mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-12 02:09:52 +00:00
443 lines
11 KiB
C++
443 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
// ***************************************************************************
|
|
#include "stdpch.h"
|
|
|
|
#include "group_skills.h"
|
|
#include "interface_manager.h"
|
|
#include "interface_expr.h"
|
|
|
|
#include "view_text.h"
|
|
#include "view_bitmap.h"
|
|
#include "dbview_number.h"
|
|
#include "dbview_bar.h"
|
|
|
|
#include "game_share/skills.h"
|
|
#include "game_share/xml_auto_ptr.h"
|
|
|
|
#include "skill_manager.h"
|
|
#include "nel/misc/i_xml.h"
|
|
|
|
#include "../string_manager_client.h"
|
|
|
|
#include "../user_entity.h"
|
|
|
|
// ***************************************************************************
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
// ***************************************************************************
|
|
#define DB_SKILLS "SERVER:CHARACTER_INFO:SKILLS"
|
|
#define WIN_TREE_LIST "sbtree:tree_list"
|
|
|
|
extern CUserEntity *UserEntity;
|
|
|
|
// Context help
|
|
extern void contextHelp (const std::string &help);
|
|
|
|
NLMISC_REGISTER_OBJECT(CViewBase, CGroupSkills, std::string, "skills_displayer");
|
|
|
|
|
|
bool CGroupSkills::InhibitSkillUpFX = true;
|
|
|
|
|
|
// ***************************************************************************
|
|
bool CGroupSkills::parse (xmlNodePtr cur, CInterfaceGroup *parentGroup)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
if(!CInterfaceGroup::parse(cur, parentGroup))
|
|
return false;
|
|
|
|
CXMLAutoPtr ptr;
|
|
|
|
// read _TemplateSkill
|
|
ptr = (char*) xmlGetProp (cur, (xmlChar*)"template_skill");
|
|
if (ptr)
|
|
{
|
|
_TemplateSkill = (const char*)ptr;
|
|
}
|
|
|
|
// read _AHCtrlNode
|
|
ptr = (char*) xmlGetProp (cur, (xmlChar*)"node_handler");
|
|
if (ptr)
|
|
{
|
|
_AHCtrlNode = (const char*)ptr;
|
|
}
|
|
|
|
|
|
// Add observer on the skill parameter because if the skill is coming to be not-zero, a new skill must be displayed
|
|
_SkillsObs.Owner = this;
|
|
|
|
string sTmp;
|
|
for (uint k = 0; k < SKILLS::NUM_SKILLS; ++k)
|
|
{
|
|
sTmp = string(DB_SKILLS)+":"+NLMISC::toString((sint32)k)+":BaseSKILL";
|
|
pIM->addDBObserver (&_SkillsObs, sTmp);
|
|
}
|
|
|
|
_MustRebuild = true;
|
|
|
|
// create all the Tree Nodes now
|
|
createAllTreeNodes();
|
|
|
|
return true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGroupSkills::clearGroups()
|
|
{
|
|
CInterfaceGroup::clearGroups();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGroupSkills::checkCoords ()
|
|
{
|
|
if (_MustRebuild)
|
|
rebuild();
|
|
CInterfaceGroup::checkCoords();
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CGroupSkills::rebuild()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CSkillManager *pSM = CSkillManager::getInstance();
|
|
|
|
// **** first time bind?
|
|
if(!_Tree)
|
|
{
|
|
_Tree = dynamic_cast<CGroupTree*>(pIM->getElementFromId(getId(),WIN_TREE_LIST));
|
|
if (_Tree == NULL)
|
|
{
|
|
nlwarning("cant find tree");
|
|
return;
|
|
}
|
|
|
|
// setup
|
|
_Tree->setRootNode (_TreeRoot);
|
|
_Tree->selectLine(0);
|
|
}
|
|
|
|
// **** Update the Show flag of each node
|
|
// for each skill
|
|
for (uint32 i = 0; i < SKILLS::NUM_SKILLS; ++i)
|
|
{
|
|
bool show= false;
|
|
if (!pSM->isUnknown((SKILLS::ESkills)i))
|
|
{
|
|
// Show level 0 and level 1 skills + skills that have a PARENT with value > 0
|
|
SKILLS::ESkills parentSkill= pSM->getParent((SKILLS::ESkills)i);
|
|
|
|
// if no grand parent, or if grand parent trained
|
|
if (pSM->getParent(parentSkill) == SKILLS::unknown ||
|
|
pSM->getBaseSkillValue(parentSkill) > 0)
|
|
show= true;
|
|
}
|
|
|
|
// set shown?
