khanat-opennel-code/code/nel/tools/3d/tile_edit/Popup.cpp
botanic be9704a768 Upload button setup
TODO: add files to database
TODO: hash folder to stick files in
2014-09-04 19:58:04 -07:00

58 lines
1.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
#include "Popup.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Popup
Popup::Popup()
{
}
Popup::~Popup()
{
}
LRESULT Popup::DefWindowProc(UINT message,WPARAM wParam,LPARAM lParam)
{
/* if (message==WM_INIT)
{
int toto = 0;
}*/
if (message==WM_PAINT)
{
int toto = 0;
}
return CWnd::DefWindowProc(message,wParam,lParam);
}
BEGIN_MESSAGE_MAP(Popup, CWnd)
//{{AFX_MSG_MAP(Popup)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// Popup message handlers