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87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/tile_element.h"
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#include "nel/misc/debug.h"
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namespace NL3D
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{
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void CTileElement::setTileOrient(sint i, uint8 orient)
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{
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nlassert(i>=0 && i<=2);
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nlassert(orient<=3);
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sint where= NL_TILE_ELM_SIZE_ROTATE*i+NL_TILE_ELM_OFFSET_ROTATE;
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Flags&= ~(NL_TILE_ELM_MASK_ROTATE<<where);
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Flags|= orient<<where;
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}
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uint8 CTileElement::getTileOrient(sint i) const
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{
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nlassert(i>=0 && i<=2);
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sint where= NL_TILE_ELM_SIZE_ROTATE*i+NL_TILE_ELM_OFFSET_ROTATE;
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return uint8 ((Flags>>where) & NL_TILE_ELM_MASK_ROTATE);
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}
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void CTileElement::setTile256Info(bool is256x256, uint8 uvOff)
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{
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nlassert(uvOff<=3);
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sint where= NL_TILE_ELM_OFFSET_UVINFO;
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sint info= uvOff+(is256x256?4:0);
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Flags&= ~(NL_TILE_ELM_MASK_UVINFO<<where);
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Flags|= info<<where;
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}
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void CTileElement::getTile256Info(bool &is256x256, uint8 &uvOff) const
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{
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sint where= NL_TILE_ELM_OFFSET_UVINFO;
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sint info= ((Flags>>where) & NL_TILE_ELM_MASK_UVINFO);
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uvOff= info&3;
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is256x256= (info&4)?true:false;
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}
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void CTileElement::setTileSubNoise(uint8 subNoise)
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{
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nlassert(subNoise<=15);
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sint where= NL_TILE_ELM_OFFSET_SUBNOISE;
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Flags&= ~(NL_TILE_ELM_MASK_SUBNOISE<<where);
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Flags|= subNoise<<where;
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}
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void CTileElement::serial(NLMISC::IStream &f)
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{
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f.xmlSerial (Flags, "FLAGS");
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f.xmlSerial (Tile[0], Tile[1], Tile[2], "TILES_ID");
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}
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void CTileElement::setVegetableState(TVegetableInfo state)
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{
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nlassert(state < VegetInfoLast);
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const uint16 mask = NL_TILE_ELM_MASK_VEGETABLE << NL_TILE_ELM_OFFSET_VEGETABLE;
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Flags = (Flags & ~mask) | ((uint16) state << NL_TILE_ELM_OFFSET_VEGETABLE);
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}
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} // NL3D
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