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391 lines
10 KiB
C++
391 lines
10 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/quad_grid_clip_manager.h"
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#include "nel/3d/scene.h"
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#include "nel/3d/transform_shape.h"
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#include "nel/3d/clip_trav.h"
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#include "nel/misc/aabbox.h"
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#include "nel/3d/cluster.h"
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#include "nel/misc/hierarchical_timer.h"
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using namespace std;
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using namespace NLMISC;
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namespace NL3D
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{
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// ***************************************************************************
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void CQuadGridClipManager::registerBasic()
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{
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CScene::registerModel(QuadGridClipManagerId, TransformId, CQuadGridClipManager::creator);
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}
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// ***************************************************************************
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CQuadGridClipManager::CQuadGridClipManager()
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{
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_ClusterSize= 0;
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_X= _Y= 0;
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_Width= _Height= 0;
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}
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// ***************************************************************************
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CQuadGridClipManager::~CQuadGridClipManager()
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{
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reset();
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}
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// ***************************************************************************
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void CQuadGridClipManager::init(float clusterSize, uint numDist, float maxDist, float radiusMax )
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{
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// reset first.
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reset();
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// copy params.
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nlassert(clusterSize>0);
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_ClusterSize= clusterSize;
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_MaxDist= maxDist;
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_NumDist= numDist;
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_RadiusMax= radiusMax;
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}
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// ***************************************************************************
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void CQuadGridClipManager::reset()
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{
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// delete the clusters.
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if(getOwnerScene())
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{
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sint oldX0, oldX1, oldY0, oldY1;
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oldX0= _X;
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oldX1= _X+_Width;
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oldY0= _Y;
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oldY1= _Y+_Height;
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for(sint y=oldY0; y<oldY1; y++)
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{
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for(sint x=oldX0; x<oldX1; x++)
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{
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deleteCaseModels(&getOwnerScene()->getClipTrav(), x,y);
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}
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}
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// clear the grid.
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_QuadGridClusterCases.clear();
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}
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// reset others params.
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_ClusterSize= 0;
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_X= _Y= 0;
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_Width= _Height= 0;
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}
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// ***************************************************************************
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void CQuadGridClipManager::updateClustersFromCamera(const CVector &camPos)
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{
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H_AUTO( NL3D_QuadClip_updateClusters );
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CClipTrav *pClipTrav= &getOwnerScene()->getClipTrav();
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sint newX0, newX1, newY0, newY1;
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sint oldX0, oldX1, oldY0, oldY1;
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oldX0= _X;
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oldX1= _X+_Width;
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oldY0= _Y;
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oldY1= _Y+_Height;
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// compute the new square of clusters to build.
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newX0= (sint)floor( (camPos.x - _RadiusMax) / _ClusterSize);
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newX1= (sint)ceil( (camPos.x + _RadiusMax) / _ClusterSize);
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newY0= (sint)floor( (camPos.y - _RadiusMax) / _ClusterSize);
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newY1= (sint)ceil( (camPos.y + _RadiusMax) / _ClusterSize);
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// keep an histeresis of one cluster: do not delete "young" clusters created before.
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if(newX0>= oldX0+1) // NB: if newX0==oldX0+1, then newX0= _X => no change.
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newX0--;
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if(newY0>= oldY0+1) // same reasoning.
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newY0--;
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if(newX1<= oldX1-1) // NB: if newX1==oldX1-1, then newX1= oldX1 => no change.
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newX1++;
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if(newY1<= oldY1-1) // same reasoning.
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newY1++;
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// Have we got to update the array.
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if(newX0!=oldX0 || newX1!=oldX1 || newY0!=oldY0 || newY1!=oldY1)
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{
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sint x,y;
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// delete olds models.
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// simple: test all cases
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for(y=oldY0; y<oldY1; y++)
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{
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for(x=oldX0; x<oldX1; x++)
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{
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// if out the new square?
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if(x<newX0 || x>=newX1 || y<newY0 || y>=newY1)
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deleteCaseModels(pClipTrav, x,y);
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}
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}
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// build new array
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// satic for alloc optimisation.
