mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-12 04:44:48 +00:00
bbd291a089
--HG-- branch : sound_dev
656 lines
26 KiB
C++
656 lines
26 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_AUDIO_MIXER_USER_H
|
|
#define NL_AUDIO_MIXER_USER_H
|
|
#include <nel/misc/types_nl.h>
|
|
|
|
#include <vector>
|
|
#include <list>
|
|
#include <numeric>
|
|
|
|
#include <nel/misc/time_nl.h>
|
|
#include <nel/misc/stream.h>
|
|
#include <nel/misc/singleton.h>
|
|
#include <nel/sound/u_audio_mixer.h>
|
|
#include <nel/georges/u_form.h>
|
|
|
|
#include "driver/source.h"
|
|
#include "nel/sound/listener_user.h"
|
|
//#include "background_sound_manager.h"
|
|
#include "nel/sound/mixing_track.h"
|
|
#include "nel/sound/sound.h"
|
|
#include "nel/sound/music_channel_fader.h"
|
|
#include "nel/sound/group_controller_root.h"
|
|
|
|
// Current version is 2, Ryzom Live uses 1
|
|
// Provided to allow compatibility with old binary files
|
|
#define NLSOUND_SHEET_VERSION_BUILT 1
|
|
|
|
namespace NLLIGO {
|
|
class CLigoConfig;
|
|
}
|
|
|
|
namespace NLSOUND {
|
|
class CSimpleSource;
|
|
class CEnvSoundUser;
|
|
class CEnvEffect;
|
|
class CSampleBankManager;
|
|
class CSoundBank;
|
|
class CSourceCommon;
|
|
class CClusteredSound;
|
|
class CBackgroundSoundManager;
|
|
class CMusicSoundManager;
|
|
class IReverbEffect;
|
|
|
|
/**
|
|
* Implementation of UAudioMixer
|
|
*
|
|
* The logical sources (_Sources) are the sources representing all entities in the world, from
|
|
* the client's point of view.
|
|
* The tracks (_Tracks) are the physical sources played by the sound driver. Their number
|
|
* is small.
|
|
*
|
|
* When there are more sources than tracks, the process of choosing which sources go into
|
|
* the tracks is called "balancing". The source are auto-balanced according to the
|
|
* argument passed to init(). The sources are also balanced when
|
|
* - Adding a new source
|
|
* - Removing a new source
|
|
* - Entering/Exiting from an envsound area
|
|
*
|
|
* Important: The user is responsible for deleting the sources that have been allocated by
|
|
* createSource(), before deleting the audio mixer object.
|
|
*
|
|
* \author Olivier Cado
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CAudioMixerUser : public UAudioMixer, public ISoundDriver::IStringMapperProvider, public NLMISC::CManualSingleton<CAudioMixerUser>
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CAudioMixerUser();
|
|
/// Return the audio mixer object
|
|
static CAudioMixerUser *instance() { return getInstance(); }
|
|
/// Destructor
|
|
virtual ~CAudioMixerUser();
|
|
|
|
//@{
|
|
/// @name IStringMapperProvider implementation
|
|
/// map a string
|
|
NLMISC::TStringId map(const std::string &str) { return NLMISC::CStringMapper::map(str);}
|
|
/// unmap a string
|
|
const std::string &unmap(const NLMISC::TStringId &stringId) { return NLMISC::CStringMapper::unmap(stringId);}
|
|
//@}
|
|
|
|
|
|
/** Initialization
|
|
*
|
|
* In case of failure, can throw one of these ESoundDriver (Exception) objects:
|
|
* ESoundDriverNotFound, ESoundDriverCorrupted, ESoundDriverOldVersion, ESoundDriverUnknownVersion.
|
|
*
|
|
* The sources will be auto-balanced every "balance_period" calls to update()
|
|
* (set 0 for "never auto-balance")
|
|
*
|
|
* Deprecated by initDriver/getDevices/initDevice.