|
|
if(_AllNodes[i])
|
|
_AllNodes[i]->Show= show;
|
|
}
|
|
|
|
// refresh
|
|
_Tree->forceRebuild();
|
|
|
|
invalidateCoords();
|
|
_MustRebuild = false;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void CGroupSkills::CSkillsObs::update (ICDBNode *node)
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
|
|
CCDBNodeLeaf *leaf = NLMISC::safe_cast<CCDBNodeLeaf *>(node);
|
|
|
|
// Rebuild all only if new skill (previously level 0)
|
|
if (leaf->getOldValue32() == 0)
|
|
Owner->_MustRebuild= true;
|
|
|
|
// Popup a message if previous was not 0
|
|
if ((leaf->getOldValue32() != 0) &&
|
|
(leaf->getValue32() != 0)) // prevent displaying FX when resetData() is called during a Far TP
|
|
{
|
|
CGroupSkills::InhibitSkillUpFX = false;
|
|
|
|
ICDBNode *skill = node->getParent();
|
|
if (skill)
|
|
{
|
|
ICDBNode *skillParent = skill->getParent();
|
|
if (skillParent)
|
|
{
|
|
uint skillId;
|
|
if (skillParent->getNodeIndex (skill, skillId))
|
|
{
|
|
pIM->runActionHandler("skill_popup", NULL, "skillId="+toString(skillId)+"|delta="+toString(leaf->getValue32()-leaf->getOldValue32()));
|
|
|
|
// Context help
|
|
contextHelp ("skill");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !CGroupSkills::InhibitSkillUpFX ) // TODO: couldn't this be replaced by IngameDbMngr.initInProgress()?
|
|
{
|
|
UserEntity->skillUp();
|
|
}
|
|
}
|
|
|
|
// Check if this skill canunblock title
|
|
CSkillManager *pSM = CSkillManager::getInstance();
|
|
string sTmp = leaf->getFullName();
|
|
sTmp = sTmp.substr(0, sTmp.rfind(':'));
|
|
sTmp = sTmp.substr(sTmp.rfind(':')+1,sTmp.size());
|
|
sint32 eSkills;
|
|
fromString(sTmp, eSkills);
|
|
pSM->tryToUnblockTitleFromSkill((SKILLS::ESkills)eSkills, leaf->getValue32());
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// Get the skill buf text
|
|
static DECLARE_INTERFACE_USER_FCT(getSkillBaseText)
|
|
{
|
|
if (args.size() != 2)
|
|
{
|
|
nlwarning("<getSkillBaseText> Expecting 2 arg.");
|
|
return false;
|
|
}
|
|
if (!args[0].toInteger() && !args[1].toInteger())
|
|
{
|
|
nlwarning("<getSkillBaseText> Can't convert arg 0/1 to a int value.");
|
|
return false;
|
|
}
|
|
|
|
sint64 skillValue= args[0].getInteger();
|
|
sint64 skillBase= args[1].getInteger();
|
|
|
|
if(skillValue!=skillBase)
|
|
{
|
|
result.setUCString( toString("(%d)", skillBase) );
|
|
}
|
|
else
|
|
{
|
|
result.setUCString( ucstring() );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
REGISTER_INTERFACE_USER_FCT("getSkillBaseText", getSkillBaseText);
|
|
|
|
|
|
// ***************************************************************************
|
|
class CSortNode
|
|
{
|
|
public:
|
|
CGroupTree::SNode *Node;
|
|
sint Value;
|
|
|
|
bool operator<(const CSortNode &o) const
|
|
{
|
|
return Value<o.Value;
|
|
}
|
|
};
|
|
// constructor
|
|
CGroupSkills::CGroupSkills( const TCtorParam ¶m ) :
|
|
CInterfaceGroup(param)
|
|
{
|
|
_MustRebuild = false;
|
|
_Tree= NULL;
|
|
_TreeRoot= NULL;
|
|
}
|
|
|
|
// destructor
|
|
CGroupSkills::~CGroupSkills()
|
|
{
|
|
// remove observers
|
|
_SkillsObs.Owner = NULL;
|
|
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
string sTmp;
|
|
for (uint k = 0; k < SKILLS::NUM_SKILLS; ++k)
|
|
{
|
|
sTmp = string(DB_SKILLS)+":"+NLMISC::toString((sint32)k)+":BaseSKILL";
|
|
pIM->removeDBObserver (&_SkillsObs, sTmp);
|
|
}
|
|
|
|
// first remove any nodes from the tree group
|
|
if( _Tree )
|
|
{
|
|
// reset now the node hierarchy. NB: the node hierarchy is also deleted
|
|
_Tree->setRootNode(NULL);
|
|
}
|
|
_Tree= NULL;
|
|
|
|
// template nodes not linked to hierarchy will memory leak, we must remove them also
|
|
for (sint i = 0; i<SKILLS::NUM_SKILLS; i++)
|
|
{
|
|
// is the refptr still allocated?
|
|
if(_AllNodes[i])
|
|
{
|
|
// NB: delete call makeOrphan, and delete children that may still be in the array
|
|
// but it's OK, because tested with refptr
|
|
delete _AllNodes[i];
|
|
_AllNodes[i]= NULL;
|
|
}
|
|
}
|
|
|
|
// still allocated (refptr) ?
