mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-12 04:44:48 +00:00
388 lines
14 KiB
C++
388 lines
14 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
//
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/misc/string_conversion.h"
|
|
//
|
|
#include "effect_families.h"
|
|
|
|
|
|
namespace EFFECT_FAMILIES
|
|
{
|
|
NL_BEGIN_STRING_CONVERSION_TABLE (TEffectFamily)
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffCharacteristic )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Teleport )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( ProcShootAgain )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Hot )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Dot )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DoTStackable )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( RedirectAttacks )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Stench )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Bounce )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( ReflectDamage )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( ReverseDamage )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMelee )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillMagic )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffSkillRange )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( SlowMove )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Snare )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( SlowMelee )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( SlowMagic )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( SlowRange )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( SlowAttack )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMelee )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( MadnessMagic )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( MadnessRange )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Madness )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistBlunt )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSlash )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPierce )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistAcid )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistRot )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistCold )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistFire )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistPoison )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistSchock )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DebuffResistElectricity )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Mezz )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Stun )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Root )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Fear )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Blind )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( FaunaHatred )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PlantHatred )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( KitinHatred )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( HominHatred )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( DegeneratedHatred )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PetHatred )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( KamiHatred )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( AllHatred )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( Invincibility )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatBleed )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatStun )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatMvtSlow )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatAttackSlow )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatCastSlow )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatSlow )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDefenseModifier )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffCombatSkills )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffDodge )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffStaminaRegen )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffSapRegen )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffHitPointsRegen )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDebuffFocusRegen )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTRot )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTCold )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTFire )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTElectricity )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTAcid )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTPoison )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( CombatDoTShock )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerShielding )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerLifeAura )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerStaminaAura )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerSapAura )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerUmbrella )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerProtection )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerAntiMagicShield )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerWarCry )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerFireWall )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerThornWall )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerWaterWall )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerLightningWall )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLifeAura )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootStaminaAura )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootSapAura )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootUmbrella )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootProtection )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootAntiMagicShield )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWarCry )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootFireWall )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootThornWall )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootWaterWall )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerRootLightningWall )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerInvulnerability )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerChgCharac )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDefenseSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDodgeSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModParrySkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModCraftSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMeleeSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModRangeSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForageSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModDesertForageSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModForestForageSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModLacustreForageSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModJungleForageSkill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModPrimaryRootForageSkill )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerModMagicProtection )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerSpeedingUp )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerBerserker )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( PowerEnchantWeapon )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCombat )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostMagic )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostForage )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( OutpostCraft )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( ForageLocateDeposit )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsHP )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSap )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsSta )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemStatsFoc )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenHP )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSap )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenSta )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemRegenFoc )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestAgg )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestQty )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemHarvestZRs )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCraftSuc )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatRes )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPar )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatCri )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagOff )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMagDef )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMROff )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatMRSpd )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatDS )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatArm )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemCombatPoZ )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( TotemMiscMov )
|
|
|
|
NL_STRING_CONVERSION_TABLE_ENTRY (Unknown)
|
|
|
|
NL_END_STRING_CONVERSION_TABLE(TEffectFamily, EffectFamilyConversion, Unknown)
|
|
|
|
TEffectFamily toEffectFamily(const std::string &str)
|
|
{
|
|
return EffectFamilyConversion.fromString(str);
|
|
}
|
|
|
|
const std::string &toString(TEffectFamily family)
|
|
{
|
|
return EffectFamilyConversion.toString(family);
|
|
}
|
|
|
|
TEffectFamily getDebuffResistEffect( DMGTYPE::EDamageType type)
|
|
{
|
|
switch( type )
|
|
{
|
|
case DMGTYPE::SLASHING : return DebuffResistSlash;
|
|
case DMGTYPE::PIERCING : return DebuffResistPierce;
|
|
case DMGTYPE::BLUNT : return DebuffResistBlunt;
|
|
case DMGTYPE::ROT : return DebuffResistRot;
|
|
case DMGTYPE::ACID : return DebuffResistAcid;
|
|
case DMGTYPE::COLD : return DebuffResistCold;
|
|
case DMGTYPE::FIRE : return DebuffResistFire;
|
|
case DMGTYPE::POISON : return DebuffResistPoison;
|
|
case DMGTYPE::ELECTRICITY : return DebuffResistElectricity;
|
|
case DMGTYPE::SHOCK : return DebuffResistSchock;
|
|
default: break;
|
|
}
|
|
return Unknown;
|
|
}
|
|
|
|
TEffectFamily getCombatDoTEffect( DMGTYPE::EDamageType type)
|
|
{
|
|
switch( type )
|
|
{
|
|
case DMGTYPE::ROT : return CombatDoTRot;
|
|
case DMGTYPE::ACID : return CombatDoTAcid;
|
|
case DMGTYPE::COLD : return CombatDoTCold;
|
|
case DMGTYPE::FIRE : return CombatDoTFire;
|
|
case DMGTYPE::POISON : return CombatDoTPoison;
|
|