|
|
*/
|
|
virtual void init(uint maxTrack = 32, bool useEax = true, bool useADPCM = true, NLMISC::IProgressCallback *progressCallBack = NULL, bool autoLoadSample = false, TDriver driverType = DriverAuto, bool forceSoftware = false, bool manualRolloff = true);
|
|
|
|
/// Initialize the NeL Sound Driver with given driverName.
|
|
virtual void initDriver(const std::string &driverName);
|
|
/// Get the available devices on the loaded driver.
|
|
virtual void getDevices(std::vector<std::string> &devices);
|
|
/// Initialize the selected device on the currently initialized driver. Leave deviceName empty to select the default device.
|
|
virtual void initDevice(const std::string &deviceName, const CInitInfo &initInfo, NLMISC::IProgressCallback *progressCallback = NULL);
|
|
|
|
|
|
virtual void initClusteredSound(NL3D::UScene *uscene, float minGain, float maxDistance, float portalInterpolate);
|
|
virtual void initClusteredSound(NL3D::CScene *scene, float minGain, float maxDistance, float portalInterpolate);
|
|
|
|
/** Set the priority channel reserve.
|
|
* Each priority channel can be assign a restrictive reserve value.
|
|
* This value is used when the number free track available for playing drop
|
|
* under the low water mark value (see setLowWaterMark).
|
|
* The mixer count the number of playing source in each priority channel.
|
|
* A priority channel can orverflow it's reserve value only if the low water
|
|
* mark is not reach.
|
|
* In other word, when the number of played source increase, you can control
|
|
* a 'smooth' cut in priority layer. The idea is to try to keep some free track
|
|
* for the HighestPri source.
|
|
* By default, reserve are set for each channel to the number of available tracks.
|
|
*/
|
|
virtual void setPriorityReserve(TSoundPriority priorityChannel, uint reserve);
|
|
/** Set the Low water mark.
|
|
* This value is use to mute sound source that try to play when there priority
|
|
* channel is full (see setPriorityReserve).
|
|
* Set a value 1 to 4 to keep some extra track available when a
|
|
* HighestPri source need to play.
|
|
* By default, the value is set to 0, witch mean no special treatment is done
|
|
* and the mixer will mute sound with no user control at all.
|
|
* Note also that the availability of a track is not guarantie if the sum of
|
|
* the priority reserve (see setPriorityReserve) is grater than the number od
|
|
* available tracks (witch is almos alwais the case). But this value will help
|
|
* the mixer make it's best.
|
|
*/
|
|
virtual void setLowWaterMark(uint value);
|
|
|
|
virtual void changeMaxTrack(uint maxTrack);
|
|
|
|
/// Resets the audio system (deletes all the sources, include envsounds)
|
|
virtual void reset();
|
|
/// Disables or reenables the sound
|
|
virtual void enable( bool b );
|
|
/// Load environmental effects
|
|
// virtual void loadEnvEffects( const char *filename );
|
|
|
|
void buildSampleBankList();
|
|
bool useAPDCM() { return _UseADPCM;};
|
|
/** Load buffers. Returns the number of buffers successfully loaded.
|
|
* If you specify a non null notfoundfiles vector, it is filled with the names of missing files if any.
|
|
* You can call this method several times, to load several sound banks.
|
|
*/
|
|
virtual uint32 loadSampleBank(bool async, const std::string &name, std::vector<std::string> *notfoundfiles=NULL );
|
|
/** Unload buffers.
|
|
*/
|
|
virtual bool unloadSampleBank( const std::string &name);
|
|
virtual void reloadSampleBanks(bool async);
|
|
virtual uint32 getLoadedSampleSize();
|
|
virtual void getLoadedSampleBankInfo(std::vector<std::pair<std::string, uint> > &result);
|
|
|
|
|
|
|
|
/// Load sounds. Returns the number of sounds successfully loaded.