|
|
if(_TreeRoot)
|
|
{
|
|
delete _TreeRoot;
|
|
_TreeRoot = NULL;
|
|
}
|
|
}
|
|
void CGroupSkills::createAllTreeNodes()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CSkillManager *pSM = CSkillManager::getInstance();
|
|
|
|
// Construct the snode hierarchy structure
|
|
_TreeRoot = new CGroupTree::SNode;
|
|
_AllNodes.resize(SKILLS::NUM_SKILLS, NULL);
|
|
bool bQuit = false;
|
|
uint nCounter = 0;
|
|
|
|
// local variable (avoid realloc in loop)
|
|
vector< pair<string, string> > tempVec(2);
|
|
ucstring sSkillName;
|
|
|
|
while ((!bQuit) && (nCounter < 32)) // Counter is used to not infinitly loop
|
|
{
|
|
nCounter++;
|
|
bQuit = true;
|
|
// Try to create a skill
|
|
for (uint32 i = 0; i < SKILLS::NUM_SKILLS; ++i)
|
|
if (_AllNodes[i] == NULL) // not already created
|
|
{
|
|
if (pSM->isUnknown((SKILLS::ESkills)i)) continue;
|
|
|
|
// Create all skills
|
|
SKILLS::ESkills parentSkill= pSM->getParent((SKILLS::ESkills)i);
|
|
|
|
// if parent, the parent node must be created
|
|
if (parentSkill != SKILLS::unknown)
|
|
{
|
|
if (_AllNodes[parentSkill] == NULL)
|
|
{
|
|
bQuit = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Ok lets create it
|
|
CGroupTree::SNode *pNode = new CGroupTree::SNode;
|
|
pNode->Id = NLMISC::toString(i);
|
|
|
|
// get Skill Name
|
|
sSkillName = STRING_MANAGER::CStringManagerClient::getSkillLocalizedName((SKILLS::ESkills)i);
|
|
|
|
// just text or template?
|
|
if(_TemplateSkill.empty())
|
|
{
|
|
pNode->DisplayText = true;
|
|
pNode->Template = NULL;
|
|
pNode->Text= sSkillName;
|
|
}
|
|
else
|
|
{
|
|
pNode->DisplayText = false;
|
|
|
|
// create the template
|
|
tempVec[0].first="id"; tempVec[0].second= pNode->Id;
|
|
tempVec[1].first="skillid"; tempVec[1].second= NLMISC::toString(i);
|
|
CInterfaceGroup *pIG = pIM->createGroupInstance(_TemplateSkill, getId() + ":" + WIN_TREE_LIST, tempVec);
|
|
if (pIG == NULL)
|
|
nlwarning("error");
|
|
// Set Skill Name
|
|
CViewText *pViewSkillName = dynamic_cast<CViewText*>(pIG->getView("name"));
|
|
if (pViewSkillName != NULL)
|
|
pViewSkillName->setText (sSkillName);
|
|
// Set Skill Max Value
|
|
CViewText *pViewSkillMax = dynamic_cast<CViewText*>(pIG->getView("max"));
|
|
if (pViewSkillMax != NULL)
|
|
pViewSkillMax->setText (toString(pSM->getMaxSkillValue((SKILLS::ESkills)i)));
|
|
pNode->Template = pIG;
|
|
}
|
|
|
|
|
|
// Action handler?
|
|
if(!_AHCtrlNode.empty())
|
|
{
|
|
pNode->AHName= _AHCtrlNode;
|
|
pNode->AHParams= NLMISC::toString(i);
|
|
}
|
|
|
|
// bkup
|
|
_AllNodes[i] = pNode;
|
|
|
|
// not opened by default
|
|
pNode->Opened= false;
|
|
|
|
// Attach to the good parent
|
|
if (parentSkill == SKILLS::unknown)
|
|
_TreeRoot->addChild(pNode);
|
|
else
|
|
_AllNodes[parentSkill]->addChild(pNode);
|
|
}
|
|
}
|
|
|
|
// Sort the First level in this order: Combat/Magic/Craft/Forage/Others.
|
|
vector<CSortNode> sortNodes;
|
|
sortNodes.resize(_TreeRoot->Children.size());
|
|
uint i;
|
|
for(i=0;i<_TreeRoot->Children.size();i++)
|
|
{
|
|
sortNodes[i].Node= _TreeRoot->Children[i];
|
|
// get the skill value of this node
|
|
sint skillValue;
|
|
fromString(_TreeRoot->Children[i]->Id, skillValue);
|
|
// Special sort:
|
|
if(skillValue==SKILLS::SF)
|
|
skillValue= -4;
|
|
if(skillValue==SKILLS::SM)
|
|
skillValue= -3;
|
|
if(skillValue==SKILLS::SC)
|
|
skillValue= -2;
|
|
if(skillValue==SKILLS::SH)
|
|
skillValue= -1;
|
|
// prepare tri
|
|
sortNodes[i].Value= skillValue;
|
|
}
|
|
sort(sortNodes.begin(), sortNodes.end());
|
|
// store sorted values
|
|
for(i=0;i<_TreeRoot->Children.size();i++)
|
|
{
|
|
_TreeRoot->Children[i]= sortNodes[i].Node;
|
|
}
|
|
}
|
|
|
|
|
|
|