mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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1057 lines
34 KiB
C++
1057 lines
34 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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// Client.
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#include "game_context_menu.h"
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#include "interface_v3/interface_manager.h"
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#include "interface_v3/ctrl_text_button.h"
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#include "interface_v3/group_menu.h"
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#include "entities.h"
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#include "interface_v3/bot_chat_manager.h"
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#include "interface_v3/guild_manager.h"
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#include "interface_v3/people_interraction.h"
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#include "main_loop.h"
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#include "interface_v3/inventory_manager.h"
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#include "motion/user_controls.h"
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#include "sheet_manager.h"
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// GAME SHARE
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#include "game_share/constants.h"
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#include "game_share/properties.h"
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#include "game_share/bot_chat_types.h"
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#include "game_share/animal_type.h"
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//
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#include "r2/editor.h"
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using namespace NLMISC;
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using namespace std;
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// filter available programs depending on R2 mode
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static uint32 filterAvailablePrograms(uint32 src)
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{
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return R2::getEditor().isDMing() ? 0 : src;
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}
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// ***************************************************************************
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CGameContextMenu::CGameContextMenu()
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{
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_GroupMenu = NULL;
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_MilkoAttackDisengage = NULL;
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_ContextVal = NULL;
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_AvailablePrograms = NULL;
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_ServerTeamPresent = NULL;
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for(uint i=0;i<NUM_MISSION_OPTIONS;i++)
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_MissionOption[i]= NULL;
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_ServerInDuel = NULL;
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_ServerInPvpChallenge = NULL;
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_WebPageTitle = NULL;
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_OutpostSheet= NULL;
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_OutpostRightToBannish= NULL;
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for(uint i=0;i<BOTCHATTYPE::MaxR2MissionEntryDatabase;i++)
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_MissionRing[i]= NULL;
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}
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// ***************************************************************************
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void CGameContextMenu::init(const std::string &srcMenuId)
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{
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std::string menuId = srcMenuId.empty() ? std::string("game_context_menu") : srcMenuId;
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CInterfaceManager *pIM= CInterfaceManager::getInstance();
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_GroupMenu = dynamic_cast<CGroupMenu*>(pIM->getWindowFromId ("ui:interface:" + menuId + ""));
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_ContextVal = pIM->getDbProp("SERVER:TARGET:CONTEXT_VAL", false);
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if(_GroupMenu == NULL)
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{
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nlwarning(("gamecontextmenu:init: 'ui:interface:" + menuId + "' window does not exist.").c_str());
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return;
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}
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_GroupMilkoPad = "ui:interface:milko_pad";
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if(_GroupMilkoPad != NULL)
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{
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_MilkoAttackDisengage = pIM->getDbProp("UI:VARIABLES:MK_ATTACK", false);
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_MilkoAttDisBut1 = "ui:interface:milko_pad:content:mode1:mode1_content:milko_actions:action5";
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_MilkoAttDisBut2 = "ui:interface:milko_pad:content:mode2:action5";
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}
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else
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{
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nlwarning("gamecontextmenu:init: 'ui:interface:milko_pad' window does not exist.");
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}
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if(_ContextVal == NULL)
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{
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nlwarning("gamecontextmenu:init: 'SERVER:TARGET:CONTEXT_VAL' node does not exist.");
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return;
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}
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// Some DB links
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_AvailablePrograms = pIM->getDbProp("LOCAL:TARGET:CONTEXT_MENU:PROGRAMMES");
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_ServerTeamPresent = pIM->getDbProp(TEAM_DB_PATH ":0:PRESENT", false);
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_ServerInDuel = pIM->getDbProp("SERVER:USER:IN_DUEL", false);
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_ServerInPvpChallenge = pIM->getDbProp("SERVER:USER:IN_PVP_CHALLENGE", false);
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_WebPageTitle = pIM->getDbProp("LOCAL:TARGET:CONTEXT_MENU:WEB_PAGE_TITLE", false);
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_OutpostSheet = pIM->getDbProp("LOCAL:TARGET:CONTEXT_MENU:OUTPOST", false);
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_OutpostRightToBannish = pIM->getDbProp("SERVER:CHARACTER_INFO:PVP_OUTPOST:RIGHT_TO_BANISH", false);
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// Some text Menu
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_TextLootAction = "ui:interface:" + menuId + ":loot_action";
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_TextQuartering = "ui:interface:" + menuId + ":quartering";
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_TextAttack = "ui:interface:" + menuId + ":attack";
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_TextDuel = "ui:interface:" + menuId + ":duel";
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_TextUnDuel = "ui:interface:" + menuId + ":unduel";
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_TextPvpChallenge = "ui:interface:" + menuId + ":pvp_challenge";
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_TextUnPvpChallenge = "ui:interface:" + menuId + ":unpvp_challenge";
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_TextExchange = "ui:interface:" + menuId + ":exchange";
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_TextMount = "ui:interface:" + menuId + ":mount";
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_TextFreeLook = "ui:interface:" + menuId + ":free_look";
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_TextMove = "ui:interface:" + menuId + ":move";
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_TextStop = "ui:interface:" + menuId + ":stop";
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_TextDisengage = "ui:interface:" + menuId + ":disengage";
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_TextUnseat = "ui:interface:" + menuId + ":unseat";
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_TextInfo = "ui:interface:" + menuId + ":info";
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_TextFollow = "ui:interface:" + menuId + ":follow";
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_TextAssist = "ui:interface:" + menuId + ":assist";
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_TextInvit = "ui:interface:" + menuId + ":invit";
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_TextGuildInvit = "ui:interface:" + menuId + ":guild_invit";
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_TextQuitTeam = "ui:interface:" + menuId + ":quit_team";
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_TextAddToFriendList = "ui:interface:" + menuId + ":add_to_friend_list";
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_TextTalk = "ui:interface:" + menuId + ":talk";
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// Mission DB and Text link
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for(uint k = 0; k < NUM_MISSION_OPTIONS; ++k)
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{
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_MissionOption[k] = pIM->getDbProp(toString("LOCAL:TARGET:CONTEXT_MENU:MISSIONS_OPTIONS:%d:TITLE", (int) k), false);