|
|
// virtual void loadSoundBank( const std::string &path );
|
|
|
|
|
|
// Load environment sounds ; treeRoot can be null if you don't want an access to the envsounds
|
|
// virtual void loadEnvSounds( const char *filename, UEnvSound **treeRoot=NULL );
|
|
/// Get a TSoundId from a name (returns NULL if not found)
|
|
virtual TSoundId getSoundId( const NLMISC::TStringId &name );
|
|
|
|
/// Gets the group controller for the given group tree path with separator '/', if it doesn't exist yet it will be created.
|
|
/// Examples: "music", "effects", "dialog", "music/background", "music/loading", "music/player", etcetera
|
|
virtual UGroupController *getGroupController(const std::string &path);
|
|
|
|
/** Add a logical sound source (returns NULL if name not found).
|
|
* If spawn is true, the source will auto-delete after playing. If so, the return USource* pointer
|
|
* is valid only before the time when calling play() plus the duration of the sound. You can
|
|
* pass a callback function that will be called (if not NULL) just before deleting the spawned
|
|
* source.
|
|
*/
|
|
virtual USource *createSource( const NLMISC::TStringId &name, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
|
|
/// Add a logical sound source (by sound id). To remove a source, just delete it. See createSource(const char*)
|
|
virtual USource *createSource( TSoundId id, bool spawn=false, TSpawnEndCallback cb=NULL, void *cbUserParam = NULL, NL3D::CCluster *cluster = 0, CSoundContext *context = 0, UGroupController *groupController = NULL);
|
|
/// Add a source which was created by an EnvSound
|
|
void addSource( CSourceCommon *source );
|
|
/** Delete a logical sound source. If you don't call it, the source will be auto-deleted
|
|
* when deleting the audio mixer object
|
|
*/
|
|
virtual void removeSource( CSourceCommon *source );
|
|
|
|
/// Put source into a track
|
|
// void giveTrack( CSimpleSource *source );
|
|
/// Release track
|
|
// void releaseTrack( CSimpleSource *source );
|
|
|
|
/** Use this method to set the listener position instead of using getListener->setPos();
|
|
* It's because we have to update the background sounds in this case.
|
|
*/
|
|
virtual void setListenerPos (const NLMISC::CVector &pos);
|
|
|
|
/// Return the listener interface
|
|
virtual UListener *getListener() { return &_Listener; }
|
|
|
|
|
|
/// Choose the environmental effect(s) corresponding to tag
|
|
virtual void selectEnvEffects( const std::string &tag );
|
|
/// Update audio mixer (call evenly)
|
|
virtual void update();
|
|
|
|
|
|
/// Return the names of the sounds (call this method after loadSounds())
|
|
virtual void getSoundNames( std::vector<NLMISC::TStringId> &names ) const;
|
|
/// Return the number of mixing tracks (voices)
|
|
virtual uint getPolyphony() const { return (uint)_Tracks.size(); }
|
|
/// Return the number of sources instance.
