mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 07:36:16 +00:00
472 lines
17 KiB
Lua
472 lines
17 KiB
Lua
-- plot items. They are global to the scenario and can be given
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-- by the DM to players
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-- ////////////////////////////////
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-- // PLOT ITEM CLASS DEFINITION //
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-- ////////////////////////////////
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local maxNumPlotItems = tonumber(getDefine("r2ed_max_num_plot_items"))
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local maxNumPlotItemSheets = tonumber(getDefine("r2ed_max_num_plot_item_sheets"))
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local plotItem =
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{
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BaseClass = "BaseClass",
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Name = "PlotItem",
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DisplayerUI = "R2::CDisplayerLua", -- name of the C++ class that displays this object in the ui
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DisplayerUIParams = "plotItemDisplayer", -- parameters passed to the ui displayer when it is created
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Menu="ui:interface:r2ed_base_menu",
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Prop =
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{
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{ Name="SheetId", Type="Number", Visible=false },
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{ Name="Name", Type="String", MaxNumChar="32", MaxNumChar="32"},
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{ Name="Desc", Type="String" },
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{ Name="Comment", Type="String" },
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},
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-- rollout header : allows to view & change the item sheet
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PropertySheetHeader =
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[[
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<ctrl type="sheet" id="item_sheet"
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onclick_r=""
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value="LOCAL:R2:CURR_PLOT_ITEM"
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dragable="false"
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use_quantity="false"
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use_quality="false"
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posref="TL TL" x="0"
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onclick_l="lua"
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params_l="r2.PlotItemsPanel:changeItem(r2:getSelectedInstance().IndexInParent)"
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/>
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]],
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}
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-- from base class
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function plotItem.isGlobalObject(this)
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return true
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end
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local plotItemNamePrefix = i18n.get("uiR2EDPlotItemNamePrefix")
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function plotItem.getDisplayName(this)
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r2.ScratchUCStr:fromUtf8(this.Name)
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return concatUCString(plotItemNamePrefix, r2.ScratchUCStr)
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end
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function plotItem.isNextSelectable(this)
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return true
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end
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---------------------------------------------------------------------------------------------------------
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-- get select bar type
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function plotItem.SelectBarType(this)
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return i18n.get("uiR2EDPlotItems"):toUtf8()
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end
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---------------------------------------------------------------------------------------------------------
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-- get first parent that is selectable in the select bar
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function plotItem.getFirstSelectBarParent(this)
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return r2:getCurrentAct()
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end
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function plotItem.getSelectBarIcon(this)
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return "ICO_mission_purse.tga"
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end
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r2.registerComponent(plotItem)
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-- /////////////
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-- // PRIVATE //
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-- /////////////
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local itemUCName = ucstring() -- keep a ucstring to avoid creation of string on the fly
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local itemUCDesc = ucstring() -- keep a ucstring to avoid creation of string on the fly
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local itemUCComment = ucstring() -- keep a ucstring to avoid creation of string on the fly
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local plotItemSheetToDBPath = {}
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local plotItemSheetNbRef = {} -- for each plot item sheet, store the number of references on it
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-- each sheet must be use 0 or 1 time in the scenario
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-- a ref count > 1 may happen during concurrent edition
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-- in which case the user should be warned that some items are duplicated
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local validItemColor = CRGBA(255, 255, 255)
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local duplicatedItemColor = CRGBA(255, 0, 0)
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-- /////////////////////////
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-- // PLOT ITEM DISPLAYER //
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-- /////////////////////////
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-- Plot item displayer, shared between items
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r2.PlotItemDisplayerCommon = {}
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----------------------------------------------------------------------------
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-- update name for tooltip display + availability
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function r2.PlotItemDisplayerCommon:updateNameAndAvailability(instance, sheetId)
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if plotItemSheetNbRef[sheetId] == 0 then
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r2:setPlotItemInfos(sheetId, i18n.get("uiR2EDPlotItemDefaultName"), ucstring(), ucstring())
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setDbProp(plotItemSheetToDBPath[sheetId], sheetId) -- available again
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elseif plotItemSheetNbRef[sheetId] > 1 then
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-- duplicated slot, may happen during concurrent edition (bad luck)
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r2:setPlotItemInfos(sheetId, i18n.get("uiR2EDDuplicatedPlotItemName"), ucstring(), ucstring())
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setDbProp(plotItemSheetToDBPath[sheetId], 0) -- available again
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r2.PlotItemDisplayerCommon:touch() -- force to refresh the icon display
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else
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itemUCName:fromUtf8(instance.Name)
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itemUCDesc:fromUtf8(instance.Desc)
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itemUCComment:fromUtf8(instance.Comment)
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r2:setPlotItemInfos(sheetId, itemUCName, itemUCDesc, itemUCComment)
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setDbProp(plotItemSheetToDBPath[sheetId], 0) -- available again
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end
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end
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----------------------------------------------------------------------------
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-- add a reference on a sheet id for a r2 plot item
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function r2.PlotItemDisplayerCommon:addRef(sheetId)
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assert(plotItemSheetNbRef[sheetId] >= 0)
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plotItemSheetNbRef[sheetId] = plotItemSheetNbRef[sheetId] + 1
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end
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----------------------------------------------------------------------------
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-- remove a reference on a sheet id for a r2 plot item
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-- add a reference on a sheet id
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function r2.PlotItemDisplayerCommon:decRef(sheetId)
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assert(plotItemSheetNbRef[sheetId] > 0)
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plotItemSheetNbRef[sheetId] = plotItemSheetNbRef[sheetId] - 1
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end
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----------------------------------------------------------------------------
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-- show the property window and allows to edit the plot item name
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function r2.PlotItemDisplayerCommon:editPlotItemName(instance)
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r2:setSelectedInstanceId(instance.InstanceId)
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r2:showProperties(instance)
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local propWindow = r2.CurrentPropertyWindow
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-- tmp : quick & dirty access to the widget ...
