khanat-opennel-code/code/nel/src/3d/vegetable_quadrant.cpp

50 lines
1.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/vegetable_quadrant.h"
#include "nel/misc/matrix.h"
using namespace NLMISC;
namespace NL3D
{
/*
* Constructor, just used to init quadrants.
*/
CVegetableQuadrant::CVegetableQuadrant()
{
for(uint i=0;i<NL3D_VEGETABLE_NUM_QUADRANT;i++)
{
CMatrix mat;
mat.rotateZ(2*(float)Pi * i / NL3D_VEGETABLE_NUM_QUADRANT);
Dirs[i]= mat.getJ();
}
}
// Quadrants.
CVector CVegetableQuadrant::Dirs[NL3D_VEGETABLE_NUM_QUADRANT];
// The variable to init the quadrants.
static CVegetableQuadrant InitVegetableQuadrant;
} // NL3D