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static vector<CQuadGridClipCluster*> newQuadGridClusterCases;
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sint newWidth= newX1-newX0;
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sint newHeight= newY1-newY0;
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newQuadGridClusterCases.resize(newWidth * newHeight);
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// simple: test all cases
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for(y=newY0; y<newY1; y++)
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{
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for(x=newX0; x<newX1; x++)
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{
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CQuadGridClipCluster *&newCase= newQuadGridClusterCases[ (y-newY0)*newWidth + (x-newX0) ];
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// if out the old square?
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if(x<oldX0 || x>=oldX1 || y<oldY0 || y>=oldY1)
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{
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// build the 2D bbox where the models should fit.
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CAABBox pivotBBox;
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pivotBBox.setMinMax(
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CVector(x*_ClusterSize,y*_ClusterSize,0),
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CVector((x+1)*_ClusterSize,(y+1)*_ClusterSize,0) );
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// build new case. Clusters are empty.
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newCaseModels(newCase, pivotBBox);
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}
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else
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{
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// copy from old.
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CQuadGridClipCluster *oldCase= _QuadGridClusterCases[ (y-_Y)*_Width + (x-_X) ];
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newCase= oldCase;
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}
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}
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}
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// just copy from new.
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_QuadGridClusterCases= newQuadGridClusterCases;
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_X= newX0;
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_Y= newY0;
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_Width= newWidth;
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_Height= newHeight;
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}
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}
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// ***************************************************************************
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bool CQuadGridClipManager::linkModel(CTransformShape *pTfmShp)
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{
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H_AUTO( NL3D_QuadClip_linkModel );
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// use the position to get the cluster to use.
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CAABBox box;
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pTfmShp->getAABBox (box);
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// Transform the box in the world
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const CMatrix &wm = pTfmShp->getWorldMatrix();
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// compute center in world.
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CVector cLocal = box.getCenter();
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CVector cWorld = wm * cLocal;
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// prepare bbox.
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CAABBox worldBBox;
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worldBBox.setCenter(cWorld);
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CVector hs = box.getHalfSize();
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// For 8 corners.
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for(uint i=0;i<8;i++)
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{
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CVector corner;
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// compute the corner of the bbox.
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corner= cLocal;
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if(i&1) corner.x+=hs.x;
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else corner.x-=hs.x;
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if((i/2)&1) corner.y+=hs.y;
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else corner.y-=hs.y;
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if((i/4)&1) corner.z+=hs.z;
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else corner.z-=hs.z;
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// Transform the corner in world.
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corner = wm * corner;
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// Extend the bbox with it.
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worldBBox.extend(corner);
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}
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// Position in the grid.
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sint x,y;
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x= (sint)floor( cWorld.x / _ClusterSize);
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y= (sint)floor( cWorld.y / _ClusterSize);
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// verify if IN the current grid of clusters created.
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if( x>=_X && x<_X+_Width && y>=_Y && y<_Y+_Height )
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{
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// add the model and extend the bbox of this cluster.
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CQuadGridClipCluster *cluster= _QuadGridClusterCases[ (y-_Y)*_Width + (x-_X) ];
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// if this cluster is empty, add it now to the list of not empty (do the test before add)
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if( cluster->isEmpty() )
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{
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_NotEmptyQuadGridClipClusters.insert(cluster, &cluster->ListNode);
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}
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// add the model => no more empty
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cluster->addModel(worldBBox, pTfmShp);
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return true;
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}
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else
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{
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return false;
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}
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}
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// ***************************************************************************
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void CQuadGridClipManager::deleteCaseModels(CClipTrav *pClipTrav, sint x, sint y)
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{
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H_AUTO( NL3D_QuadClip_deleteCaseModels );
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nlassert(x>=_X && x<_X+_Width && y>=_Y && y<_Y+_Height);
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CQuadGridClipCluster *cluster= _QuadGridClusterCases[ (y-_Y)*_Width + (x-_X) ];
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// first, unlink all sons from cluster, and link thems to RootCluster.