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if propWindow.active then
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propWindow:blink(1)
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local editBox = propWindow:find("Name"):find("eb")
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if editBox then
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setCaptureKeyboard(editBox)
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editBox:setSelectionAll()
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end
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end
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:onPostCreate(instance)
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self:touch()
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setDbProp(plotItemSheetToDBPath[instance.SheetId], 0) -- not available for other plot items
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-- if created by this client, prompt to enter the name
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if instance.User.SelfCreate then
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instance.User.SelfCreate = nil
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self:editPlotItemName(instance)
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end
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--
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if instance.User.AddedMsg then
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instance.User.AddedMsg = nil
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displaySystemInfo(i18n.get("uiR2EDPlotItemAdded"), "BC")
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r2.PlotItemsPanel:pop()
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end
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--
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instance.User.OldSheetId = instance.SheetId
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self:addRef(instance.SheetId)
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self:updateNameAndAvailability(instance, instance.SheetId)
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if instance == r2:getSelectedInstance() then
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self:updatePropWindow(instance)
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end
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:onErase(instance)
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self:touch()
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self:decRef(instance.SheetId)
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self:updateNameAndAvailability(instance, instance.SheetId)
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if instance == r2.PlotItemsPanel.ItemSelectCaller then
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-- discard item selection window if it was opened
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getUI("ui:interface:r2ed_choose_plot_item").active = false
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self.ItemSelectCaller = nil
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end
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:onSelect(instance, selected)
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self:touch()
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if selected then
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self:updatePropWindow(instance)
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end
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getUI("ui:interface:r2ed_scenario"):find("delete_plot_item").frozen = not selected
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getUI("ui:interface:r2ed_scenario"):find("plot_item_properties").frozen = not selected
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:updatePropWindow(instance)
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-- change the icon displayed in the property sheet
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setDbProp("LOCAL:R2:CURR_PLOT_ITEM:SHEET", instance.SheetId)
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-- get the property window, maybe not shown yet ...
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local propWindow = getUI(r2:getDefaultPropertySheetUIPath("PlotItem"))
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-- update color of the sheet in the property window
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if propWindow then
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self:updateSheetColor(propWindow:find("item_sheet"), instance.SheetId)
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end
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:onAttrModified(instance, attributeName, indexInArray)
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self:touch()
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if attributeName == "SheetId" then
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self:decRef(instance.User.OldSheetId)
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self:updateNameAndAvailability(instance, instance.User.OldSheetId)
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self:addRef(instance.SheetId)
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instance.User.OldSheetId = instance.SheetId
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self:updateNameAndAvailability(instance, instance.SheetId)
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if instance == r2:getSelectedInstance() then
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self:updatePropWindow(instance)
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end
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end
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if attributeName == "Name" or attributeName == "Desc" or attributeName == "Comment" then
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self:updateNameAndAvailability(instance, instance.SheetId)
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end
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:touch()
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-- update will be done in main loop only
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r2.UIMainLoop.PlotItemsModified = true
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:updateSheetColor(slot, sheetId)
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if plotItemSheetNbRef[sheetId] and plotItemSheetNbRef[sheetId] > 1 then
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slot.color = duplicatedItemColor
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else
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slot.color = validItemColor
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end
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end
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----------------------------------------------------------------------------
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function r2.PlotItemDisplayerCommon:updateAll()
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if r2.Mode ~= "Edit" then return end
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r2.PlotItemsPanel.Locked = true
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local window = getUI("ui:interface:r2ed_scenario")
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local groupListSheet = window:find("plot_items_list")
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-- update db sheets for items display
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local index = 0
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for k, v in specPairs(r2.Scenario.PlotItems) do
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setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", v.SheetId)
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local slot = groupListSheet["item_" .. tostring(index)]
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slot.but.pushed = (v == r2:getSelectedInstance()) -- update selection
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itemUCName:fromUtf8(v.Name)
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self:updateSheetColor(slot.sheet, v.SheetId)
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slot.t.uc_hardtext = itemUCName
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slot.t.global_color = true
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slot.active=true
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index = index + 1
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end
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-- last slot is the "create new item" slot
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if index <= maxNumPlotItems - 1 then
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-- special sheet here for new item creation
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--setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", getSheetId("r2_create_new_plot_item.sitem"))
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setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", 0)