|
|
virtual uint getSourcesInstanceCount() const { return (uint)_Sources.size(); }
|
|
/// Return the number of playing sources (slow)
|
|
virtual uint getPlayingSourcesCount() const;
|
|
/// Return the number of available tracks
|
|
virtual uint getAvailableTracksCount() const;
|
|
/// Return the number of used tracks
|
|
virtual uint getUsedTracksCount() const;
|
|
/// Return the number muted playing source
|
|
virtual uint getMutedPlayingSourcesCount() const { return _PlayingSourcesMuted; }
|
|
|
|
/// Return a string showing the playing sources (slow)
|
|
virtual std::string getSourcesStats() const;
|
|
|
|
|
|
/// Take a listener's move into account
|
|
void applyListenerMove( const NLMISC::CVector& listenerpos );
|
|
/// Return the root of the envsounds tree
|
|
// CEnvSoundUser *getEnvSounds() { return _EnvSounds; }
|
|
/// Return the listen pos vector
|
|
const NLMISC::CVector& getListenPosVector() const { return _ListenPosition; }
|
|
/** Same as removeSource() but does not delete the object (e.g. when not allocated by new,
|
|
* as the CAmbiantSource channels)
|
|
*/
|
|
// void removeMySource( USource *source );
|
|
/// Add ambiant sound pointer for later deletion
|
|
// void addAmbiantSound( CSound *sound ) { _AmbSounds.insert( sound ); }
|
|
// Allow to load sound files (nss) when the corresponding wave file is missing (see CSound)
|
|
//static void allowMissingWave( bool b ) { CSound::allowMissingWave( b ); }
|
|
|
|
/// Set the global path to the sample banks
|
|
virtual void setSamplePath(const std::string& path);
|
|
virtual void setSamplePaths(const std::string &wavAssetPath, const std::string &bankBuildPath);
|
|
virtual void setPackedSheetOption(const std::string &path, bool update);
|
|
std::string &getPackedSheetPath() {return _PackedSheetPath; }
|
|
bool getPackedSheetUpdate() {return _UpdatePackedSheet; }
|
|
|
|
|
|
CBackgroundSoundManager *getBackgroundSoundManager() { return _BackgroundSoundManager; }
|
|
/// Write profiling information about the mixer to the output stream.
|
|
virtual void writeProfile(std::string& out);
|
|
|
|
virtual void setBackgroundFlagName(uint flagIndex, const std::string &flagName);
|
|
virtual void setBackgroundFlagShortName(uint flagIndex, const std::string &flagShortName);
|
|
virtual const std::string &getBackgroundFlagName(uint flagIndex);
|
|
virtual const std::string &getBackgroundFlagShortName(uint flagIndex);
|
|
// virtual void loadBackgroundSoundFromRegion (const NLLIGO::CPrimRegion ®ion);
|
|
// virtual void loadBackgroundEffectsFromRegion (const NLLIGO::CPrimRegion ®ion);
|
|
// virtual void loadBackgroundSamplesFromRegion (const NLLIGO::CPrimRegion ®ion);
|
|
virtual void loadBackgroundAudioFromPrimitives(const NLLIGO::IPrimitive &audioRoot);
|
|
virtual void loadBackgroundSound (const std::string &continent, NLLIGO::CLigoConfig &config);
|
|
virtual void playBackgroundSound ();
|
|
virtual void stopBackgroundSound ();
|
|
|
|
CClusteredSound *getClusteredSound() { return _ClusteredSound; }
|
|
|
|
// virtual void setBackgroundSoundDayNightRatio (float ratio) { CBackgroundSoundManager::setDayNightRatio(ratio); }
|
|
|
|
/// Return the sound driver.
|
|
ISoundDriver *getSoundDriver();
|
|
inline CSoundBank *getSoundBank() { return _SoundBank; }
|
|
inline CSampleBankManager *getSampleBankManager() { return _SampleBankManager; }
|
|
|
|
void registerBufferAssoc(CSound *sound, IBuffer *buffer);
|
|
void unregisterBufferAssoc(CSound *sound, IBuffer *buffer);
|
|
|
|
void bufferUnloaded(IBuffer *buffer);
|
|
|
|
void setBackgroundFlags(const TBackgroundFlags &backgroundFlags);
|
|
void setBackgroundFilterFades(const TBackgroundFilterFades &backgroundFilterFades);
|
|
const TBackgroundFlags &getBackgroundFlags();
|
|
const TBackgroundFilterFades &getBackgroundFilterFades();
|
|
|
|
|
|
// bool setPlaying(CSimpleSource *source);
|
|
// void unsetPlaying(CSimpleSource *source);
|
|
|
|
/// Get a free track for a CSimpleSource, or steal one if needed.
|
|
CTrack *getFreeTrack(CSourceCommon *source);
|
|
/// Free a track.
|
|
void freeTrack(CTrack *track);
|
|
|
|
///// Get a free track without a source! Steal one if if you want when no tracks are available! Used by music channel, etc.
