khanat-opennel-code/code/ryzom/client/src/interface_v3/yubo_chat.h
2010-08-20 13:27:17 +02:00

80 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_YUBO_CHAT_H
#define NL_YUBO_CHAT_H
#include "nel/misc/types_nl.h"
#include <vector>
#include "nel/net/tcp_sock.h"
// ***************************************************************************
/**
* Yubo Chat (special telnet chat for Game Masters, same channel as the Yubo Klient)
* This is the NET part of the yubo chat only (no interface here)
* \author Lionel Berenguier
* \author Nevrax France
* \date 2004
*/
class CYuboChat
{
public:
CYuboChat();
void connect(const std::string &url, const std::string &login, const std::string &pwd);
void disconnect();
// NB: return true even if was disconnected by peer, or if the connect() failed.
bool connected() const {return _Connected;}
void send(const ucstring &msg);
void receive(std::list<ucstring> &msgList);
private:
bool _Connected;
std::string _URL;
std::string _Login;
std::string _Password; // problem if clearly sotred in ram?
NLNET::CTcpSock _Sock;
std::list<ucstring> _ReceivedStrings;
std::list<ucstring> _StringsToSend;
std::string _CurrentReceivedString;
enum TLoginState
{
UserUnknown,
LoginEntered,
Logged
};
TLoginState _AutoLoginState;
enum TCommandState
{
None,
WaitCommandId,
WaitOptionId
};
TCommandState _CommandState;
void addStringReceived(const std::string &str);
void sendInternal(const ucstring &msg);
};
#endif // NL_YUBO_CHAT_H
/* End of yubo_chat.h */