SFR2ARM);
nlctassert(SKILLS::SH - SKILLS::SF == 47);
// backup the skill array, and fill the associated brick in interface
_WeaponSkills.resize(numWeaponSkill);
for(uint i=0;i<numWeaponSkill;i++)
{
_WeaponSkills[i]= SKILLS::toSkill(weaponSkillList[i]);
// Get the associated brick
uint32 viewBrickCombatSheetId= pBM->getVisualBrickForSkill(_WeaponSkills[i]).asInt();
// And fill in DB
pIM->getDbProp(toString("UI:PHRASE:BUILD:RESTRICT_COMBAT:%d:SHEET", i))->setValue32(viewBrickCombatSheetId);
}
}
// For each weapon skill, test if match or not the current phrase
for(uint i=0;i<_WeaponSkills.size();i++)
{
bool ok= pPM->skillCompatibleWithCombatPhrase(_WeaponSkills[i], phrase.Bricks);
pIM->getDbProp(toString("UI:PHRASE:BUILD:RESTRICT_COMBAT:%d:LOCKED", i))->setValue32(!ok);
}
}
else
{
// hide the weapon restriction interface
pIM->getDbProp("UI:PHRASE:BUILD:RESTRICT_COMBAT:ENABLED")->setValue32(0);
}
// **** Setup the phrase Desc
if(_TextPhraseDesc)
{
ucstring text;
pPM->buildPhraseDesc(text, phrase, 0, false, "composition");
_TextPhraseDesc->setTextFormatTaged(text);
}
// **** Since some bricks may have changed, update the spell view
updateSpellView();
}
// ***************************************************************************
void CDBGroupBuildPhrase::updateAllDisplay()
{
// build the current phrase
CSPhraseCom newPhrase;
buildCurrentPhrase(newPhrase);
updateAllDisplay(newPhrase);
}
// ***************************************************************************
void CDBGroupBuildPhrase::resetSelection()
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
for(uint i=0;i<MaxSelection;i++)
{
pIM->getDbProp(BrickSelectionDB+ ":" + toString(i) + ":SHEET")->setValue32(0);
}
}
// ***************************************************************************
void CDBGroupBuildPhrase::fillSelection(const std::vector<CSheetId> &bricks)
{
CInterfaceManager *pIM= CInterfaceManager::getInstance();
uint num= min((uint)MaxSelection, (uint)bricks.size());
for(uint i=0;i<MaxSelection;i++)
{
if(i<num)
pIM->getDbProp(BrickSelectionDB+ ":" + toString(i) + ":SHEET")->setValue32(bricks[i].asInt());
else
pIM->getDbProp(BrickSelectionDB+ ":" + toString(i) + ":SHEET")->setValue32(0);
}
}
// ***************************************************************************
void CDBGroupBuildPhrase::filterKnownBricks(std::vector<CSheetId> &bricks)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
pBM->filterKnownBricks(bricks);
}
// ***************************************************************************
void CDBGroupBuildPhrase::filterBrickExclusion(std::vector<CSheetId> &bricks, uint16 indexToSkip)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
std::vector<CSheetId> res;
res.reserve(bricks.size());
static vector<string> forbidWords(30);
// For All optionals/credits setuped, build the Exclude Set
set<string> excludeSet;
// test for all bricks
for(uint j=1/*+_NumMandatories*/;j<1+_NumMandatories+_NumOptionals+_NumCredits;j++)
{
// skip brick at index indexToSkip (if replacing a brick for example, don't consider it's forbiden flags)
if (j == indexToSkip)
continue;
const CSBrickSheet *brick= _MainWords[j].Slot.Brick->asSBrickSheet();
if(brick)
{
// get all words.
forbidWords.clear();
splitString(brick->getForbiddenExclude(), ":", forbidWords);
// for all words, insert in the set.