|
|
//CTrack *getFreeTrackWithoutSource(bool steal);
|
|
///// Free a track that has no source. Used by music channel, etc.
|
|
//void freeTrackWithoutSource(CTrack *track);
|
|
|
|
void incPlayingSource() { ++_PlayingSources; };
|
|
void decPlayingSource() { --_PlayingSources; };
|
|
void incPlayingSourceMuted() { ++_PlayingSourcesMuted; };
|
|
void decPlayingSourceMuted() { --_PlayingSourcesMuted; };
|
|
|
|
void setUserVar(NLMISC::TStringId varName, float value);
|
|
float getUserVar(NLMISC::TStringId varName);
|
|
|
|
// music
|
|
virtual bool playMusic(const std::string &fileName, uint xFadeTime= 0, bool async= true, bool loop=true);
|
|
virtual void stopMusic(uint xFadeTime= 0);
|
|
virtual void pauseMusic();
|
|
virtual void resumeMusic();
|
|
virtual bool isMusicEnded();
|
|
virtual void setMusicVolume(float gain);
|
|
virtual float getMusicLength();
|
|
virtual bool getSongTitle(const std::string &filename, std::string &result);
|
|
virtual void enableBackgroundMusic(bool enable);
|
|
virtual void enableBackgroundMusicTimeConstraint(bool enable);
|
|
CMusicSoundManager *getBackgroundMusicManager() const {return _BackgroundMusicManager;}
|
|
// Event music
|
|
virtual bool playEventMusic(const std::string &fileName, uint xFadeTime= 0, bool async= true, bool loop=true);
|
|
virtual void stopEventMusic(uint xFadeTime= 0);
|
|
virtual void setEventMusicVolume(float gain);
|
|
virtual bool isEventMusicEnded();
|
|
/// Get audio/container extensions that are currently supported by nel or the used driver implementation.
|
|
virtual void getMusicExtensions(std::vector<std::string> &extensions);
|
|
|
|
inline IReverbEffect *getReverbEffect() { return _ReverbEffect; }
|
|
inline bool useEnvironmentEffects() const { return _UseEax; }
|
|
|
|
//@{
|
|
//\name Reverb environment functions
|
|
/// Add a reverb environment.
|
|
void addEnvironment(const std::string &name, const IReverbEffect::CEnvironment &environment);
|
|
/// Set the current reverb environment.
|
|
void setEnvironment(NLMISC::TStringId environmentName, float roomSize);
|
|
/// Set the current reverb environment.
|
|
inline void setEnvironment(const std::string &environmentName, float roomSize) { setEnvironment(NLMISC::CStringMapper::map(environmentName), roomSize); }
|
|
/// Get a reverb environment
|
|
const IReverbEffect::CEnvironment & getEnvironment(NLMISC::TStringId environmentName);
|
|
/// Get a reverb environment
|
|
inline const IReverbEffect::CEnvironment & getEnvironment(const std::string &environmentName) { return getEnvironment(NLMISC::CStringMapper::map(environmentName)); }
|
|
//@}
|
|
|
|
private:
|
|
enum TMusicChannel
|
|
{
|
|
GeneralMusicChannel= 0,
|
|
EventMusicChannel= 1
|
|
};
|
|
bool playMusicChannel(TMusicChannel chan, const std::string &fileName, uint xFadeTime, bool async, bool loop);
|
|
|
|
|
|
public:
|
|
/// Interface for registering object in the mixer update.
|
|
class IMixerUpdate : public NLMISC::CDbgRefCount<IMixerUpdate>
|
|
{
|
|
public:
|
|
virtual void onUpdate() =0;
|
|
virtual ~IMixerUpdate()
|
|
{
|
|
//nldebug("Destroying IMixerUpdate %p", this);
|
|
}
|
|
};
|
|
|
|
/// Register an object in the update list.
