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281 lines
6.6 KiB
C++
281 lines
6.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_STATIC_QUAD_GRID_H
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#define NL_STATIC_QUAD_GRID_H
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#include "nel/misc/common.h"
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#include "nel/3d/quad_grid.h"
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namespace NL3D
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{
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// ***************************************************************************
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/**
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* This class is builded from a CQuadGrid, and is to be used when:
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* - sizeof(T) is small (ie a pointer)
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* - no dynamic insertion are made (builded from a CQuadGrid)
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* - selection is made with a point, not a BBox.
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*
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* Because elements are duplicated all over cells and only one cell can be selected at a time.
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*
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2002
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*/
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template<class T>
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class CStaticQuadGrid
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{
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public:
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/// Constructor
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CStaticQuadGrid();
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/// dtor.
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~CStaticQuadGrid();
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/// \name Initialization
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//@{
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/** build from a CQuadGrid. Elements are copied, not referenced
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* Elements may be duplicated in all cells they lie into.
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* quadGrid selection is cleared
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*/
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void build(CQuadGrid<T> &quadGrid);
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/** Clear all the container. Elements are deleted, and the quadgrid is erased.
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*/
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void clear();
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//@}
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/// \name Selection
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//@{
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/** Select elements at a given point
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* Speed is in O(1), because the array of the cell is returned. NULL if size==0.
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*
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* \param point is the point used to select
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* \param numElts number of elements returned
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* \return a ptr on array of elements
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*/
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const T *select(const NLMISC::CVector &point, uint &numElts);
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//@}
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// ****************************
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private:
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class CQuadNode
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{
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public:
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T *Nodes;
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uint NumNodes;
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CQuadNode()
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{
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Nodes= NULL; NumNodes=0;
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}
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};
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private:// Atttributes.
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// The big continous array of list of elements.
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std::vector<T> _Elements;
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std::vector<CQuadNode> _Grid;
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sint _Size;
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sint _SizePower;
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float _EltSize;
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NLMISC::CMatrix _ChangeBasis;
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// return the coordinates on the grid of what include the bbox.
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void selectPoint(CVector point, sint &x0, sint &y0)
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{
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point/= _EltSize;
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x0= (sint)(floor(point.x));
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y0= (sint)(floor(point.y));
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x0&= _Size-1;
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y0&= _Size-1;
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}
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};
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// Template CStaticQuadGrid implementation.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// Init.
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// ***************************************************************************
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// ***************************************************************************
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template<class T>
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CStaticQuadGrid<T>::CStaticQuadGrid()
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{
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_SizePower=4;
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_Size=1<<_SizePower;
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_EltSize=1;
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_ChangeBasis.identity();
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_Grid.resize(_Size * _Size);
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}
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// ***************************************************************************
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template<class T>
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CStaticQuadGrid<T>::~CStaticQuadGrid()
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{
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clear();
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}
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// ***************************************************************************
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template<class T>
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void CStaticQuadGrid<T>::clear()
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{
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// Just clear all vectors
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_Elements.clear();
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_Grid.clear();
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// reset
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_SizePower=4;
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_Size=1<<_SizePower;
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_EltSize=1;
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_ChangeBasis.identity();
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_Grid.resize(_Size * _Size);
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}
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// ***************************************************************************
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template<class T>
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void CStaticQuadGrid<T>::build(CQuadGrid<T> &quadGrid)
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{
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clear();
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NLMISC::contReset(_Grid);
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// Copy from quadGrid, and init quads
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_Size= quadGrid.getSize();
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_SizePower= NLMISC::getPowerOf2(_Size);
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_EltSize= quadGrid.getEltSize();
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_ChangeBasis= quadGrid.getBasis();
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_Grid.resize(_Size * _Size);
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NLMISC::CMatrix invBasis= _ChangeBasis.inverted();
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// Count number of elements per cell, and total copies of elements
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uint totalDupElt= 0;
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sint x,y;
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for(y=0; y<_Size; y++)
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{
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for(x=0; x<_Size; x++)
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{
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// Select the center of the case
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CVector pos;
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pos.x= (x+0.5f)*_EltSize;
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pos.y= (y+0.5f)*_EltSize;
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pos.z= 0.f;
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// mul by invBasis
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pos= invBasis * pos;
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quadGrid.select(pos, pos);
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// Count elements.
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uint n= 0;
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typename CQuadGrid<T>::CIterator it;
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for(it= quadGrid.begin(); it!=quadGrid.end(); it++)
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{
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n++;
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}
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// store.
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_Grid[y*_Size + x].NumNodes= n;
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totalDupElt+= n;
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}
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}
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// Resize array copy.
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_Elements.resize(totalDupElt);
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// Then reparse all array, filling _Elements and setup quadNodes ptr.
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uint curDupElt= 0;
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for(y=0; y<_Size; y++)
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{
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for(x=0; x<_Size; x++)
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{
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// Select the center of the case
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CVector pos;
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pos.x= (x+0.5f)*_EltSize;
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pos.y= (y+0.5f)*_EltSize;
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pos.z= 0.f;
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// mul by invBasis
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pos= invBasis * pos;
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quadGrid.select(pos, pos);
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// Setup quadNode ptr.
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if (curDupElt < _Elements.size())
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_Grid[y*_Size + x].Nodes= &_Elements[curDupElt];
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// For all elements.
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typename CQuadGrid<T>::CIterator it;
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for(it= quadGrid.begin(); it!=quadGrid.end(); it++)
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{
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// Copy elt in array.
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_Elements[curDupElt]= *it;
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// Next elt in array.
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curDupElt++;
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}
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}
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}
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// clean up.
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quadGrid.clearSelection();
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}
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// ***************************************************************************
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template<class T>
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const T *CStaticQuadGrid<T>::select(const NLMISC::CVector &pointIn, uint &numElts)
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{
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CVector point= _ChangeBasis * pointIn;
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// Select the case.
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sint x, y;
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selectPoint(point, x, y);
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// get ref on the selection
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CQuadNode &quadNode= _Grid[y*_Size + x];
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numElts= quadNode.NumNodes;
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return quadNode.Nodes;
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}
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} // NL3D
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#endif // NL_STATIC_QUAD_GRID_H
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/* End of static_quad_grid.h */
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