for(uint j=0;j<forbidWords.size();j++)
excludeSet.insert(forbidWords[j]);
}
}
// keep only unfiltered ones
for(uint i=0;i<bricks.size();i++)
{
const CSBrickSheet *brick= pBM->getBrick(bricks[i]);
if(brick)
{
// For all define words, search if excluded from the current set of optional setup
forbidWords.clear();
splitString(brick->getForbiddenDef(), ":", forbidWords);
bool ok= true;
for(uint j=0;j<forbidWords.size();j++)
{
if(excludeSet.find(forbidWords[j]) != excludeSet.end() )
{
ok= false;
break;
}
}
// ok , add it
if(ok)
res.push_back(bricks[i]);
}
}
// replace with filtered one
bricks= res;
}
// ***************************************************************************
void CDBGroupBuildPhrase::filterFamilySetuped(std::vector<uint16> &families)
{
std::vector<uint16> res;
res.reserve(families.size());
// keep only unsetuped ones
for(uint i=0;i<families.size();i++)
{
uint family= families[i];
bool ok= true;
// test for all opionals/Credits
for(uint j=1+_NumMandatories;j<getNumMainBricks();j++)
{
const CSBrickSheet *brick= _MainWords[j].Slot.Brick->asSBrickSheet();
if(brick && brick->BrickFamily==(sint)family)
{
ok= false;
break;
}
}
// insert only if not found
if(ok)
{
res.push_back(family);
}
}
// replace with filtered one
families= res;
}
// ***************************************************************************
void CDBGroupBuildPhrase::filterBrickSetuped(std::vector<NLMISC::CSheetId> &bricks)
{
std::vector<CSheetId> res;
res.reserve(bricks.size());
// keep only unsetuped ones
for(uint i=0;i<bricks.size();i++)
{
CSheetId brick= bricks[i];
bool ok= true;
// test for all bricks
for(uint j=1/*+_NumMandatories*/;j<getNumMainBricks();j++)
{
if(brick == CSheetId(_MainWords[j].Slot.Brick->getSheetId()) )
{
ok= false;
break;
}
}
// insert only if not found
if(ok)
{
res.push_back(brick);
}
}
// replace with filtered one
bricks= res;
}
// ***************************************************************************
void CDBGroupBuildPhrase::filterSkillSetuped(std::vector<NLMISC::CSheetId> &bricks, bool checkOptional, bool checkCredit, sint avoidCheckIndex)
{
// check nothing => return.
if(!checkOptional && !checkCredit)
return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// **** build the compatible skill formula for the bricks we want to check
CReqSkillFormula testFormula;
uint checkStart= checkOptional? 1+_NumMandatories : 1+_NumMandatories+_NumOptionals;
uint checkEnd= checkCredit? 1+_NumMandatories+_NumOptionals : getNumMainBricks();
// test for all optionals and/or Credits
uint i;
for(uint i= checkStart;i<checkEnd;i++)
{
// For Replacement of brick, don't test with the brick replaced (suppose will be removed!)
if(avoidCheckIndex==(sint)i)
continue;
const CSBrickSheet *brick= _MainWords[i].Slot.Brick->asSBrickSheet();
// If bricks use a skill, and with the formula
if(brick && brick->getSkill()!=SKILLS::unknown)
{
CReqSkillFormula brickFormula;
for(uint j=0;j<brick->UsedSkills.size();j++)
{
brickFormula.orV(CSkillValue(brick->UsedSkills[j]));
}
// and with the phraseFormula
testFormula.andV(brickFormula);
}
}
// **** check for each brick if compatible with this formula
std::vector<CSheetId> res;
res.reserve(bricks.size());
// keep only unsetuped ones
for(i=0;i<bricks.size();i++)
{
const CSBrickSheet *brick= pBM->getBrick(bricks[i]);
if(brick && brick->getSkill()!=SKILLS::unknown)
{
// simulate a choose of this brick, ie AND its skill formula with the current phrase formula
CReqSkillFormula brickFormula;
for(uint j=0;j<brick->UsedSkills.size();j++)
{
brickFormula.orV(CSkillValue(brick->UsedSkills[j]));
}
CReqSkillFormula tempFormula= testFormula;
tempFormula.andV(brickFormula);
// Nb: the following test works if testFormula is empty(), because in this case
// tempFormula.and(brickFormula)==brickFormula and hence is of form SFR | SFM | ....
// if one of the ored skill has a size 1 (eg SFR&SFM fails), then it's ok!