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_TextMission[k] = toString(("ui:interface:" + menuId + ":mo%d").c_str(), (int) k);
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}
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// Mission Ring DB and Text link
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for(uint k = 0; k < BOTCHATTYPE::MaxR2MissionEntryDatabase; ++k)
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{
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_MissionRing[k]= pIM->getDbProp(toString("LOCAL:TARGET:CONTEXT_MENU:MISSION_RING:%d:TITLE", k), false);
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_TextMissionRing[k] = toString(("ui:interface:" + menuId + ":mr%d").c_str(), (int) k);
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}
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// BotChat menus
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_TextNews = "ui:interface:" + menuId + ":news";
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_TextTradeItem = "ui:interface:" + menuId + ":trade_item";
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_TextTradeTeleport = "ui:interface:" + menuId + ":trade_teleport";
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_TextTradeFaction = "ui:interface:" + menuId + ":trade_faction";
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_TextTradeCosmetic = "ui:interface:" + menuId + ":trade_cosmetic";
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_TextTradeGuildOptions = "ui:interface:" + menuId + ":trade_guild_options";
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_TextTradeOutpostBuilding = "ui:interface:" + menuId + ":trade_outpost_building";
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_TextTradeGuildRoleMaster = "ui:interface:" + menuId + ":trade_guild_role_master";
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_TextTradePact = "ui:interface:" + menuId + ":trade_pact";
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_TextTradePhrase = "ui:interface:" + menuId + ":trade_phrase";
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_TextChooseMission = "ui:interface:" + menuId + ":choose_mission";
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_TextCreateGuild = "ui:interface:" + menuId + ":create_guild";
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_TextDynamicMission = "ui:interface:" + menuId + ":dynamic_mission";
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_TextChooseZCCharge= "ui:interface:" + menuId + ":choose_zc_charge";
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_TextChooseBuilding= "ui:interface:" + menuId + ":choose_building";
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_TextBuyRM= "ui:interface:" + menuId + ":buy_rm";
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_TextUpgradeRM= "ui:interface:" + menuId + ":upgrade_rm";
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_TextCancelZCCharge= "ui:interface:" + menuId + ":cancel_zc_charge";
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_TextDestroyBuilding= "ui:interface:" + menuId + ":destroy_building";
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_TextOutpostState= "ui:interface:" + menuId + ":outpost_state";
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_TextWebPage= "ui:interface:" + menuId + ":web_page";
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_TextOutpostBanishPlayer= "ui:interface:" + menuId + ":outpost_bannish_player";
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_TextOutpostBanishGuild= "ui:interface:" + menuId + ":outpost_bannish_guild";
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// Pack Animals
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_TextPAFollow= "ui:interface:" + menuId + ":pa_follow";
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_TextPAStop= "ui:interface:" + menuId + ":pa_stop";
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_TextPAFree= "ui:interface:" + menuId + ":pa_free";
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_TextPAEnterStable= "ui:interface:" + menuId + ":pa_enter_stable";
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// Forage source
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_TextExtractRM= "ui:interface:" + menuId + ":extract_rm";
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// Build Spire
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_TextBuildTotem= "ui:interface:" + menuId + ":build_totem";
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}
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// ***************************************************************************
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// tmp for debug
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bool ForceTalkWithBot = false;
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bool ForceTalkWithPlayer = false;
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// ***************************************************************************
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void CGameContextMenu::update()
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{
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H_AUTO (RZ_Interface_updateContextMenu )
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if( !_ContextVal || !_GroupMenu )
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return;
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CProperties propValidation = CProperties(_ContextVal->getValue16());
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// botChatPrograms
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uint32 availablePrograms = filterAvailablePrograms((uint32) _AvailablePrograms->getValue32());
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CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
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// Milko Pad
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if ((_GroupMilkoPad != NULL) && (_GroupMilkoPad->getActive()))
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{
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if (canDisengage())
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{
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_MilkoAttackDisengage->setValue32(1);
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if (_MilkoAttDisBut1)
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_MilkoAttDisBut1->setHardText("uiMk_action5_1");
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if (_MilkoAttDisBut2)
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_MilkoAttDisBut2->setHardText("uiMk_action5_1");
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}
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else
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{
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_MilkoAttackDisengage->setValue32(0);
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if (_MilkoAttDisBut1)
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_MilkoAttDisBut1->setHardText("uiMk_action5_0");
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if (_MilkoAttDisBut2)
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_MilkoAttDisBut2->setHardText("uiMk_action5_0");
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}
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}
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// Is the menu active
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if(!_GroupMenu->getActive())
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return;
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updateContextMenuMissionsOptions( UserEntity->isRiding() );
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updateContextMenuWebPage(availablePrograms);
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updateContextMenuOutpostState(availablePrograms);
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updateContextMenuOutpostBanish();
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updateContextMenuMissionRing();
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setupContextMenuCantTalk(); // can't talk by default
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// If mode Combat (no talk, no give, no mount, no extract_rm)
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if(UserEntity->isFighting())
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{
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// Loot
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if(_TextLootAction)
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_TextLootAction->setActive(false);
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// Quartering
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if(_TextQuartering)
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_TextQuartering->setActive(false);
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// Disable talk, unless with a player
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if (ForceTalkWithBot) // tmp
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{
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updateContextMenuTalkEntries(availablePrograms);
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}
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else if (ForceTalkWithPlayer)
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{
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setupContextMenuTalkWithPlayer();
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}
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else
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if(selection && selection->Type == CEntityCL::Player)
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{
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setupContextMenuTalkWithPlayer();
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}
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// Exchange
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if(_TextExchange)
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_TextExchange->setActive(false);
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// Disable mount
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if(_TextMount)
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_TextMount->setActive(false);
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// Disable FreeLook.
