mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 19:49:55 +00:00
709 lines
20 KiB
C++
709 lines
20 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif // HAVE_CONFIG_H
|
|
|
|
#ifndef SNOWBALLS_CONFIG
|
|
#define SNOWBALLS_CONFIG ""
|
|
#endif // SNOWBALLS_CONFIG
|
|
|
|
#ifndef SNOWBALLS_LOGS
|
|
#define SNOWBALLS_LOGS ""
|
|
#endif // SNOWBALLS_LOGS
|
|
|
|
// This include is mandatory to use NeL. It include NeL types.
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
#include <nel/misc/vector.h>
|
|
|
|
// We're using the NeL Service framework and layer 5
|
|
#include <nel/net/service.h>
|
|
#include <nel/net/login_server.h>
|
|
|
|
#include <map>
|
|
#include <utility>
|
|
|
|
#ifdef NL_OS_WINDOWS
|
|
#include <Windows.h>
|
|
#endif
|
|
|
|
using namespace NLMISC;
|
|
using namespace NLNET;
|
|
using namespace std;
|
|
|
|
CCallbackServer *Clients = 0;
|
|
|
|
//TSockId clientfrom;
|
|
|
|
/*
|
|
* Keep a list of the players connected to that Frontend. Only map Id
|
|
* to a Connection
|
|
*/
|
|
|
|
struct CPlayer
|
|
{
|
|
enum PlayerState
|
|
{
|
|
IDENTIFYING,
|
|
ONLINE
|
|
};
|
|
CPlayer(uint32 Id, TSockId Con) : id(Id), con(Con), State(IDENTIFYING) { }
|
|
uint32 id;
|
|
TSockId con;
|
|
PlayerState State;
|
|
};
|
|
|
|
typedef map<uint32, CPlayer> _pmap;
|
|
|
|
_pmap localPlayers;
|
|
|
|
|
|
/****************************************************************************
|
|
* cbChatClient
|
|
*
|
|
* Receive chat messages from a client and send it to the Chat Service.
|
|
****************************************************************************/
|
|
void cbChatClient ( CMessage& msgin, TSockId from, CCallbackNetBase& clientcb )
|
|
{
|
|
string message;
|
|
|
|
// Input from the client is stored.
|
|
msgin.serial (message);
|
|
|
|
// Prepare the message to send to the CHAT service
|
|
CMessage msgout ("CHAT");
|
|
msgout.serial (message);
|
|
|
|
/*
|
|
* The incomming message from the client is sent to the CHAT service
|
|
* under the "CHAT" identification.
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->send( "CHAT", msgout );
|
|
|
|
nldebug("SB: Received CHAT message \"%s\" from client \"%s\"", message.c_str(), clientcb.hostAddress(from).asString().c_str());
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cdChatService
|
|
*
|
|
* Receive chat messages from the Chat Service to send it to all the clients.
|
|
****************************************************************************/
|
|
void cbChatService (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
string message;
|
|
|
|
// Input: process the reply of the chat service
|
|
msgin.serial (message);
|
|
|
|
// Output: send the reply to the client
|
|
CMessage msgout ("CHAT");
|
|
msgout.serial (message);
|
|
|
|
// Send the message to all connected clients
|
|
Clients->send (msgout, InvalidSockId);
|
|
|
|
nldebug( "SB: Sent chat message \"%s\" to all clients", message.c_str());
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cbPosClient
|
|
*
|
|
* Receive position messages from a client and send it to the Position Service.
|
|
****************************************************************************/
|
|
void cbPosClient ( CMessage& msgin, TSockId from, CCallbackNetBase& clientcb )
|
|
{
|
|
uint32 id;
|
|
CVector pos;
|
|
float angle;
|
|
uint32 state;
|
|
|
|
// Input from the client is stored.
|
|
msgin.serial( id );
|
|
msgin.serial( pos );
|
|
msgin.serial( angle );
|
|
msgin.serial( state );
|
|
|
|
// Prepare the message to send to the Position service
|
|
CMessage msgout ("ENTITY_POS");
|
|
msgout.serial( id );
|
|
msgout.serial( pos );
|
|
msgout.serial( angle );
|
|
msgout.serial( state );
|
|
|
|
/*
|
|
* The incomming message from the client is sent to the Position service
|
|
* under the "POS" identification.