|
|
void registerUpdate(IMixerUpdate *pmixerUpdate);
|
|
/// Unregister an object from the update list.
|
|
void unregisterUpdate(IMixerUpdate *pmixerUpdate);
|
|
|
|
/// Intergace for registering object in the mixer eventlist.
|
|
class IMixerEvent : public NLMISC::CDbgRefCount<IMixerEvent>
|
|
{
|
|
public:
|
|
virtual void onEvent() =0;
|
|
virtual ~IMixerEvent()
|
|
{
|
|
// nldebug("Destroying IMixerEvent %p", this);
|
|
}
|
|
|
|
};
|
|
|
|
/// Add an event in the future.
|
|
void addEvent(IMixerEvent *pmixerEvent, const NLMISC::TTime &date);
|
|
/// Remove any event programmed for this object.
|
|
void removeEvents(IMixerEvent *pmixerEvent);
|
|
|
|
/// Add a source for play as possible (for non discadable sound)
|
|
void addSourceWaitingForPlay(CSourceCommon *source);
|
|
void removeSourceWaitingForPlay(CSourceCommon *source);
|
|
|
|
/// Read all user controled var sheets
|
|
void initUserVar();
|
|
void addUserControledSource(CSourceCommon *source, NLMISC::TStringId varName);
|
|
void removeUserControledSource(CSourceCommon *source, NLMISC::TStringId varName);
|
|
|
|
|
|
virtual void startDriverBench();
|
|
virtual void endDriverBench();
|
|
virtual void displayDriverBench(NLMISC::CLog *log);
|
|
|
|
private:
|
|
|
|
// utility function for automatic sample bank loading.
|
|
bool tryToLoadSampleBank(const std::string &sampleName);
|
|
|
|
typedef CHashSet<IMixerUpdate*, THashPtr<IMixerUpdate*> > TMixerUpdateContainer;
|
|
typedef CHashMap<IBuffer*, std::vector<class CSound*>, THashPtr<IBuffer*> > TBufferToSourceContainer;
|
|
// typedef std::multimap<NLMISC::TTime, IMixerEvent*> TTimedEventContainer;
|
|
typedef std::multimap<NLMISC::TTime, NLMISC::CDbgPtr<IMixerEvent> > TTimedEventContainer;
|
|
typedef std::multimap<IMixerEvent*, TTimedEventContainer::iterator> TEventContainer;
|
|
|
|
/// Identify the parameter controled by user var.
|
|
enum TControledParamId
|
|
{
|
|
gain_control,
|
|
pitch_control,
|
|
nb_control,
|
|
bad_control
|
|
};
|
|
|
|
struct CControledSources
|
|
{
|
|
/// The user var name
|
|
NLMISC::TStringId Name;
|
|
/// Witch parameter to control
|
|
TControledParamId ParamId;
|
|
/// The controled sounds names.
|
|
std::vector<NLMISC::TStringId> SoundNames;
|
|
/// Current parameter value
|
|
float Value;
|
|
/// All the sources controled by this variable
|
|
std::set<CSourceCommon*> Sources;
|
|
|
|
void serial (NLMISC::IStream &s);
|
|
};
|
|
|
|
friend struct CControledSources;
|
|
friend class CUserVarSerializer;
|
|
|
|
protected:
|
|
/// List of object to update.
|
|
TMixerUpdateContainer _UpdateList;
|
|
/// List of update to add or remove (bool param of the pair).
|
|
std::vector<std::pair<IMixerUpdate*, bool> > _UpdateEventList;
|
|
/// List of event ordered by time.
|
|
TTimedEventContainer _EventList;
|
|
/// List of event ordered by event ptr with there respective multimap iterator.
|
|
TEventContainer _Events;
|
|
/// List of update for the event list.
|
|
std::list<std::pair<NLMISC::TTime, IMixerEvent*> > _EventListUpdate;
|
|
/// Returns nb available tracks (or NULL)
|
|
void getFreeTracks( uint nb, CTrack **tracks );
|
|
/// Fill a vector of position and mute flag for all playing sound source.