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if(_TextFreeLook)
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_TextFreeLook->setActive(false);
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// Disable unseat.
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if(_TextUnseat)
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_TextUnseat->setActive(false);
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// Disable extraction
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if(_TextExtractRM)
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_TextExtractRM->setActive(false);
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}
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// Mount
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else if(UserEntity->isRiding())
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{
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// Loot
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if(_TextLootAction)
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_TextLootAction->setActive(false);
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// Quartering
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if(_TextQuartering)
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_TextQuartering->setActive(false);
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// No talk when riding
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// No exchange when riding
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if(_TextExchange)
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_TextExchange->setActive(false);
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// Disable mount
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if(_TextMount)
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_TextMount->setActive(false);
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// Disable Free Look
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if(_TextFreeLook)
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_TextFreeLook->setActive(false);
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// Enable unseat
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if(_TextUnseat)
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_TextUnseat->setActive(true);
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// Disable extraction
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if(_TextExtractRM)
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_TextExtractRM->setActive(false);
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}
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// Not in combat or riding mode.
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else
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{
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// Loot
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if(_TextLootAction)
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{
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_TextLootAction->setActive(false);
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// Action possible only if the client is not already busy and the selection is able to do this with you..
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if(selection && selection->isDead() && (selection->properties().lootable() || selection->properties().liftable())
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&& !R2::getEditor().isDMing()
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)
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_TextLootAction->setActive(true);
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}
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// Quartering
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if(_TextQuartering)
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{
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_TextQuartering->setActive(false);
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// Action possible only if the client is not already busy and the selection is able to do this with you..
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if(selection && selection->isDead() && selection->properties().harvestable() && !R2::getEditor().isDMing())
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_TextQuartering->setActive(true);
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}
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// talk ?
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if (ForceTalkWithBot) // tmp
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{
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updateContextMenuTalkEntries(availablePrograms);
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}
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else if (ForceTalkWithPlayer)
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{
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setupContextMenuTalkWithPlayer();
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}
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else
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if(UserEntity->selection() != UserEntity->slot()) // Talking again to yourself ?
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{
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if(selection)
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{
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if (selection->Type == CEntityCL::Player)
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{
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setupContextMenuTalkWithPlayer();
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}
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else
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if(selection->properties().talkableTo())
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{
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if(!CBotChatManager::getInstance()->getCurrPage()) // Not talking
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{
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// Can talk with bot if not too far
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CVectorD vect1 = selection->pos();
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CVectorD vect2 = UserEntity->pos();
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double distanceSquare = pow(vect1.x-vect2.x,2) + pow(vect1.y-vect2.y,2);
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if (distanceSquare <= MaxTalkingDistSquare)
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{
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updateContextMenuTalkEntries(availablePrograms);
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}
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// Special case for buildings
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if (distanceSquare <= MaxTalkingOutpostBuildingDistSquare)
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_OkTextTradeOutpostBuilding = ((availablePrograms & (1 << BOTCHATTYPE::TradeOutpostBuilding)) != 0);
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}
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}
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}
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}
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// Exchange
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if(_TextExchange)
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{
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// Action possible only if the client is not already busy and the selection is able to do this with you..