case DMGTYPE::ELECTRICITY : return CombatDoTElectricity;
|
|
case DMGTYPE::SHOCK : return CombatDoTShock;
|
|
default: break;
|
|
}
|
|
return Unknown;
|
|
}
|
|
|
|
|
|
bool isEffectABonus(EFFECT_FAMILIES::TEffectFamily family)
|
|
{
|
|
if (family == EFFECT_FAMILIES::Hot)
|
|
return true;
|
|
|
|
if (family >= EFFECT_FAMILIES::BeginPowerEffects && family <= EFFECT_FAMILIES::EndPowerEffects)
|
|
return true;
|
|
|
|
if (family == EFFECT_FAMILIES::ProcShootAgain)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// The conversion table
|
|
const NLMISC::CStringConversion<TEffectFamily>::CPair chatIdTable [] =
|
|
{
|
|
{ "MEZZ", Mezz },
|
|
{ "STUN", Stun },
|
|
{ "STUN", CombatStun },
|
|
{ "ROOT", Root },
|
|
{ "FEAR", Fear },
|
|
{ "BLIND", Blind },
|
|
{ "SLOW_MOVE", CombatMvtSlow },
|
|
{ "SLOW_MOVE", SlowMove },
|
|
{ "SLOW_ATTACKS", CombatAttackSlow },
|
|
{ "DEBUFF_COMBAT", CombatDebuffCombatSkills },
|
|
{ "DEBUFF_DEFENSE", CombatDefenseModifier },
|
|
{ "DEBUFF_DODGE", CombatDebuffDodge },
|
|
{ "INVULNERABILITY", PowerInvulnerability },
|
|
{ "MADNESS", Madness },
|
|
{ "STENCH", Stench },
|
|
|
|
};
|
|
NLMISC::CStringConversion<TEffectFamily> conversion(chatIdTable, sizeof(chatIdTable) / sizeof(chatIdTable[0]), Unknown);
|
|
|
|
const std::string EmptyStr;
|
|
const std::string UnknownStr = "Unknown";
|
|
|
|
const std::string & getAssociatedChatId(EFFECT_FAMILIES::TEffectFamily family)
|
|
{
|
|
const std::string &str = conversion.toString(family);
|
|
if (str == UnknownStr)
|
|
return EmptyStr;
|
|
else
|
|
return str;
|
|
}
|
|
|
|
// conversion effect->sheetid
|
|
const NLMISC::CStringConversion<TEffectFamily>::CPair sheetIdTable [] =
|
|
{
|
|
{ "mezz.sbrick", Mezz },
|
|
{ "stun.sbrick", Stun },
|
|
{ "stun.sbrick", CombatStun },
|
|
{ "root.sbrick", Root },
|
|
{ "fear.sbrick", Fear },
|
|
{ "blind.sbrick", Blind },
|
|
{ "snare.sbrick", CombatMvtSlow },
|
|
{ "snare.sbrick", SlowMove },
|
|
{ "slow.sbrick", CombatAttackSlow },
|
|
{ "slow.sbrick", CombatSlow },
|
|
{ "stench.sbrick", Stench },
|
|
|
|
{ "rot.sbrick", CombatDoTRot },
|
|
{ "cold.sbrick", CombatDoTCold },
|
|
{ "fire.sbrick", CombatDoTFire },
|
|
{ "electric.sbrick", CombatDoTElectricity },
|
|
{ "acid.sbrick", CombatDoTAcid },
|
|
{ "poison.sbrick", CombatDoTPoison },
|
|
{ "shockwave.sbrick", CombatDoTShock },
|
|
|
|
{ "debuff_dodge.sbrick", CombatDebuffDodge },
|
|
{ "debuff_combat_skills.sbrick",CombatDebuffCombatSkills },
|
|
|
|
{ "shielding.sbrick", PowerShielding },
|
|
{ "life_aura.sbrick", PowerLifeAura },
|
|
{ "stamina_aura.sbrick", PowerStaminaAura },
|
|
{ "sap_aura.sbrick", PowerSapAura },
|
|
{ "umbrella_aura.sbrick", PowerUmbrella },
|
|
{ "melee_protection_aura.sbrick",PowerProtection },
|
|
{ "anti_magic_shield_aura.sbrick",PowerAntiMagicShield },
|
|
{ "invulnerability.sbrick", PowerInvulnerability },
|
|
{ "war_cry_aura.sbrick", PowerWarCry },
|
|
{ "fire_wall_aura.sbrick", PowerFireWall },
|
|
{ "thorn_wall_aura.sbrick", PowerThornWall },
|
|
{ "water_wall_aura.sbrick", PowerWaterWall },
|
|
{ "lightning_wall_aura.sbrick", PowerLightningWall },
|
|
{ "chg_charac.sbrick", PowerChgCharac },
|
|
{ "mod_defense.sbrick", PowerModDefenseSkill },
|
|
{ "mod_dodge.sbrick", PowerModDodgeSkill },
|
|
{ "mod_parry.sbrick", PowerModParrySkill },
|
|
{ "mod_craft_success.sbrick", PowerModCraftSkill },
|
|
{ "mod_melee_success.sbrick", PowerModMeleeSkill },
|
|
{ "mod_range_success.sbrick", PowerModRangeSkill },
|
|
{ "mod_magic_success.sbrick", PowerModMagicSkill },
|
|
{ "mod_forage_success.sbrick", PowerModForageSkill },
|
|
{ "mod_desert_forage_success.sbrick", PowerModDesertForageSkill },
|
|
{ "mod_forest_forage_success.sbrick", PowerModForestForageSkill },
|
|
{ "mod_lacustre_forage_success.sbrick", PowerModLacustreForageSkill },
|
|
{ "mod_jungle_forage_success.sbrick", PowerModJungleForageSkill },
|
|
{ "mod_primary_root_forage_success.sbrick", PowerModPrimaryRootForageSkill },
|
|
{ "mod_protect_magic.sbrick", PowerModMagicProtection },
|
|
{ "speeding_up.sbrick", PowerSpeedingUp },
|
|
{ "berserk.sbrick", PowerBerserker},
|
|
{ "enchant_weapon.sbrick", PowerEnchantWeapon},
|
|
|
|
{ "Unknown", Unknown },
|
|
};
|
|
NLMISC::CStringConversion<TEffectFamily> conversionSheetID(sheetIdTable, sizeof(sheetIdTable) / sizeof(sheetIdTable[0]), Unknown);
|
|
|
|
/// get the sheetId associated to an effect to display on client interface
|
|
NLMISC::CSheetId getAssociatedSheetId(TEffectFamily family)
|
|
{
|
|
const std::string &str = conversionSheetID.toString(family);
|
|
if ( !str.empty() && str != "Unknown")
|
|
return NLMISC::CSheetId(str);
|
|
else
|
|
return NLMISC::CSheetId::Unknown;
|
|
}
|
|
|
|
RESISTANCE_TYPE::TResistanceType getAssociatedResistanceType(TEffectFamily family)
|
|
{
|
|
switch(family)
|
|
{
|
|
case Blind:
|
|
case MadnessMelee:
|
|
case MadnessMagic:
|
|
case MadnessRange:
|
|
case Madness:
|
|
return RESISTANCE_TYPE::Desert;
|
|
case Mezz:
|
|
case SlowMove:
|
|
return RESISTANCE_TYPE::Forest;
|
|
case Stun:
|
|
return RESISTANCE_TYPE::Lacustre;
|
|
case SlowMelee:
|
|
case SlowRange:
|
|
case SlowMagic:
|
|
case SlowAttack:
|
|
case Root:
|
|
return RESISTANCE_TYPE::Jungle;
|
|
case Fear:
|
|
return RESISTANCE_TYPE::PrimaryRoot;
|
|
default:
|
|
return RESISTANCE_TYPE::None;
|
|
};
|
|
}
|
|
|
|
}; // EFFECT_FAMILIES
|
|
|