// else it's mean that there is no "skill on same branch solution".
bool ok= false;
std::list<CReqSkillFormula::CSkillValueAnd>::iterator it(tempFormula.OrSkills.begin()),
end(tempFormula.OrSkills.end());
for(;it!=end;it++)
{
CReqSkillFormula::CSkillValueAnd skillAnd= *it;
// ok, there is still one usable skill
if(skillAnd.AndSkills.size()==1)
{
ok= true;
break;
}
}
// insert only if ok
if(ok)
{
res.push_back(bricks[i]);
}
}
}
// replace with filtered one
bricks= res;
}
// ***************************************************************************
void CDBGroupBuildPhrase::filterRootBrickType(std::vector<NLMISC::CSheetId> &bricks)
{
// no filter => ok.
if(_RootBrickTypeFilter[0]==BRICK_TYPE::UNKNOWN)
return;
CSBrickManager *pBM= CSBrickManager::getInstance();
std::vector<CSheetId> res;
res.reserve(bricks.size());
// keep only match ones
for(uint i=0;i<bricks.size();i++)
{
const CSBrickSheet *brick0= pBM->getBrick(bricks[i]);
if(brick0)
{
// insert if one filter match (OR)
for(uint j=0;j<MaxRootBrickTypeFilter;j++)
{
if( _RootBrickTypeFilter[j] != BRICK_TYPE::UNKNOWN &&
_RootBrickTypeFilter[j] == BRICK_FAMILIES::brickType(brick0->BrickFamily) )
{
res.push_back(bricks[i]);
break;
}
}
}
}
// replace with filtered one
bricks= res;
}
// ***************************************************************************
void CDBGroupBuildPhrase::filterRootPossibles(std::vector<NLMISC::CSheetId> &bricks)
{
CSBrickManager *pBM= CSBrickManager::getInstance();
std::vector<CSheetId> res;
res.reserve(bricks.size());
// keep only match ones
for(uint i=0;i<bricks.size();i++)
{
const CSBrickSheet *brick0= pBM->getBrick(bricks[i]);
if(brick0)
{
// insert only if not a proc enchantment
if(!brick0->isProcEnchantment())
res.push_back(bricks[i]);
}
}
// replace with filtered one
bricks= res;
}
// ***************************************************************************
void CDBGroupBuildPhrase::CSlot::reset()
{
// Must do the test for credits not setuped.
if(Brick && Back)
{
Brick->setActive(false);
Brick->setSheetId(0);
Back->setActive(false);
}
// Sheet 0
ViewParamFamilies.clear();
}
// ***************************************************************************
void CDBGroupBuildPhrase::CWord::resetParams()
{
for(uint i=0;i<MaxParam;i++)
ParamSlot[i].reset();
// reset numParams to 0
Slot.ViewParamFamilies.clear();
NumTotalParams= 0;
ParamError= false;
}
// ***************************************************************************
void CDBGroupBuildPhrase::CWord::reset()
{
Slot.reset();
// reset also all params
resetParams();
// Hide the Cost View
CostView->setActive(false);
CreditView->setActive(false);
InfoView->setActive(false);
}
// ***************************************************************************
void CDBGroupBuildPhrase::CWord::setBrick(uint32 sheetId)
{
Slot.Brick->setActive(true);
Slot.Brick->setSheetId(sheetId);
Slot.Back->setActive(true);
}
// ***************************************************************************
void CDBGroupBuildPhrase::CWord::setParamBrick(uint param, uint32 sheetId)
{
if(param>=MaxParam)
return;
ParamSlot[param].Brick->setActive(true);
ParamSlot[param].Brick->setSheetId(sheetId);
ParamSlot[param].Back->setActive(true);
}
// ***************************************************************************
void CDBGroupBuildPhrase::CWord::copySetup(const CWord &w)
{
// reset me first
reset();
// set the brick
setBrick(w.Slot.Brick->getSheetId());
Slot.Valid= w.Slot.Valid;
Slot.ViewParamFamilies= w.Slot.ViewParamFamilies;
// copy ParamBricks
NumTotalParams= w.NumTotalParams;
ParamError= w.ParamError;
for(uint i=0;i<NumTotalParams;i++)
{
setParamBrick(i, w.ParamSlot[i].Brick->getSheetId());
ParamSlot[i].Valid= w.ParamSlot[i].Valid;
ParamSlot[i].ViewParamFamilies= w.ParamSlot[i].ViewParamFamilies;
}
// set the cost
CostView->setText(w.CostView->getText());
CostView->setActive(w.CostView->getActive());
CreditView->setText(w.CreditView->getText());
CreditView->setActive(w.CreditView->getActive());
InfoView->setText(w.InfoView->getText());
InfoView->setActive(w.InfoView->getActive());
}
// ***************************************************************************
void CDBGroupBuildPhrase::resetSentence(sint32 rootSheetId)
{
if(!_GroupValid)
return;
uint i;
// first update the root brick
_MainWords[0].setBrick(rootSheetId);
// then update display for others
updateDisplayFromRootBrick();
// get the root brick
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick)
return;
// *** Init Root
// update parameters of the root
updateParams(0);
// *** Init Mandatories
for(i=1;i<1+_NumMandatories;i++)
{
// get the family Known BitField
uint familyId= rootBrick->MandatoryFamilies[i-1];
sint32 sheet;
bool valid;
getDefaultSheetForFamily(familyId, sheet, valid);
// Setup the ctrl sheet of mandatory to 0 by default!
