khanat-opennel-code/code/nel/tools/3d/anim_builder/anim_builder.cpp
2013-06-15 07:08:38 -07:00

210 lines
5.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "anim_builder.h"
#include "nel/misc/stream.h"
#include "nel/misc/file.h"
#include "nel/misc/config_file.h"
#include "nel/misc/path.h"
#include "nel/3d/animation.h"
#include "nel/3d/animation_optimizer.h"
#include "nel/3d/register_3d.h"
using namespace std;
using namespace NLMISC;
using namespace NL3D;
// ***************************************************************************
void skipLog(const char *str)
{
DebugLog->addNegativeFilter(str);
WarningLog->addNegativeFilter(str);
}
// ***************************************************************************
int main(int argc, char* argv[])
{
// Register 3d
registerSerial3d ();
// Avoid some stupids warnings.
NLMISC::createDebug();
skipLog("variable \"RootConfigFilename\"");
skipLog("variable \"anim_low_precision_tracks\"");
skipLog("variable \"anim_sample_rate\"");
InfoLog->addNegativeFilter("FEHTIMER>");
InfoLog->addNegativeFilter("adding the path");
// Good number of args ?
if (argc<4)
{
// Help message
printf ("anim_builder [directoryIn] [pathOut] [parameter_file] \n");
}
else
{
try
{
string directoryIn= argv[1];
string pathOut= argv[2];
string paramFile= argv[3];
// Verify directoryIn.
directoryIn= CPath::standardizePath(directoryIn);
if( !CFile::isDirectory(directoryIn) )
{
printf("DirectoryIn %s is not a directory", directoryIn.c_str());
return -1;
}
// Verify pathOut.
pathOut= CPath::standardizePath(pathOut);
if( !CFile::isDirectory(pathOut) )
{
printf("PathOut %s is not a directory", pathOut.c_str());
return -1;
}
// Our Animation optimizer.
//=================
CAnimationOptimizer animationOptimizer;
// Leave thresholds as default.
animationOptimizer.clearLowPrecisionTracks();
// Load and setup configFile.
//=================
CConfigFile parameter;
// Load and parse the param file
parameter.load (paramFile);
// Get the Low Precision Track Key Names
try
{
CConfigFile::CVar &anim_low_precision_tracks = parameter.getVar ("anim_low_precision_tracks");
uint lpt;
for (lpt = 0; lpt < (uint)anim_low_precision_tracks.size(); lpt++)
{
animationOptimizer.addLowPrecisionTrack(anim_low_precision_tracks.asString(lpt));
}
}
catch(const EUnknownVar &)
{
nlwarning("\"anim_low_precision_tracks\" not found in the parameter file. Add \"Finger\" and \"Ponytail\" by default");
animationOptimizer.addLowPrecisionTrack("Finger");
animationOptimizer.addLowPrecisionTrack("Ponytail");
}
// Sample Rate.
try
{
CConfigFile::CVar &anim_sample_rate = parameter.getVar ("anim_sample_rate");
float sr= anim_sample_rate.asFloat(0);
// Consider values > 1000 as error values.
if(sr<=0 || sr>1000)
{
nlwarning("Bad \"anim_sample_rate\" value. Use Default of 30 fps.");
animationOptimizer.setSampleFrameRate(30);
}
else
{
animationOptimizer.setSampleFrameRate(sr);
}
}
catch(const EUnknownVar &)
{
nlwarning("\"anim_sample_rate\" not found in the parameter file. Use Default of 30 fps.");
animationOptimizer.setSampleFrameRate(30);
}
// Scan and load all files .ig in directories
//=================
uint numSkipped= 0;
uint numBuilded= 0;
vector<string> listFile;
CPath::getPathContent(directoryIn, false, false, true, listFile);
for(uint iFile=0; iFile<listFile.size(); iFile++)
{
string &igFile= listFile[iFile];
// verify it is a .anim.
if( CFile::getExtension(igFile) == "anim" )
{
string fileNameIn= CFile::getFilename(igFile);
string fileNameOut= pathOut + fileNameIn;
// skip the file?
bool mustSkip= false;
// If File Out exist
if(CFile::fileExists(fileNameOut))
{
// If newer than file In, skip
uint32 fileOutDate= CFile::getFileModificationDate(fileNameOut);
if( fileOutDate > CFile::getFileModificationDate(igFile) )
{
mustSkip= true;
}
}
// If must process the file.
if(!mustSkip)
{
// Read the animation.
CAnimation animIn;
CIFile fin;
fin.open(CPath::lookup(igFile));
fin.serial(animIn);
// process.
CAnimation animOut;
animationOptimizer.optimize(animIn, animOut);
// Save this animation.
COFile fout;
fout.open(fileNameOut);
fout.serial(animOut);
fout.close();
numBuilded++;
}
else
{
numSkipped++;
}
// progress
printf("Anim builded: %4d. Anim Skipped: %4d\r", numBuilded, numSkipped);
}
}
// Add some info in the log.
nlinfo("Anim builded: %4d", numBuilded);
nlinfo("Anim skipped: %4d", numSkipped);
}
catch (const Exception& except)
{
// Error message
nlwarning ("ERROR %s\n", except.what());
}
}
// exit.
return 0;
}