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local slot = groupListSheet["item_" .. tostring(index)]
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slot.but.pushed = false
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slot.active=true
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slot.t.uc_hardtext = i18n.get("uiR2EDCreateNewItem")
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slot.t.global_color = false
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slot.sheet.color = validItemColor
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window:find("new_plot_item").frozen = false
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index = index + 1
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else
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window:find("new_plot_item").frozen = true
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end
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-- remove remaining sheets
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while index < maxNumPlotItems do
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setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(index) ..":SHEET", 0)
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local slot = groupListSheet["item_" .. tostring(index)]
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slot.active=false
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index = index + 1
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end
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r2.PlotItemsPanel.Locked = false
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end
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-- Displayer ctor, just return a ref on the shared displayer
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-- Works because we don't store per displayer infos
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function r2:plotItemDisplayer()
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return r2.PlotItemDisplayerCommon
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end
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-- ///////////////////////////
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-- // PLOT ITEM UI HANDLING //
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-- ///////////////////////////
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-- UI part
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r2.PlotItemsPanel =
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{
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Locked = false, -- flag to avoid recursive selection
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CreateMode = "",
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ItemSelectCaller = nil, -- last plot item that called the 'select item' window (or nil if a new item is created)
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TargetRefId = -- if CreateMode is "CreateNewAndAffectToRefId", gives the name of the refid to which the item should be affected
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{
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Name="",
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ParentInstanceId = ""
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}
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}
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----------------------------------------------------------------------------
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function r2.PlotItemsPanel:selectItem(index)
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if r2.PlotItemsPanel.Locked then return end -- this is a false selection
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-- we can't use the sheet here, because concurrent edition may lead to duplicated sheets
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-- here, a case that wecan resolve only when the scenario is about to be launched...
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if index > r2.Scenario.PlotItems.Size then
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debugInfo("bad item index")
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end
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if index == r2.Scenario.PlotItems.Size then
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-- this is the creation slot
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r2:setSelectedInstanceId("")
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enableModalWindow(getUICaller(), "ui:interface:r2ed_choose_plot_item")
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getUICaller().parent.but.pushed= false
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self.CreateMode = "CreateNew"
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self.ItemSelectCaller = nil
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else
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-- a new item is selected for real
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r2:setSelectedInstanceId(r2.Scenario.PlotItems[index].InstanceId)
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r2.PlotItemDisplayerCommon:touch()
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end
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end
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----------------------------------------------------------------------------
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-- for plot item ref. widget (see r2.PlotItemsWidget) : pop the item creation
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-- window, then affect the created widget to a refid (with name 'refIdName' in object with id 'targetInstanceId')
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function r2.PlotItemsPanel:createNewItemAnAffectToRefId(instanceId, refIdName)
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if r2.Scenario.PlotItems.Size >= maxNumPlotItems then
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displaySystemInfo(i18n.get("uiR2EDNoMorePlotItems"), "BC")
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self:pop()
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return
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end
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enableModalWindow(getUICaller(), "ui:interface:r2ed_choose_plot_item")
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self.CreateMode = "CreateNewAndAffectToRefId"
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self.ItemSelectCaller = nil
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self.TargetRefId.Name = refIdName
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self.TargetRefId.ParentInstanceId = instanceId
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end
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----------------------------------------------------------------------------
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function r2.PlotItemsPanel:changeItem(index)
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self:selectItem(index)
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-- this is the creation slot
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if index == r2.Scenario.PlotItems.Size then
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self.CreateMode = "CreateNew"
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self.ItemSelectCaller = nil
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else
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self.CreateMode = "Modify"
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self.ItemSelectCaller = r2.Scenario.PlotItems[index]
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end
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enableModalWindow(getUICaller(), "ui:interface:r2ed_choose_plot_item")
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self.ChangeIndex = index
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local window = getUI("ui:interface:r2ed_scenario")
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local groupListSheet = window:find("plot_items_list")
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if index <= maxNumPlotItems - 1 then
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local slot = groupListSheet["item_" .. tostring(index)]
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slot.but.pushed = false
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end
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end
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----------------------------------------------------------------------------
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function r2.PlotItemsPanel:rightClickItem(index)
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if r2.PlotItemsPanel.Locked then return end -- this is a false selection
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-- we can't use the sheet here, because concurrent edition may lead to duplicated sheets
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-- here, a case that wecan resolve only when the scenario is about to be launched...