_MainWords[i].setBrick(0);
_MainWords[i].Slot.Valid= valid;
// set the ctrl sheet display
_MainWords[i].Slot.Brick->setGrayed( !valid );
// update the parameters of this main brick
updateParams(i);
}
// *** Init Optional/Credits
// ungray all optional slots.
for(i=1+_NumMandatories;i<_MainWords.size();i++)
{
_MainWords[i].Slot.Brick->setGrayed( false );
}
// update the NewOp controler
updateNewButtons();
}
// ***************************************************************************
void CDBGroupBuildPhrase::updateDisplayFromRootBrick()
{
if(!_GroupValid)
return;
uint i;
// get the root bricks
const CSBrickSheet *brick= getRootBrick();
// Reset the Root params only (don't reset the sheetId setuped!)
_MainWords[0].resetParams();
// Hide all other slots by default
for(i=1;i<_MainWords.size();i++)
{
_MainWords[i].reset();
}
_NumMandatories= 0;
_NumOptionals= 0;
_NumCredits= 0;
// if brick not found, or if not enough ctrl, hide all
if(!brick || brick->MandatoryFamilies.size()+1>_MainWords.size() )
{
// empty sheet
_MainWords[0].Slot.Brick->setSheetId(0);
}
// else ok, setup the composition
else
{
_NumMandatories= (uint32)brick->MandatoryFamilies.size();
// Don't enable any optional/credit by default
_NumCredits= 0;
_NumOptionals= 0;
}
// update the group and sons coords
invalidateCoords();
}
// ***************************************************************************
void CDBGroupBuildPhrase::buildCurrentPhrase(CSPhraseCom &newPhrase)
{
/* Word Order: Root/Mandatory/Optional/Credits (with all their params)
*/
// Reset.
newPhrase.Name.clear();
newPhrase.Bricks.clear();
uint i;
const CSBrickSheet *brick;
// Add All bricks with their parameters
for(i=0;i<getNumMainBricks();i++)
{
CWord &word= _MainWords[i];
brick= word.Slot.Brick->asSBrickSheet();
newPhrase.Bricks.push_back(brick?brick->Id:CSheetId());
// For all its params.
for(uint j=0;j<word.NumTotalParams;j++)
{
brick= word.ParamSlot[j].Brick->asSBrickSheet();
newPhrase.Bricks.push_back(brick?brick->Id:CSheetId());
}
}
// Set the Name
if(_UserSentenceName)
{
newPhrase.Name= _UserSentenceName->getInputString();
}
}
// ***************************************************************************
void CDBGroupBuildPhrase::updateNewButtons()
{
// TODO_BRICK: have I to hide button and their text if not possible to add any op/credit?
