mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-27 11:20:54 +00:00
100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_FONT_GENERATOR_H
|
|
#define NL_FONT_GENERATOR_H
|
|
|
|
//#define NL_DONT_USE_EXTERNAL_CODE
|
|
#undef NL_DONT_USE_EXTERNAL_CODE
|
|
|
|
#ifndef NL_DONT_USE_EXTERNAL_CODE
|
|
#include <ft2build.h>
|
|
#include FT_FREETYPE_H
|
|
#else // NL_DONT_USE_EXTERNAL_CODE
|
|
|
|
#endif // NL_DONT_USE_EXTERNAL_CODE
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include <string>
|
|
|
|
|
|
namespace NL3D {
|
|
|
|
|
|
/**
|
|
* Generate bitmap based on a true type font (using freetype2)
|
|
* \author Vianney Lecroart
|
|
* \author Nevrax France
|
|
* \date 2000
|
|
*/
|
|
class CFontGenerator
|
|
{
|
|
public:
|
|
|
|
/** Constructor
|
|
* \param fontFileName path+filename (ex: "c:\winnt\fonts\arial.ttf")
|
|
*/
|
|
CFontGenerator (const std::string &fontFileName, const std::string &fontExFileName = "");
|
|
|
|
virtual ~CFontGenerator ();
|
|
|
|
/** generate and return a bitmap
|
|
* \param c the unicode char
|
|
* \param size size of the generated font in ??? format
|
|
* \param embolden set embolden style (bold)
|
|
* \param oblique set oblique style (slanted, italic)
|
|
* \param width width of the generated bitmap, this value is set by this function
|
|
* \param height height of the generated bitmap, this value is set by this function
|
|
* \param pitch pitch of the generated bitmap (+ or - the number of bytes per row), this value is set by this function
|
|
*/
|
|
uint8 *getBitmap (ucchar c, uint32 size, bool embolden, bool oblique, uint32 &width, uint32 &height, uint32 &pitch, sint32 &left, sint32 &top, sint32 &advx, uint32 &glyphIndex);
|
|
|
|
/** returns the width and height of a character using a specific size and
|
|
*
|
|
* \warning this function is not very fast (but faster than getBitmap()) because it has to load the char before.
|
|
*/
|
|
void getSizes (ucchar c, uint32 size, uint32 &width, uint32 &height);
|
|
|
|
void getKerning (ucchar left, ucchar right, sint32 &kernx);
|
|
|
|
uint32 getCharIndex (ucchar c);
|
|
|
|
uint32 getUID() { return _UID; }
|
|
|
|
private:
|
|
|
|
static uint32 _FontGeneratorCounterUID;
|
|
uint32 _UID;
|
|
std::string _FontFileName;
|
|
|
|
#ifndef NL_DONT_USE_EXTERNAL_CODE
|
|
const char *getFT2Error(FT_Error fte);
|
|
|
|
static FT_Library _Library;
|
|
static uint _LibraryInit;
|
|
|
|
FT_Face _Face;
|
|
#else // NL_DONT_USE_EXTERNAL_CODE
|
|
|
|
#endif // NL_DONT_USE_EXTERNAL_CODE
|
|
};
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_FONT_GENERATOR_H
|
|
|
|
/* End of font_generator.h */
|