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if index > r2.Scenario.PlotItems.Size then
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debugInfo("bad item index")
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end
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if index == r2.Scenario.PlotItems.Size then
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-- this is the creation slot -> no-op
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return
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else
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-- a new item is selected for real
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r2:setSelectedInstanceId(r2.Scenario.PlotItems[index].InstanceId)
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r2:displayContextMenu()
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end
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end
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----------------------------------------------------------------------------
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-- private
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function r2.PlotItemsPanel:createNewItem(sheetDbPath)
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local sheetId = getDbProp(sheetDbPath .. ":SHEET")
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if self.CreateMode == "CreateNew" then
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local newItem = self:requestNewItem(sheetId)
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-- since created from this client, add a cookie to pop the property window when the item is created for real
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r2:setCookie(newItem.InstanceId, "SelfCreate", true)
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elseif self.CreateMode == "CreateNewAndAffectToRefId" then
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r2.requestNewAction(i18n.get("uiR2EDCreatePlotItemAction"))
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local newItem = self:requestNewItem(sheetId)
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r2:setCookie(newItem.InstanceId, "AddedMsg", true)
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r2.requestSetNode(self.TargetRefId.ParentInstanceId, self.TargetRefId.Name, newItem.InstanceId)
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else
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r2.requestNewAction(i18n.get("uiR2EDChangeIconAction"))
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r2.requestSetNode(r2.Scenario.PlotItems[self.ChangeIndex].InstanceId, "SheetId", sheetId)
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end
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end
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----------------------------------------------------------------------------
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-- private: create a new item in the plot item list
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function r2.PlotItemsPanel:requestNewItem(sheetId)
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r2.requestNewAction(i18n.get("uiR2EDCreateNewPlotItemAction"))
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local newItem = r2.newComponent("PlotItem")
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newItem.SheetId = sheetId
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newItem.Name = i18n.get("uiR2EDPlotItemDefaultName"):toUtf8()
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newItem.Desc = ""
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newItem.Comment = ""
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r2.requestInsertNode(r2.Scenario.InstanceId, "PlotItems", -1, "", newItem)
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return newItem
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end
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----------------------------------------------------------------------------
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function r2.PlotItemsPanel:reinit()
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-- map sheetid to the good slot in the db
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plotItemSheetToDBPath = {}
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plotItemSheetNbRef = {}
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--local window = getUI("ui:interface:r2ed_scenario")
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--local groupListSheet = window:find("plot_items_list")
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for k = 0, maxNumPlotItemSheets - 1 do
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local refDbPath = "LOCAL:R2:REFERENCE_PLOT_ITEMS:" .. tostring(k) ..":SHEET"
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local availableDbPath = "LOCAL:R2:AVAILABLE_PLOT_ITEMS:" .. tostring(k) ..":SHEET"
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local sheetId = getDbProp(refDbPath)
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local defaultPlotItemName = i18n.get("uiR2EDPlotItemDefaultName")
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if sheetId ~= 0 then
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plotItemSheetToDBPath[sheetId] = availableDbPath
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plotItemSheetNbRef[sheetId] = 0
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r2:setPlotItemInfos(sheetId, defaultPlotItemName, ucstring(), ucstring())
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setDbProp(availableDbPath, getDbProp(refDbPath))
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end
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--local slot = groupListSheet["item_" .. tostring(k)]
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--slot.active = false
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end
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-- empty all slots
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for k = 0, maxNumPlotItems - 1 do
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setDbProp("LOCAL:R2:PLOT_ITEMS:" .. tostring(k) .. ":SHEET", 0)
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end
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--
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getUI("ui:interface:r2ed_scenario"):find("delete_plot_item").frozen = true
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getUI("ui:interface:r2ed_scenario"):find("plot_item_properties").frozen = true
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end
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----------------------------------------------------------------------------
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-- pop the plot item tab
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function r2.PlotItemsPanel:pop()
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local scenarioWnd = getUI("ui:interface:r2ed_scenario")
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if not scenarioWnd.active or scenarioWnd:find("scenario_tabs").selection ~= 3 then
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scenarioWnd.active = 1
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scenarioWnd:blink(1)
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scenarioWnd:find("scenario_tabs").selection = 3
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end
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end
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