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cluster->resetSons(pClipTrav);
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// delete the cluster. NB: auto-unlinked from _NotEmptyQuadGridClipClusters
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delete cluster;
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// NB: do not delete array for alloc/free optimisation.
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}
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// ***************************************************************************
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void CQuadGridClipManager::newCaseModels(CQuadGridClipCluster *&cluster, const NLMISC::CAABBox &pivotBbox)
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{
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H_AUTO( NL3D_QuadClip_newCaseModels );
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// create clusters.
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cluster= new CQuadGridClipCluster(_NumDist, _MaxDist, pivotBbox);
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}
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// ***************************************************************************
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void CQuadGridClipManager::traverseClip()
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{
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CClipTrav *pClipTrav= &getOwnerScene()->getClipTrav();
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// Run All NotEmpty Clusters,
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CQuadGridClipCluster **it;
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it= _NotEmptyQuadGridClipClusters.begin();
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uint numClusters= _NotEmptyQuadGridClipClusters.size();
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for(;numClusters>0;numClusters--,it++)
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{
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(*it)->clip(pClipTrav);
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}
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}
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// ***************************************************************************
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void CQuadGridClipManager::profile() const
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{
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nlinfo(" ***** CQuadGridClipManager stats");
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nlinfo(" There is %d clusters", _Width*_Height );
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sint numEmptyClusters= 0;
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float minAreaRatio= 1000;
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float maxAreaRatio= 0;
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float meanAreaRatio= 0;
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// test all cases
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for(sint y=0;y<_Height;y++)
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{
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for(sint x=0;x<_Width;x++)
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{
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const CQuadGridClipCluster *cluster= _QuadGridClusterCases[y*_Width+x];
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if( cluster->isEmpty() )
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numEmptyClusters++;
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else
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{
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CAABBox bb= cluster->getBBox();
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float area= (bb.getSize().x*bb.getSize().y) / (_ClusterSize*_ClusterSize);
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meanAreaRatio+= area;
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minAreaRatio= min( minAreaRatio, area);
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maxAreaRatio= max( maxAreaRatio, area);
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}
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}
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}
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// display
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if( numEmptyClusters==_Width*_Height )
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{
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nlinfo( " The ClipManager is completely Empty!!!!");
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}
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else
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{
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sint numClusters= _Width*_Height-numEmptyClusters;
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nlinfo( " This Level has %d clusters not empty over %d", numClusters, _Width*_Height);
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meanAreaRatio/= numClusters;
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nlinfo(" . minAreaRatio= %f", minAreaRatio);
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nlinfo(" . maxAreaRatio= %f", maxAreaRatio);
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nlinfo(" . meanAreaRatio= %f", meanAreaRatio);
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// Do Stats per distance setup
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for(uint lvl=0;lvl<_NumDist+1;lvl++)
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{
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nlinfo(" * Stats for Distance up to %f m", lvl<_NumDist?(lvl+1)*_MaxDist/_NumDist:-1.0f);
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sint minNumChildren= 100000000;
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sint maxNumChildren= 0;
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float meanNumChildren= 0;
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sint totalNumChildren= 0;
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// test all cases
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for(sint y=0;y<_Height;y++)
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{
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for(sint x=0;x<_Width;x++)
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{
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const CQuadGridClipCluster *cluster= _QuadGridClusterCases[y*_Width+x];
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if( cluster->isEmpty() )
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numEmptyClusters++;
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else
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{
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// count number of sons
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sint numSons;
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numSons= cluster->profileNumChildren(lvl);
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meanNumChildren+= numSons;
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totalNumChildren+= numSons;
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minNumChildren= min( minNumChildren, numSons);
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maxNumChildren= max( maxNumChildren, numSons);
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}
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}
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}
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// display
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meanNumChildren/= numClusters;
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nlinfo(" . minNumChildren= %d", minNumChildren);
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nlinfo(" . maxNumChildren= %d", maxNumChildren);
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nlinfo(" . meanNumChildren= %f", meanNumChildren);
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nlinfo(" . totalNumChildren= %d", totalNumChildren);
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}
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}
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}
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} // NL3D
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