|
|
virtual void getPlayingSoundsPos(bool virtualPos, std::vector<std::pair<bool, NLMISC::CVector> > &pos);
|
|
|
|
typedef CHashMap<NLMISC::TStringId, CControledSources, NLMISC::CStringIdHashMapTraits> TUserVarControlsContainer;
|
|
/// Container for all user controler and currently controled playing source
|
|
TUserVarControlsContainer _UserVarControls;
|
|
|
|
private:
|
|
/// flag for automatic sample bank loading.
|
|
bool _AutoLoadSample;
|
|
/// flag for usage of ADPCM mixing
|
|
bool _UseADPCM;
|
|
/// flag for usage of eax
|
|
bool _UseEax;
|
|
|
|
/// The vector of curently free tracks.
|
|
std::vector<CTrack *> _FreeTracks;
|
|
|
|
/// The list of non discardable sound to play as soon as possible in order of arrival.
|
|
std::list<CSourceCommon *> _SourceWaitingForPlay;
|
|
|
|
/// Table of track reserve for each priority
|
|
uint32 _PriorityReserve[NbSoundPriorities];
|
|
/// Table of current playing source for each priority
|
|
uint32 _ReserveUsage[NbSoundPriorities];
|
|
/// Low water mark. After this number of free voice is reach, reserve can't be overloaded.
|
|
uint32 _LowWaterMark;
|
|
|
|
/// The sound driver instance
|
|
ISoundDriver *_SoundDriver;
|
|
|
|
/// The sound bank used, contains georges sound sheets
|
|
CSoundBank *_SoundBank;
|
|
/// Sample bank manager, contains loaded sample banks
|
|
CSampleBankManager *_SampleBankManager;
|
|
|
|
/// The number of music fading channels
|
|
static const uint _NbMusicChannelFaders = 2;
|
|
|
|
/// Music channel faders
|
|
CMusicChannelFader _MusicChannelFaders[_NbMusicChannelFaders];
|
|
|
|
/// Intance of the background sound manager.
|
|
CBackgroundSoundManager *_BackgroundSoundManager;
|
|
/// Array of filter name
|
|
std::string _BackgroundFilterNames[TBackgroundFlags::NB_BACKGROUND_FLAGS];
|
|
/// Array of filter short names
|
|
std::string _BackgroundFilterShortNames[TBackgroundFlags::NB_BACKGROUND_FLAGS];
|
|
|
|
/// Instance of the clustered sound system
|
|
CClusteredSound *_ClusteredSound;
|
|
|
|
/// The listener instance
|
|
CListenerUser _Listener;
|
|
|
|
/// The reverb effect
|
|
IReverbEffect *_ReverbEffect;
|
|
/// The default reverb environment
|
|
IReverbEffect::CEnvironment _DefaultEnvironment;
|
|
/// The default reverb room size
|
|
float _DefaultRoomSize;
|
|
/// Available reverb environments
|
|
typedef std::map<NLMISC::TStringId, IReverbEffect::CEnvironment> TEnvironments;
|
|
TEnvironments _Environments;
|
|
|
|
/// Listener position vector
|
|
NLMISC::CVector _ListenPosition;
|
|
|
|
/// The path to the sample banks. This should be specified in the config file.
|
|
std::string _SampleBankPath;
|
|
std::string _SampleWavPath;
|
|
/// The path to the packed sheet files
|
|
std::string _PackedSheetPath;
|
|
/// A flag to update or not the packed sheet
|
|
bool _UpdatePackedSheet;
|
|
|
|
/// Assoc between buffer and source. Used when buffers are unloaded.