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if(selection && selection->properties().canExchangeItem())
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_TextExchange->setActive(!UserEntity->isBusy());
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else
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_TextExchange->setActive(false);
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}
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// Enable Free Look
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if(_TextFreeLook)
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_TextFreeLook->setActive(true);
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// Disable unseat
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if(_TextUnseat)
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_TextUnseat->setActive(false);
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// Enable extraction for a forage source
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if(_TextExtractRM)
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{
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_TextExtractRM->setActive(false);
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if ( selection && selection->isForageSource() )
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_TextExtractRM->setActive(true);
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}
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}
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// Enable attack mode
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if (_TextAttack)
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_TextAttack->setActive(canAttack());
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if (_TextDuel && _TextUnDuel)
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{
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if ((!UserEntity->isRiding()) && (_ServerInDuel->getValue8() != 0))
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{
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_TextDuel->setActive(false);
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_TextUnDuel->setActive(true);
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}
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else if (canDuel())
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{
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_TextDuel->setActive(true);
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_TextUnDuel->setActive(false);
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}
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else
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{
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_TextDuel->setActive(false);
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_TextUnDuel->setActive(false);
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}
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}
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if (_TextPvpChallenge && _TextUnPvpChallenge)
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{
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if ((!UserEntity->isRiding()) && (_ServerInPvpChallenge->getValue8() != 0))
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{
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_TextPvpChallenge->setActive(false);
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_TextUnPvpChallenge->setActive(true);
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}
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else if (canPvpChallenge())
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{
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_TextPvpChallenge->setActive(true);
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_TextUnPvpChallenge->setActive(false);
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}
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else
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{
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_TextPvpChallenge->setActive(false);
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_TextUnPvpChallenge->setActive(false);
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}
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}
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// Enable disengage mode
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if (_TextDisengage)
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_TextDisengage->setActive(canDisengage());
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// Enable Autowalk
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if(_TextMove)
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_TextMove->setActive(!UserControls.autowalkState());
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// Enable Stop Autowalk
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if(_TextStop)
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_TextStop->setActive(UserControls.autowalkState());
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// Disable player properties
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if(_TextInfo)
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_TextInfo->setActive(selection && (!selection->isForageSource()));
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// Follow
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if(_TextFollow)
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{
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// Action possible only if the client is not already busy and the selection is able to do this with you..
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_TextFollow->setActive(
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selection &&
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(! selection->slot() == UserEntity->slot()) &&
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(!selection->isForageSource()) &&
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(selection->isDead()==false) &&
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(((availablePrograms & (1 << BOTCHATTYPE::DontFollow)) == 0)));
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// See also below for mount/packer
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}
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// Assist
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if(_TextAssist)
|
|
{
|
|
// Action possible only if the client is not already busy and the selection is able to do this with you..
|
|
_TextAssist->setActive(!R2::getEditor().isDMing() && selection && (! selection->slot() == UserEntity->slot()) && (!selection->isForageSource()) && (selection->isDead()==false));
|
|
// See also below for mount/packer
|
|
}
|
|
|
|
// Invite
|
|
if(_TextInvit)
|
|
{
|
|
bool invitable = false;
|
|
// User should not be flagged as invitable by himself, so no need to check that selection is not the user
|
|
if(selection && selection->properties().invitable() && propValidation.invitable() )
|
|
{
|
|
invitable = true;
|
|
}
|
|
// Grey/Ungrey the entry.
|
|
_TextInvit->setActive(invitable);
|
|
}
|
|
|
|
// Guild Invit
|
|
if(_TextGuildInvit)
|
|
{
|
|
// if server OK.
|
|
if(filterAvailablePrograms(_AvailablePrograms->getValue32())&(1 << BOTCHATTYPE::GuildInviteFlag))
|
|
_TextGuildInvit->setActive (true);
|
|
else
|
|
_TextGuildInvit->setActive (false);
|
|
}
|
|
|
|
// Active "Quit Team" if you are a member of one.
|
|
if(_TextQuitTeam)
|
|
{
|
|
if (_ServerTeamPresent)
|
|
{
|
|
_TextQuitTeam->setActive( _ServerTeamPresent->getValueBool() );
|
|
}
|
|
}
|
|
|
|
// Invite to friend list (only if target is a player, and not a friend already)
|
|
if(_TextAddToFriendList)
|
|
{
|
|
_TextAddToFriendList->setActive(false);
|
|
if (selection && selection->Type == CEntityCL::Player)
|
|
{
|
|
if (!selection->getEntityName().empty())
|
|
{
|
|
sint peopleIndex = PeopleInterraction.FriendList.getIndexFromName(selection->getEntityName());
|
|
if (peopleIndex == -1) // not already in friend list
|
|
{
|
|
_TextAddToFriendList->setActive(true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Pack/Mount Animal
|
|
if ( _TextMount )
|
|
_TextMount->setActive(false);
|
|
if(selection && (selection->isUserPackAnimal() || (selection->isUserMount())))
|
|
{
|
|
// Get the index of the selected animal, if owned by the player
|
|
sint animalIndex;
|
|
if ( ! selection->getPackAnimalIndexInDB( animalIndex ) )
|
|
animalIndex = -1;
|
|
|
|
// Disable 'Mount' if server says so
|
|
CViewTextMenu *pTextMount = NULL;
|
|
if ( propValidation.mountable() )
|
|
pTextMount = _TextMount;
|
|
else if (_TextMount)
|
|
_TextMount->setActive( false ); // pTextMount remains NULL
|
|
|
|
// Enable/disable various menu items
|
|
bool ok = testMenuOptionForPackAnimal( selection, animalIndex, true, _TextPAFollow, _TextPAStop, _TextPAFree,
|
|
_TextPAEnterStable, NULL /*no 'leave stable' in context menu*/, pTextMount,
|
|
NULL /*unmount always active in context menu when the character is riding*/);
|
|
|
|
// Follow & assist special case
|
|
if ( _TextFollow )
|
|
_TextFollow->setActive( false ); // can't follow own pet
|
|
if ( _TextAssist )
|
|
_TextAssist->setActive( false ); // can't assist a pet
|
|
|
|
// Write the selected pack animal, for future "beast_order" action handler
|
|
if(ok)
|
|
{
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *node= pIM->getDbProp("UI:GCM_BEAST_SELECTED", false);
|
|
// beast_order AH start with 1 (0 for ALL beasts)
|
|
if(node)
|
|
node->setValue32(animalIndex+1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_TextPAFollow)
|
|
_TextPAFollow->setActive(false);
|
|
if (_TextPAStop)
|
|
_TextPAStop->setActive(false);
|
|
if (_TextPAFree)
|
|
_TextPAFree->setActive(false);
|
|
if (_TextPAEnterStable)
|
|
_TextPAEnterStable->setActive(false);
|
|
}
|
|
|
|
// build spire
|
|
if(_TextBuildTotem)
|
|
{
|
|
_TextBuildTotem->setActive(false);
|
|
if( availablePrograms & ( 1 << BOTCHATTYPE::Totem ) )
|
|
{
|
|
_TextBuildTotem->setActive(true);
|
|
}
|
|
}
|
|
|
|
// Apply real activation of Talk Texts.