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->send( "POS", msgout );
|
|
|
|
//nldebug( "SB: Received ENTITY_POS from the client");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cbPosService
|
|
*
|
|
* Receive position messages from the Position Service to send it to all the
|
|
* clients.
|
|
****************************************************************************/
|
|
void cbPosService (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
uint32 id;
|
|
CVector pos;
|
|
float angle;
|
|
uint32 state;
|
|
|
|
// Input: process the reply of the position service
|
|
msgin.serial( id );
|
|
msgin.serial( pos );
|
|
msgin.serial( angle );
|
|
msgin.serial( state );
|
|
|
|
// Output: send the reply to the client
|
|
CMessage msgout( "ENTITY_POS" );
|
|
msgout.serial( id );
|
|
msgout.serial( pos );
|
|
msgout.serial( angle );
|
|
msgout.serial( state );
|
|
|
|
// Send the message to all connected clients
|
|
Clients->send(msgout, InvalidSockId);
|
|
|
|
//nldebug( "SB: Sent ENTITY_POS message to all the connected clients");
|
|
}
|
|
|
|
/****************************************************************************
|
|
* cbTeleportService
|
|
*
|
|
* Test
|
|
****************************************************************************/
|
|
void cbTeleportService (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
uint32 id;
|
|
CVector position;
|
|
msgin.serial(id);
|
|
msgin.serial(position);
|
|
CMessage msgout("ENTITY_TP");
|
|
msgout.serial(id);
|
|
msgout.serial(position);
|
|
Clients->send(msgout, InvalidSockId);
|
|
nldebug("SB: Sent ENTITY_TP message to all the connected clients");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cbAddClient
|
|
*
|
|
* Receive an ADD_ENTITY message from a client and send it to the Position
|
|
* Service.
|
|
****************************************************************************/
|
|
void cbAddClient ( CMessage& msgin, TSockId from, CCallbackNetBase& clientcb )
|
|
{
|
|
uint32 id;
|
|
string name;
|
|
uint8 race;
|
|
CVector start(1840.0f + ((float)(rand() % 100) / 10.0f), -970.0f + ((float)(rand() % 100) / 10.0f), -23.0f); // kaetemi_todo: from config
|
|
|
|
// Input from the client is stored.
|
|
msgin.serial(id);
|
|
msgin.serial(name);
|
|
msgin.serial(race);
|
|
|
|
|
|
if(from->appId() != 0)
|
|
{
|
|
CPlayer *p = (CPlayer *)(uint)from->appId();
|
|
if(id == p->id)
|
|
p->State = CPlayer::ONLINE;
|
|
}
|
|
|
|
// Prepare the message to send to the Position service
|
|
CMessage msgout("ADD_ENTITY");
|
|
msgout.serial(id);
|
|
msgout.serial(name);
|
|
msgout.serial(race);
|
|
msgout.serial(start);
|
|
|
|
/*
|
|
* The incoming message from the client is sent to the Position service
|
|
* under the "POS" identification.
|
|
*/
|
|
CUnifiedNetwork::getInstance()->send("POS", msgout);
|
|
|
|
nldebug("SB: Received ADD_ENTITY from the client");
|
|
|
|
// kaetemi_todo: from config
|
|
msgout = CMessage("CHAT");
|
|
std::string chat_msg(std::string(">>>> Welcome to Snowballs, ") + name + std::string("!"));
|
|
msgout.serial(chat_msg);
|
|
Clients->send(msgout, from);
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cdAddService
|
|
*
|
|
* Receive an ADD_ENTITY messages from the Position Service to send it to all
|
|
* the clients.
|
|
****************************************************************************/
|
|
void cbAddService (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
bool all;
|
|
uint32 to;
|
|
uint32 id;
|
|
string name;
|
|
uint8 race;
|
|
CVector start;
|
|
|
|
// Input: process the reply of the position service
|
|
msgin.serial( all );
|
|
msgin.serial( to );
|
|
msgin.serial( id );
|
|
msgin.serial( name );
|
|
msgin.serial( race );
|
|
msgin.serial( start );
|
|
|
|
// Output: prepare the reply to the clients
|
|
CMessage msgout( "ADD_ENTITY" );
|
|
msgout.serial( id );
|
|
msgout.serial( name );
|
|
msgout.serial( race );
|
|
msgout.serial( start );
|
|
|
|
if ( all == true )
|
|
{
|
|
// Send the message to all connected clients
|
|
Clients->send(msgout, InvalidSockId );
|
|
|
|
nldebug( "SB: Sent ADD_ENTITY message to all the connected clients");
|
|
}
|
|
else
|
|
{
|
|
// Send the message about a former connected client to the new client
|
|
_pmap::iterator ItPlayer;
|
|
ItPlayer = localPlayers.find(to);
|
|
if ( ItPlayer == localPlayers.end() )
|
|
{
|
|
nlwarning( "New player id %u not found !", to );
|
|
}
|
|
else
|
|
{
|
|
TSockId conToClient = ((*ItPlayer).second).con;
|
|
Clients->send( msgout, conToClient );
|
|
|
|
nldebug( "SB: Sent ADD_ENTITY about all the connected clients to the new client.");
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cbRemoveClient
|
|
*
|
|
* Receive an REMOVE_ENTITY message from a client and send it to the Position
|
|
* Service.