|
|
TBufferToSourceContainer _BufferToSources;
|
|
|
|
// For debug purpose only (not called)
|
|
void debugLogEvent(const char *reason);
|
|
|
|
// Instance of the background music manager
|
|
CMusicSoundManager *_BackgroundMusicManager;
|
|
|
|
/// Group controller
|
|
CGroupControllerRoot _GroupController;
|
|
|
|
public:
|
|
struct TSampleBankHeader
|
|
{
|
|
enum
|
|
{
|
|
// Mind to increment the version number each time the format change
|
|
sample_bank_header_version = 7,
|
|
};
|
|
uint32 Version;
|
|
std::vector<std::string> Name;
|
|
std::vector<uint32> NbSample;
|
|
std::vector<uint32> Freq;
|
|
std::vector<uint32> OffsetMono16;
|
|
std::vector<uint32> OffsetAdpcm;
|
|
std::vector<uint32> SizeMono16;
|
|
std::vector<uint32> SizeAdpcm;
|
|
|
|
TSampleBankHeader()
|
|
{
|
|
Version = sample_bank_header_version;
|
|
}
|
|
|
|
void addSample(const std::string &name, uint32 frequency, uint32 nbSample, uint32 sizeMono16, uint32 sizeAdpcm)
|
|
{
|
|
Name.push_back(name);
|
|
Freq.push_back(frequency);
|
|
NbSample.push_back(nbSample);
|
|
uint32 off16;
|
|
uint32 offAdpcm;
|
|
off16 = std::accumulate(SizeMono16.begin(), SizeMono16.end(), 0);
|
|
off16 = std::accumulate(SizeAdpcm.begin(), SizeAdpcm.end(), off16);
|
|
OffsetMono16.push_back(off16);
|
|
SizeMono16.push_back(sizeMono16);
|
|
offAdpcm = std::accumulate(SizeMono16.begin(), SizeMono16.end(), 0);
|
|
offAdpcm = std::accumulate(SizeAdpcm.begin(), SizeAdpcm.end(), offAdpcm);
|
|
OffsetAdpcm.push_back(offAdpcm);
|
|
SizeAdpcm.push_back(sizeAdpcm);
|
|
}
|
|
|
|
void serial(NLMISC::IStream &s)
|
|
{
|
|
s.serialCheck(Version);
|
|
s.serialCont(Name);
|
|
s.serialCont(Freq);
|
|
s.serialCont(NbSample);
|
|
s.serialCont(OffsetMono16);
|
|
s.serialCont(OffsetAdpcm);
|
|
s.serialCont(SizeMono16);
|
|
s.serialCont(SizeAdpcm);
|
|
}
|
|
};
|
|
|
|
/// Extension for sample bank list file
|
|
// static const std::string SampleBankListExt;
|
|
|
|
/// All Logical sources
|
|
TSourceContainer _Sources;
|
|
|
|
/// Number of source currently playing
|
|
uint32 _PlayingSources;
|
|
/// Number of source doing muted play
|
|
uint32 _PlayingSourcesMuted;
|
|
|
|
public: // Temp (EDIT)
|
|
/// Physical sources array
|
|
std::vector<CTrack *> _Tracks;
|
|
/// Flag set in destructor
|
|
bool _Leaving;
|
|
|
|
NLMISC::TTicks _StartTime;
|
|
|
|
uint32 curTime() { return (uint32) (NLMISC::CTime::getLocalTime() - _StartTime); }
|
|
|
|
|
|
#define NL_PROFILE_MIXER 1
|
|
#if NL_PROFILE_MIXER
|
|
public:
|
|
|
|
double _UpdateTime;
|
|
double _CreateTime;
|
|
uint32 _UpdateCount;
|
|
uint32 _CreateCount;
|
|
#endif
|
|
|
|
friend struct displaySoundInfoClass;
|
|
|
|
};
|
|
|
|
|
|
/// Return the priority cstring (debug info)
|
|
const char *getPriorityStr( TSoundPriority p );
|
|
|
|
|
|
} // NLSOUND
|
|
|
|
|
|
#endif // NL_AUDIO_MIXER_USER_H
|
|
|
|
/* End of audio_mixer_user.h */
|