|
|
applyTextTalk();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CGameContextMenu::canAttack()
|
|
{
|
|
if (R2::getEditor().isDMing()) return false;
|
|
bool ret = false;
|
|
CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
|
|
|
|
if (UserEntity->isFighting() || UserEntity->isRiding())
|
|
return ret;
|
|
|
|
// To enter in combat, the user should not be talking.
|
|
if(!CBotChatManager::getInstance()->getCurrPage()) // Not talking
|
|
{
|
|
// If there is a selection.
|
|
if (selection && selection->isDead() == false)
|
|
{
|
|
uint32 availablePrograms = (uint32) filterAvailablePrograms(_AvailablePrograms->getValue32());
|
|
|
|
if(selection->properties().attackable() || (availablePrograms & (1<<BOTCHATTYPE::Attackable)))
|
|
ret = true;
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CGameContextMenu::canDuel()
|
|
{
|
|
if (UserEntity->isFighting() || UserEntity->isRiding())
|
|
return false;
|
|
|
|
// To enter in combat, the user should not be talking.
|
|
if(CBotChatManager::getInstance()->getCurrPage()) // Talking ?
|
|
return false;
|
|
|
|
CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
|
|
if (selection == NULL)
|
|
return false;
|
|
|
|
if (selection->isPlayer())
|
|
if (selection->isDead() == false)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CGameContextMenu::canPvpChallenge()
|
|
{
|
|
if (UserEntity->isFighting() || UserEntity->isRiding())
|
|
return false;
|
|
|
|
// To enter in combat, the user should not be talking.
|
|
if(CBotChatManager::getInstance()->getCurrPage()) // Talking ?
|
|
return false;
|
|
|
|
CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
|
|
if (selection == NULL)
|
|
return false;
|
|
|
|
if (selection->isPlayer())
|
|
if (selection->isDead() == false)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CGameContextMenu::canDisengage()
|
|
{
|
|
if (UserEntity->isFighting())
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
bool CGameContextMenu::canTeamKick()
|
|
{
|
|
CEntityCL *selection = EntitiesMngr.entity(UserEntity->selection());
|
|
if (selection != NULL)
|
|
{
|
|
sint n = PeopleInterraction.TeamList.getIndexFromName(selection->getEntityName());
|
|
if (n >= 0)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::updateContextMenuMissionsOptions( bool forceHide )
|
|
{
|
|
for(uint k = 0; k < NUM_MISSION_OPTIONS; ++k)
|
|
{
|
|
CViewTextMenu *pVTM = _TextMission[k];
|
|
if (pVTM)
|
|
{
|
|
if ( _MissionOption[k] && (!forceHide) )
|
|
{
|
|
uint32 textID = (uint32) _MissionOption[k]->getValue32();
|
|
if (textID)
|
|
{
|
|
ucstring result;
|
|
bool res = STRING_MANAGER::CStringManagerClient::instance()->getDynString(textID, result);
|
|
if (!res)
|
|
{
|
|
result = NLMISC::CI18N::get("uiMissionOptionNotReceived");
|
|
}
|
|
pVTM->setText(result);
|
|
pVTM->setActive(true);
|
|
}
|
|
else
|
|
{
|
|
pVTM->setText(ucstring(""));
|
|
pVTM->setActive(false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pVTM->setText(ucstring(""));
|
|
pVTM->setActive(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::updateContextMenuWebPage(uint options)
|
|
{
|
|
// Show the web page (title must be present)
|
|
_OkTextWebPage= ((options & (1 << BOTCHATTYPE::WebPageFlag)) != 0);
|
|
if(_OkTextWebPage)
|
|
_OkTextWebPage= _WebPageTitle && _WebPageTitle->getValue32()!=0;
|
|
|
|
// Change the WebPage text, when available
|
|
CViewTextMenu *pVTM = _TextWebPage;
|
|
if (pVTM)
|
|
{
|
|
if ( _WebPageTitle )
|
|
{
|
|
uint32 textID = (uint32) _WebPageTitle->getValue32();
|
|
if (textID)
|
|
{
|
|
ucstring result;
|
|
bool res = STRING_MANAGER::CStringManagerClient::instance()->getDynString(textID, result);
|
|
if (!res)
|
|
{
|
|
result = NLMISC::CI18N::get("uiWebPageNameNotReceived");
|
|
}
|
|
pVTM->setText(result);
|
|
}
|
|
else
|
|
{
|
|
pVTM->setText(ucstring(""));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pVTM->setText(ucstring(""));
|
|
}
|
|
}
|
|
|
|
// apply the active
|
|
if (_TextWebPage) _TextWebPage->setActive(_OkTextWebPage);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::updateContextMenuOutpostState(uint options)
|
|
{
|
|
CSheetId outpostSheet;
|
|
|
|
// Outpost ok?