/*if(!_NewOpButton)
return;
uint newOpIndex= _NumMandatories+_NumOptionals;
// if some place for a new optional, show and place the NewOpButton
if(newOpIndex<_MandOpWords.size())
{
// if comes from a delete, ensure the back+1 is hidden
if(newOpIndex+1<_MandOpWords.size())
{
_MandOpWords[newOpIndex+1].Slot.Back->setActive(false);
}
// Show a new Optional possibilty ONLY if really possible!!
std::vector<NLMISC::CSheetId> bricks;
fillNewOptionalBricks(bricks);
// if no choice possible
if(bricks.empty())
{
_NewOpButton->setActive(false);
}
else
{
// show the Back under the button
_MandOpWords[newOpIndex].Slot.Back->setActive(true);
// And move the button under it
_NewOpButton->setParentPos(_MandOpWords[newOpIndex].Slot.Back);
_NewOpButton->setActive(true);
}
}
else
{
_NewOpButton->setActive(false);
}
// retrace all.
invalidateCoords();*/
}
// ***************************************************************************
void CDBGroupBuildPhrase::updateSpellView()
{
if(_SpellView)
{
// Build the current phrase
CSPhraseCom newPhrase;
buildCurrentPhrase(newPhrase);
// Set the edited version to the phrase Manager => auto updated in icon
CSPhraseManager *pPM= CSPhraseManager::getInstance();
// replace the content of the edited phrase.
pPM->setPhrase(CSPhraseManager::EditionSlot, newPhrase);
}
}
// ***************************************************************************
void CDBGroupBuildPhrase::fillNewOptionalBricks(std::vector<NLMISC::CSheetId> &bricks)
{
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// get all possible newFamilies
vector<uint16> optionalFamilies;
optionalFamilies= rootBrick->OptionalFamilies;
// Filter ones that already exist in the composition
// Don't filter Combat and Power optional families (Use Brick exclusion system instead)
if( !rootBrick->isCombat() && !rootBrick->isSpecialPower())
filterFamilySetuped(optionalFamilies);
// Select all bricks for those families.
for(uint i=0;i<optionalFamilies.size();i++)
{
const vector<CSheetId> &famBricks= pBM->getFamilyBricks(optionalFamilies[i]);
bricks.insert(bricks.end(), famBricks.begin(), famBricks.end());
}
// get only ones known
filterKnownBricks(bricks);
// Combat special
if( rootBrick->isCombat() )
{
// Ensure not same bricks are setuped
filterBrickSetuped(bricks);
// Ensure only optional of compatible Skill are inserted
filterSkillSetuped(bricks, true, false);
}
else if ( rootBrick->isSpecialPower() )
{
// Ensure not same bricks are setuped
filterBrickSetuped(bricks);
}
// filter by BrickExclusion
filterBrickExclusion(bricks);
}
// ***************************************************************************
void CDBGroupBuildPhrase::fillNewCreditBricks(std::vector<NLMISC::CSheetId> &bricks)
{
if(!_GroupValid) return;
const CSBrickSheet *rootBrick= getRootBrick();
if(!rootBrick) return;
CSBrickManager *pBM= CSBrickManager::getInstance();
// get all possible newFamilies
vector<uint16> creditFamilies;
creditFamilies= rootBrick->CreditFamilies;
// Filter ones that already exist in the composition
filterFamilySetuped(creditFamilies);
// Select all bricks for those families.
for(uint i=0;i<creditFamilies.size();i++)
{
const vector<CSheetId> &famBricks= pBM->getFamilyBricks(creditFamilies[i]);
bricks.insert(bricks.end(), famBricks.begin(), famBricks.end());
}
// get only ones known
filterKnownBricks(bricks);
// filter by BrickExclusion
filterBrickExclusion(bricks);
}
// ***************************************************************************
void CDBGroupBuildPhrase::setRootBrickTypeFilter(BRICK_TYPE::EBrickType rootBtFilter,
BRICK_TYPE::EBrickType rootBtFilter2, BRICK_TYPE::EBrickType rootBtFilter3, BRICK_TYPE::EBrickType rootBtFilter4)
{
nlctassert(MaxRootBrickTypeFilter==4);
_RootBrickTypeFilter[0]= rootBtFilter;
_RootBrickTypeFilter[1]= rootBtFilter2;
_RootBrickTypeFilter[2]= rootBtFilter3;
_RootBrickTypeFilter[3]= rootBtFilter4;
}