|
|
****************************************************************************/
|
|
void cbRemoveClient ( CMessage& msgin, TSockId from, CCallbackNetBase& clientcb )
|
|
{
|
|
uint32 id;
|
|
|
|
// Input from the client is stored.
|
|
msgin.serial( id );
|
|
|
|
// Prepare the message to send to the Position service
|
|
CMessage msgout( "REMOVE_ENTITY" );
|
|
msgout.serial( id );
|
|
|
|
/*
|
|
* The incomming message from the client is sent to the Position service
|
|
* under the "POS" identification.
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->send( "POS", msgout );
|
|
|
|
nldebug( "SB: Received REMOVE_ENTITY from the client");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cdRemoveService
|
|
*
|
|
* Receive an REMOVE_ENTITY messages from the Position Service to send it to all
|
|
* the clients.
|
|
****************************************************************************/
|
|
void cbRemoveService (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
uint32 id;
|
|
|
|
// Input: process the reply of the position service
|
|
msgin.serial( id );
|
|
|
|
// Output: send the reply to the client
|
|
CMessage msgout( "REMOVE_ENTITY" );
|
|
msgout.serial( id );
|
|
|
|
// Send the message to all connected clients
|
|
Clients->send( msgout, InvalidSockId );
|
|
|
|
nldebug( "SB: Sent REMOVE_ENTITY message to all the connected clients");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cdSnowballService
|
|
*
|
|
* Receive an SNOWBALL messages from the Position Service to send it to all
|
|
* the clients.
|
|
****************************************************************************/
|
|
void cbSnowballService (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
uint32 id,
|
|
playerId;
|
|
CVector start,
|
|
target;
|
|
float speed,
|
|
explosionRadius;
|
|
|
|
// Input: process the reply of the position service
|
|
msgin.serial( id );
|
|
msgin.serial( playerId );
|
|
msgin.serial( start );
|
|
msgin.serial( target );
|
|
msgin.serial( speed );
|
|
msgin.serial( explosionRadius );
|
|
|
|
// Output: send the reply to the client
|
|
CMessage msgout( "SNOWBALL" );
|
|
msgout.serial( id );
|
|
msgout.serial( playerId );
|
|
msgout.serial( start );
|
|
msgout.serial( target );
|
|
msgout.serial( speed );
|
|
msgout.serial( explosionRadius );
|
|
|
|
// Send the message to all connected clients
|
|
Clients->send( msgout, InvalidSockId );
|
|
|
|
nldebug( "SB: Sent SNOWBALL message to all the connected clients");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cbSnowballClient
|
|
*
|
|
* Receive an SNOWBALL message from a client and send it to the Position
|
|
* Service.
|
|
****************************************************************************/
|
|
void cbSnowballClient ( CMessage& msgin, TSockId from, CCallbackNetBase& clientcb )
|
|
{
|
|
uint32 playerId;
|
|
CVector start,
|
|
target;
|
|
float speed,
|
|
explosionRadius;
|
|
|
|
// Input from the client is stored.
|
|
msgin.serial( playerId );
|
|
msgin.serial( start );
|
|
msgin.serial( target );
|
|
msgin.serial( speed );
|
|
msgin.serial( explosionRadius );
|
|
|
|
// Prepare the message to send to the Position service
|
|
CMessage msgout( "SNOWBALL" );
|
|
msgout.serial( playerId );
|
|
msgout.serial( start );
|
|
msgout.serial( target );
|
|
msgout.serial( speed );
|
|
msgout.serial( explosionRadius );
|
|
|
|
/*
|
|
* The incomming message from the client is sent to the Position service
|
|
* under the "POS" identification.