|
|
_OkTextOutpostState= false;
|
|
if ( (options & (1 << BOTCHATTYPE::OutpostFlag)) != 0 && _OutpostSheet)
|
|
{
|
|
// check that the outpost sheet is correct
|
|
outpostSheet= _OutpostSheet->getValue32();
|
|
CEntitySheet *s= SheetMngr.get(outpostSheet);
|
|
if(s && s->Type == CEntitySheet::OUTPOST)
|
|
_OkTextOutpostState= true;
|
|
}
|
|
|
|
// Fill the text
|
|
if(_OkTextOutpostState)
|
|
{
|
|
CViewTextMenu *pVTM = _TextOutpostState;
|
|
if (pVTM)
|
|
pVTM->setText(ucstring(STRING_MANAGER::CStringManagerClient::getOutpostLocalizedName(outpostSheet)));
|
|
}
|
|
|
|
// apply the active
|
|
if (_TextOutpostState) _TextOutpostState->setActive(_OkTextOutpostState);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::updateContextMenuOutpostBanish()
|
|
{
|
|
bool okForBanPlayer= false;
|
|
bool okForBanGuild= false;
|
|
|
|
// Test if the player can ban the targeted player / player's guild
|
|
extern void outpostTestUserCanBan(CCDBNodeLeaf *dbBanRight, bool &, bool &);
|
|
outpostTestUserCanBan(_OutpostRightToBannish, okForBanPlayer, okForBanGuild);
|
|
|
|
// validate text
|
|
if(_TextOutpostBanishPlayer) _TextOutpostBanishPlayer->setActive(okForBanPlayer);
|
|
if(_TextOutpostBanishGuild) _TextOutpostBanishGuild->setActive(okForBanGuild);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::updateContextMenuMissionRing()
|
|
{
|
|
for(uint k = 0; k < BOTCHATTYPE::MaxR2MissionEntryDatabase; ++k)
|
|
{
|
|
CViewTextMenu *pVTM = _TextMissionRing[k];
|
|
if (pVTM)
|
|
{
|
|
uint32 textId= 0;
|
|
if ( _MissionRing[k] )
|
|
textId= _MissionRing[k]->getValue32();
|
|
// if the textId is ok and Flag is set.
|
|
if ( textId )
|
|
{
|
|
ucstring result;
|
|
bool res = STRING_MANAGER::CStringManagerClient::instance()->getDynString(textId, result);
|
|
if (!res)
|
|
{
|
|
result = NLMISC::CI18N::get("uiMissionRingNameNotReceived");
|
|
}
|
|
pVTM->setText(result);
|
|
pVTM->setActive(true);
|
|
}
|
|
else
|
|
{
|
|
pVTM->setText(ucstring(""));
|
|
pVTM->setActive(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::updateContextMenuTalkEntries(uint options)
|
|
{
|
|
if (ClientCfg.Local)
|
|
{
|
|
options = ~0; // in local mode, force all options to be shown (for debug)
|
|
}
|
|
// news
|
|
_OkTextNews= ((options & (1 << BOTCHATTYPE::NewsFlag)));
|
|
// trade
|
|
_OkTextTradeItem= ((options & (1 << BOTCHATTYPE::TradeItemFlag)) != 0);
|
|
_OkTextTradeTeleport= ((options & (1 << BOTCHATTYPE::TradeTeleportFlag)) != 0);
|
|
_OkTextTradeFaction= ((options & (1 << BOTCHATTYPE::TradeFactionFlag)) != 0);
|
|
_OkTextTradeCosmetic= ((options & (1 << BOTCHATTYPE::TradeCosmeticFlag)) != 0);
|
|
_OkTextTradeGuildOptions = ((options & (1 << BOTCHATTYPE::TradeBuildingOptions)) != 0);
|
|
_OkTextTradeOutpostBuilding = ((options & (1 << BOTCHATTYPE::TradeOutpostBuilding)) != 0);
|
|
_OkTextTradeGuildRoleMaster = ((options & (1 << BOTCHATTYPE::GuildRoleMaster)) != 0);
|
|
_OkTextTradePact= ((options & (1 << BOTCHATTYPE::TradePactFlag)) != 0);
|
|
_OkTextTradePhrase= ((options & (1 << BOTCHATTYPE::TradePhraseFlag)) != 0);
|
|
// choose mission
|
|
_OkTextChooseMission= ((options & (1 << BOTCHATTYPE::ChooseMissionFlag)) != 0);
|
|
// create guild
|
|
_OkTextCreateGuild= ((options & (1 << BOTCHATTYPE::CreateGuildFlag)) != 0);
|
|
// New Yoyo BotChat
|
|
_OkTextChooseZCCharge= ((options & (1 << BOTCHATTYPE::AskGuildDutyFlag)) != 0);
|
|
_OkTextCancelZCCharge= ((options & (1 << BOTCHATTYPE::CancelGuildDutyFlag)) != 0);
|
|
|
|
/*_OkTextBuyRM= ((options & (1 << BOTCHATTYPE::)) != 0);
|
|
_OkTextUpgradeRM= ((options & (1 << BOTCHATTYPE::)) != 0);
|
|
_OkTextDestroyBuilding= ((options & (1 << BOTCHATTYPE::)) != 0);*/
|
|
// TODO BOTCHAT: RM Buy/Upgrade.
