khanat-opennel-code/code/nel/include/nel/3d/heat_haze.h
2010-05-06 02:08:41 +02:00

51 lines
1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_HEAT_HAZE_H
#define NL_HEAT_HAZE_H
#include "nel/misc/types_nl.h"
#include "nel/misc/smart_ptr.h"
#include "nel/3d/vertex_buffer.h"
namespace NL3D {
class IDriver ;
class CScene ;
/**
* This perform a heat haze effect at the horizon of the scene.
* This make use of 2d deformation of the frame buffer
* \param width : viewport width
* \param height : viewport height
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2001
*/
class CHeatHaze
{
public:
// you must have setup effect2d before calling this
static void performHeatHaze(uint width, uint height, CScene &s, IDriver *drv);
};
} // NL3D
#endif // NL_HEAT_HAZE_H
/* End of heat_haze.h */