mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-23 23:56:15 +00:00
29 lines
869 B
Text
29 lines
869 B
Text
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks>
|
|
|
|
leveldesign = L:\leveldesign\
|
|
dfn = L:\leveldesign\dfn\
|
|
source_samplebanks = L:\assets\sound\samplebanks\
|
|
build_packed_sheets = L:\build\sound_sheets\
|
|
build_samplebanks = L:\build\sound_samplebanks\
|
|
Where L:\ is your game content database.
|
|
|
|
- leveldesign
|
|
Contains your game data sheets.
|
|
|
|
- dfn
|
|
Contains the game data sheet type definitions.
|
|
|
|
- source_samplebanks
|
|
Contains a subdirectory for each sample bank.
|
|
Inside each directory, your 16-bit PCM .wav files must be placed.
|
|
|
|
- build_packed_sheets
|
|
The build tool places the .packed_sheets files here.
|
|
|
|
- build_samplebanks
|
|
The build tool places the .sample_bank files here.
|
|
|
|
////////////////////////////////////////////////////////////////////////
|