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->send( "POS", msgout );
|
|
|
|
nldebug( "SB: Received SNOWBALL from the client");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* cdHitService
|
|
*
|
|
* Receive an HIT messages from the Position Service to send it to all
|
|
* the clients.
|
|
****************************************************************************/
|
|
void cbHitService (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
uint32 snowballId,
|
|
victimId;
|
|
bool direct;
|
|
|
|
// Input: process the reply of the position service
|
|
msgin.serial( snowballId );
|
|
msgin.serial( victimId );
|
|
msgin.serial( direct );
|
|
|
|
// Output: send the reply to the client
|
|
CMessage msgout( "HIT" );
|
|
msgout.serial( snowballId );
|
|
msgout.serial( victimId );
|
|
msgout.serial( direct );
|
|
|
|
// Send the message to all connected clients
|
|
Clients->send( msgout, InvalidSockId);
|
|
|
|
nldebug( "SB: Sent HIT message to all the connected clients");
|
|
}
|
|
|
|
|
|
/**
|
|
* Contains all callbacks from client
|
|
*/
|
|
TCallbackItem ClientCallbackArray[] =
|
|
{
|
|
{ "ADD_ENTITY", cbAddClient },
|
|
{ "ENTITY_POS", cbPosClient },
|
|
{ "CHAT", cbChatClient },
|
|
{ "REMOVE_ENTITY", cbRemoveClient },
|
|
{ "SNOWBALL", cbSnowballClient },
|
|
};
|
|
|
|
|
|
/**
|
|
* Contains *all* callbacks from the shard
|
|
*/
|
|
TUnifiedCallbackItem CallbackArray[] =
|
|
{
|
|
{ "CHAT", cbChatService },
|
|
{ "ADD_ENTITY", cbAddService },
|
|
{ "ENTITY_POS", cbPosService },
|
|
{ "ENTITY_TP", cbTeleportService },
|
|
{ "REMOVE_ENTITY", cbRemoveService },
|
|
{ "SNOWBALL", cbSnowballService },
|
|
{ "HIT", cbHitService },
|
|
};
|
|
|
|
|
|
/****************************************************************************
|
|
* Connection callback for the Chat service
|
|
****************************************************************************/
|
|
void onReconnectChat (const std::string &serviceName, TServiceId sid, void *arg)
|
|
{
|
|
nldebug( "SB: Chat Service reconnected" );
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* Disconnection callback for the Chat service
|
|
****************************************************************************/
|
|
void onDisconnectChat (const std::string &serviceName, TServiceId sid, void *arg)
|
|
{
|
|
/* Note: messages already forwarded should get no reply, but it may occure
|
|
* (e.g. if the server reconnects before the forwarding of a message and
|
|
* the reconnection callbacks is called after that). Then onReconnectChat()
|
|
* may send messagess that have already been sent and the front-end may get
|
|
* the same message twice. This is partially handled in cbChatService.
|
|
*/
|
|
|
|
nldebug( "SB: Chat Service disconnecting: messages will be delayed until reconnection" );
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* Connection callback for the Position service
|
|
****************************************************************************/
|
|
void onReconnectPosition (const std::string &serviceName, TServiceId sid, void *arg)
|
|
{
|
|
nldebug( "SB: Position Service reconnected" );
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* Disconnection callback for the Position service
|
|
****************************************************************************/
|
|
void onDisconnectPosition (const std::string &serviceName, TServiceId sid, void *arg)
|
|
{
|
|
/* Note: messages already forwarded should get no reply, but it may occure
|
|
* (e.g. if the server reconnects before the forwarding of a message and
|
|
* the reconnection callbacks is called after that). Then onReconnectChat()
|
|
* may send messagess that have already been sent and the front-end may get
|
|
* the same message twice. This is partially handled in cbPositionService.