|
|
// TODO BOTCHAT: Declare war no more through "Mission Option"
|
|
// TODO BOTCHAT: Destroy Building only if already created
|
|
// TODO BOTCHAT: ZCBuilder is deprecated, as is _OkTextChooseBuilding
|
|
// TODO BOTCHAT: _OkTextDynamicMission is deprecated
|
|
_OkTextDynamicMission= false;
|
|
_OkTextBuyRM= false;
|
|
_OkTextUpgradeRM= false;
|
|
_OkTextChooseBuilding= false;
|
|
_OkTextDestroyBuilding= _OkTextChooseBuilding;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::setupContextMenuCantTalk()
|
|
{
|
|
updateContextMenuTalkEntries(0);
|
|
_OkTextTalk= false;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::setupContextMenuTalkWithPlayer()
|
|
{
|
|
_OkTextTalk= true;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void CGameContextMenu::applyTextTalk()
|
|
{
|
|
if (_TextNews) _TextNews->setActive(_OkTextNews);
|
|
if (_TextTradeItem) _TextTradeItem->setActive(_OkTextTradeItem);
|
|
if (_TextTradeTeleport) _TextTradeTeleport->setActive(_OkTextTradeTeleport);
|
|
if (_TextTradeFaction) _TextTradeFaction->setActive(_OkTextTradeFaction);
|
|
if (_TextTradeCosmetic) _TextTradeCosmetic->setActive(_OkTextTradeCosmetic);
|
|
if (_TextTradeGuildOptions) _TextTradeGuildOptions->setActive(_OkTextTradeGuildOptions);
|
|
if (_TextTradeOutpostBuilding) _TextTradeOutpostBuilding->setActive(_OkTextTradeOutpostBuilding);
|
|
if (_TextTradeGuildRoleMaster) _TextTradeGuildRoleMaster->setActive(_OkTextTradeGuildRoleMaster);
|
|
if (_TextTradePact) _TextTradePact->setActive(_OkTextTradePact);
|
|
if (_TextTradePhrase) _TextTradePhrase->setActive(_OkTextTradePhrase);
|
|
if (_TextChooseMission) _TextChooseMission->setActive(_OkTextChooseMission);
|
|
if (_TextCreateGuild)
|
|
{
|
|
_TextCreateGuild->setActive(_OkTextCreateGuild);
|
|
// If the player is already in a guild set the text grayed
|
|
_TextCreateGuild->setGrayed(CGuildManager::getInstance()->isInGuild());
|
|
}
|
|
|
|
if (_TextDynamicMission) _TextDynamicMission->setActive(_OkTextDynamicMission);
|
|
if (_TextTalk) _TextTalk->setActive(_OkTextTalk);
|
|
if (_TextChooseZCCharge) _TextChooseZCCharge->setActive(_OkTextChooseZCCharge);
|
|
if (_TextChooseBuilding) _TextChooseBuilding->setActive(_OkTextChooseBuilding);
|
|
if (_TextBuyRM) _TextBuyRM->setActive(_OkTextBuyRM);
|
|
if (_TextUpgradeRM) _TextUpgradeRM->setActive(_OkTextUpgradeRM);
|
|
if (_TextCancelZCCharge) _TextCancelZCCharge->setActive(_OkTextCancelZCCharge);
|
|
if (_TextDestroyBuilding) _TextDestroyBuilding->setActive(_OkTextDestroyBuilding);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
/**
|
|
* Enable/disable various menu items for animals.
