khanat-opennel-code/code/nel/include/nel/3d/font_generator.h
2015-03-29 17:28:33 +03:00

100 lines
2.9 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_FONT_GENERATOR_H
#define NL_FONT_GENERATOR_H
//#define NL_DONT_USE_EXTERNAL_CODE
#undef NL_DONT_USE_EXTERNAL_CODE
#ifndef NL_DONT_USE_EXTERNAL_CODE
#include <ft2build.h>
#include FT_FREETYPE_H
#else // NL_DONT_USE_EXTERNAL_CODE
#endif // NL_DONT_USE_EXTERNAL_CODE
#include "nel/misc/types_nl.h"
#include <string>
namespace NL3D {
/**
* Generate bitmap based on a true type font (using freetype2)
* \author Vianney Lecroart
* \author Nevrax France
* \date 2000
*/
class CFontGenerator
{
public:
/** Constructor
* \param fontFileName path+filename (ex: "c:\winnt\fonts\arial.ttf")
*/
CFontGenerator (const std::string &fontFileName, const std::string &fontExFileName = "");
virtual ~CFontGenerator ();
/** generate and return a bitmap
* \param c the unicode char
* \param size size of the generated font in ??? format
* \param embolden set embolden style (bold)
* \param oblique set oblique style (slanted, italic)
* \param width width of the generated bitmap, this value is set by this function
* \param height height of the generated bitmap, this value is set by this function
* \param pitch pitch of the generated bitmap (+ or - the number of bytes per row), this value is set by this function
*/
uint8 *getBitmap (ucchar c, uint32 size, bool embolden, bool oblique, uint32 &width, uint32 &height, uint32 &pitch, sint32 &left, sint32 &top, sint32 &advx, uint32 &glyphIndex);
/** returns the width and height of a character using a specific size and
*
* \warning this function is not very fast (but faster than getBitmap()) because it has to load the char before.
*/
void getSizes (ucchar c, uint32 size, uint32 &width, uint32 &height);
void getKerning (ucchar left, ucchar right, sint32 &kernx);
uint32 getCharIndex (ucchar c);
uint32 getUID() { return _UID; }
private:
static uint32 _FontGeneratorCounterUID;
uint32 _UID;
std::string _FontFileName;
#ifndef NL_DONT_USE_EXTERNAL_CODE
const char *getFT2Error(FT_Error fte);
static FT_Library _Library;
static uint _LibraryInit;
FT_Face _Face;
#else // NL_DONT_USE_EXTERNAL_CODE
#endif // NL_DONT_USE_EXTERNAL_CODE
};
} // NL3D
#endif // NL_FONT_GENERATOR_H
/* End of font_generator.h */