|
|
*/
|
|
|
|
nldebug( "SB: Position Service disconnecting: messages will be delayed until reconnection" );
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* Connection callback for a client
|
|
****************************************************************************/
|
|
void onConnectionClient (TSockId from, const CLoginCookie &cookie)
|
|
{
|
|
uint32 id;
|
|
|
|
id = cookie.getUserId();
|
|
|
|
nlinfo( "The client with unique Id %u is connected", id );
|
|
|
|
// Add new client to the list of player managed by this FrontEnd
|
|
pair<_pmap::iterator, bool> player = localPlayers.insert( make_pair( id, CPlayer( id, from )));
|
|
|
|
// store the player info in appId
|
|
|
|
_pmap::iterator it = player.first;
|
|
CPlayer *p = &((*it).second);
|
|
from->setAppId((uint64)(uintptr_t)p);
|
|
|
|
// Output: send the IDENTIFICATION number to the new connected client
|
|
CMessage msgout( "IDENTIFICATION" );
|
|
msgout.serial( id );
|
|
|
|
// Send the message to connected client "from"
|
|
Clients->send( msgout, from );
|
|
|
|
nldebug( "SB: Sent IDENTIFICATION message to the new client");
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* Disconnection callback for a client
|
|
****************************************************************************/
|
|
void onDisconnectClient ( TSockId from, void *arg )
|
|
{
|
|
uint32 id;
|
|
|
|
uint64 i = from->appId();
|
|
|
|
if(i == 0)
|
|
return;
|
|
|
|
CPlayer *p = (CPlayer *)(uint)i;
|
|
id = p->id;
|
|
|
|
nlinfo( "A client with unique Id %u has disconnected", id );
|
|
|
|
// tell the login system that this client is disconnected
|
|
CLoginServer::clientDisconnected ( id );
|
|
|
|
// remove the player from the local player list
|
|
localPlayers.erase( id );
|
|
|
|
// don't send remove messages for entities that haven't been created.
|
|
if(p->State == CPlayer::ONLINE)
|
|
{
|
|
// Output: send the REMOVE_ENTITY to the position manager.
|
|
CMessage msgout( "REMOVE_ENTITY" );
|
|
msgout.serial( id );
|
|
|
|
// Send the message to the position manager
|
|
CUnifiedNetwork::getInstance ()->send( "POS", msgout);
|
|
nldebug( "SB: Sent REMOVE_ENTITY message to the position manager.");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/****************************************************************************
|
|
* CFrontEndService
|
|
****************************************************************************/
|
|
class CFrontEndService : public IService
|
|
{
|
|
public:
|
|
|
|
// Initialisation
|
|
void init()
|
|
{
|
|
|
|
// Create the server where the client must connect into
|
|
// In a real game, it should be an UDP server with specific protocol to manage packet lost and so on.
|
|
|
|
Clients = new CCallbackServer ();
|
|
nlassert (Clients != 0);
|
|
|
|
// Set the callbacks for that connection (comming from the Chat service)
|
|
Clients->addCallbackArray (ClientCallbackArray, sizeof(ClientCallbackArray)/sizeof(ClientCallbackArray[0]));
|
|
|
|
// Set the callbacks for the client disconnection of the Frontend
|
|
Clients->setDisconnectionCallback (onDisconnectClient, 0);
|
|
|
|
Clients->init (37000);
|
|
|
|
// Connect the frontend to the login system
|
|
CLoginServer::init( *Clients, onConnectionClient);
|
|
|
|
/*
|
|
* Set the callback function when the Chat service reconnect to the
|
|
* frontend
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->setServiceUpCallback ("CHAT", onReconnectChat, 0);
|
|
|
|
/*
|
|
* Set the callback function when the Chat service disconnect from
|
|
* frontend
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->setServiceDownCallback ("CHAT", onDisconnectChat, 0);
|
|
|
|
/*
|
|
* Set the callback function when the Position service reconnect to the
|
|
* frontend
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->setServiceUpCallback ("POS", onReconnectPosition, 0);
|
|
|
|
/*
|
|
* Set the callback function when the Position service disconnect from
|
|
* frontend
|
|
*/
|
|
CUnifiedNetwork::getInstance ()->setServiceDownCallback ("POS", onDisconnectPosition, 0);
|
|
}
|
|
|
|
bool update()
|
|
{
|
|
// Manage messages from clients
|
|
Clients->update ();
|
|
|
|
// we want to continue
|
|
return true;
|
|
}
|
|
|
|
void release()
|
|
{
|
|
delete Clients;
|
|
Clients = NULL;
|
|
}
|
|
};
|
|
|
|
|
|
/****************************************************************************
|
|
* SNOWBALLS FRONTEND SERVICE MAIN Function
|
|
*
|
|
* This call create a main function for a service:
|
|
*
|
|
* - based on the "CFrontEndService" class
|
|
* - having the short name "FS"
|
|
* - having the long name "frontend_service"
|
|
* - listening on the port "0" (dynamically determined)
|
|
* - and shard callback set to "CallbackArray"
|
|
*
|
|
****************************************************************************/
|
|
NLNET_SERVICE_MAIN (CFrontEndService, "FS", "frontend_service", 0, CallbackArray, SNOWBALLS_CONFIG, SNOWBALLS_LOGS)
|
|
|
|
|
|
/* end of file */
|