khanat-opennel-code/code/nel/include/nel/3d/texture_cube.h
2010-06-10 11:50:19 +02:00

101 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TEXTURE_CUBE_H
#define NL_TEXTURE_CUBE_H
#include "nel/misc/types_nl.h"
#include "nel/3d/texture.h"
namespace NL3D
{
// ****************************************************************************
/**
* CTextureCube
* \author Matthieu Besson
* \author Nevrax France
* \date 2000
*/
class CTextureCube : public ITexture
{
public:
enum TFace { positive_x=0, negative_x, positive_y, negative_y, positive_z, negative_z };
public:
/**
* Default constructor
*/
CTextureCube();
/**
* Accessors
*/
void setTexture(TFace f, ITexture *t);
ITexture* getTexture(TFace f) { return _Textures[f]; }
/**
* Set the name of the file containing the texture
* \param name of the file
*/
//void setFileName(std::string s);
/**
* sharing system.
*/
virtual bool supportSharing() const {return true;}
virtual std::string getShareName() const;
/**
* Generate the texture, looking in CPath if necessary.
*/
void doGenerate(bool async = false);
virtual void release();
/// Does this texture is a cube texture
virtual bool isTextureCube() const { return true; }
/// Save the texture file name.
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
NLMISC_DECLARE_CLASS(CTextureCube);
/// If the face support multiple texture (such has CTextureMultiFile), this allow to select the active set
virtual void selectTexture(uint index);
// from ITexture
virtual bool isSelectable() const;
// from ITexture
virtual ITexture *buildNonSelectableVersion(uint index);
private:
NLMISC::CSmartPtr<ITexture> _Textures[6];
};
} // NL3D
#endif // NL_TEXTURE_CUBE_H
/* End of texture_cube.h */