|
|
* selectedAnimalInVision can be NULL (out of vision)
|
|
* index can be -1 (no owned animal)
|
|
* Any CViewTextMenu* can be NULL
|
|
*/
|
|
bool testMenuOptionForPackAnimal( CEntityCL* selectedAnimalInVision, uint index, bool clearAll,
|
|
CViewTextMenu *pFollow, CViewTextMenu *pStop, CViewTextMenu *pFree,
|
|
CViewTextMenu *pEnterStable, CViewTextMenu *pLeaveStable,
|
|
CViewTextMenu *pMount, CViewTextMenu *pUnmount )
|
|
{
|
|
if ( clearAll )
|
|
{
|
|
// Disable and gray all by default
|
|
if(pFollow) { pFollow->setActive(false); pFollow->setGrayed(true); }
|
|
if(pStop) { pStop->setActive(false); pStop->setGrayed(true); }
|
|
if(pFree) { pFree->setActive(false); pFree->setGrayed(true); }
|
|
if(pEnterStable) { pEnterStable->setActive(false); pEnterStable->setGrayed(true); }
|
|
if(pLeaveStable) { pLeaveStable->setActive(false); pLeaveStable->setGrayed(true); }
|
|
if(pMount) { pMount->setActive(false); pMount->setGrayed(true); }
|
|
if(pUnmount) { pUnmount->setActive(false); pUnmount->setGrayed(true); }
|
|
}
|
|
|
|
// Don't enable anything if index not found (e.g. the character is not the owner of the animal)
|
|
if ( (index == (uint)-1) || (!UserEntity) )
|
|
return false;
|
|
|
|
// Get animal status and type
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
CCDBNodeLeaf *node= pIM->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:STATUS", index), false);
|
|
if(!node) return false;
|
|
ANIMAL_STATUS::EAnimalStatus status= (ANIMAL_STATUS::EAnimalStatus)node->getValue32();
|
|
node= pIM->getDbProp(toString("SERVER:PACK_ANIMAL:BEAST%d:TYPE", index), false);
|
|
if(!node) return false;
|
|
ANIMAL_TYPE::EAnimalType anitype= (ANIMAL_TYPE::EAnimalType)node->getValue32();
|
|
|
|
// COMMON PART FOR ALL TYPES OF ANIMAL
|
|
|
|
// Is the character mounted on the animal?
|
|
bool userIsMountedOnIt = false;
|
|
if ( selectedAnimalInVision && (anitype == ANIMAL_TYPE::Mount) && UserEntity->isRiding() )
|
|
{
|
|
uint8 mountSlot = (uint8)IngameDbMngr.getProp( "Entities:E" + toString(UserEntity->slot()) + ":P" + toString(CLFECOMMON::PROPERTY_ENTITY_MOUNTED_ID));
|
|
userIsMountedOnIt = (mountSlot == selectedAnimalInVision->slot());
|
|
}
|
|
|
|
bool onLandscape = ANIMAL_STATUS::isInLandscape(status);
|
|
double distanceSquare = 0;
|
|
if ( selectedAnimalInVision )
|
|
{
|
|
CVectorD vect1 = selectedAnimalInVision->pos();
|
|
CVectorD vect2 = UserEntity->pos();
|
|
distanceSquare = pow(vect1.x-vect2.x,2) + pow(vect1.y-vect2.y,2);
|
|
}
|
|
|
|
|
|
// Enable option only if pack animal present
|
|
if(ANIMAL_STATUS::isSpawned(status))
|
|
{
|
|
bool canEnterLeaveStable= ANIMAL_STATUS::canEnterLeaveStable(status);
|
|
|
|
if (!userIsMountedOnIt)
|
|
{
|
|
if(pFollow && onLandscape) pFollow->setActive(true);
|
|
if(pStop && onLandscape) pStop->setActive(true);
|
|
|
|
// Enter/leave stable are only displayed when near a stable ('canEnterLeaveStable')
|
|
if(pEnterStable && onLandscape && canEnterLeaveStable) pEnterStable->setActive(true);
|
|
if(pLeaveStable && ANIMAL_STATUS::isInStable(status) && canEnterLeaveStable) pLeaveStable->setActive(true);
|
|
|
|
// Can always free, dead/alive, in or out stable animals
|
|
if(pFree)
|
|
{
|
|
pFree->setActive(true);
|
|
pFree->setGrayed(false);
|
|
}
|
|
}
|
|
|
|
// If alive (and close to the character), ungray all
|
|
if(ANIMAL_STATUS::isAlive(status))
|
|
{
|
|
if (onLandscape && selectedAnimalInVision && (distanceSquare <= MaxAnimalCommandDistSquare))
|
|
{
|
|
if(pFollow) pFollow->setGrayed(false);
|
|
if(pStop) pStop->setGrayed(false);
|
|
if(pEnterStable) pEnterStable->setGrayed(false);
|
|
}
|
|
if(pLeaveStable) pLeaveStable->setGrayed(false);
|
|
}
|
|
}
|
|
|
|
// Specific part for mountable animal
|
|
if ((anitype == ANIMAL_TYPE::Mount) &&
|
|
(ANIMAL_STATUS::isSpawned(status)) && onLandscape)
|
|
{
|
|
if ( userIsMountedOnIt )
|
|
{
|
|
// Always allow to unmount the mounted mount
|
|
if(pUnmount) pUnmount->setActive(true);
|
|
if(pUnmount) pUnmount->setGrayed(false);
|
|
}
|
|
else
|
|
{
|
|
if(pMount &&
|
|
((!selectedAnimalInVision) || selectedAnimalInVision->properties().mountable()))
|
|
{
|
|
// Display 'Mount' if the entity is of mountable type
|
|
pMount->setActive(true);
|
|
|
|
// Enable 'Mount' if the character is not busy and the entity is alive and close enough
|
|
if(ANIMAL_STATUS::isAlive(status) && (!UserEntity->isRiding()) &&
|
|
(!UserEntity->isFighting()) && (!UserEntity->isBusy()))
|
|
{
|
|
if(selectedAnimalInVision && (distanceSquare <= MaxAnimalCommandDistSquare))
|
|
{
|
|
pMount->setGrayed(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|