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418 lines
10 KiB
C++
418 lines
10 KiB
C++
/**
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* \file stereo_debugger.cpp
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* \brief CStereoDebugger
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* \date 2013-07-03 20:17GMT
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* \author Jan Boon (Kaetemi)
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* CStereoDebugger
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#if !FINAL_VERSION
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#include <nel/misc/types_nl.h>
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#include <nel/3d/stereo_debugger.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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// Project includes
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#include <nel/3d/u_camera.h>
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#include <nel/3d/u_driver.h>
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#include <nel/3d/material.h>
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#include <nel/3d/texture_bloom.h>
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#include <nel/3d/texture_user.h>
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#include <nel/3d/driver_user.h>
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#include <nel/3d/u_texture.h>
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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namespace {
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const char *a_arbfp1 =
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"!!ARBfp1.0\n"
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"PARAM c[1] = { { 1, 0, 0.5 } };\n"
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"TEMP R0;\n"
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"TEMP R1;\n"
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"TEMP R2;\n"
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"TEX R0, fragment.texcoord[0], texture[0], 2D;\n"
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"TEX R1, fragment.texcoord[0], texture[1], 2D;\n"
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"ADD R2, R0, -R1;\n"
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"ADD R1, R0, R1;\n"
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"MUL R1, R1, c[0].z;\n"
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"ABS R2, R2;\n"
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"CMP R2, -R2, c[0].x, c[0].y;\n"
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"ADD_SAT R2.x, R2, R2.y;\n"
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"ADD_SAT R2.x, R2, R2.z;\n"
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"ADD_SAT R2.x, R2, R2.w;\n"
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"ABS R2.x, R2;\n"
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"CMP R2.x, -R2, c[0].y, c[0];\n"
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"ABS R0.x, R2;\n"
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"CMP R2.x, -R0, c[0].y, c[0];\n"
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"MOV R0.xzw, R1;\n"
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"MAD R0.y, R1, c[0].z, c[0].z;\n"
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"CMP R0, -R2.x, R1, R0;\n"
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"MAD R1.x, R0, c[0].z, c[0].z;\n"
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"CMP result.color.x, -R2, R1, R0;\n"
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"MOV result.color.yzw, R0;\n"
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"END\n";
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class CStereoDebuggerFactory : public IStereoDeviceFactory
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{
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public:
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IStereoDisplay *createDevice() const
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{
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return new CStereoDebugger();
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}
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};
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} /* anonymous namespace */
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CStereoDebugger::CStereoDebugger() : m_Driver(NULL), m_Stage(0), m_SubStage(0), m_LeftTexU(NULL), m_RightTexU(NULL), m_PixelProgram(NULL)
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{
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}
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CStereoDebugger::~CStereoDebugger()
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{
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releaseTextures();
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if (!m_Mat.empty())
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{
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m_Driver->deleteMaterial(m_Mat);
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}
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delete m_PixelProgram;
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m_PixelProgram = NULL;
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m_Driver = NULL;
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}
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/// Sets driver and generates necessary render targets
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void CStereoDebugger::setDriver(NL3D::UDriver *driver)
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{
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nlassert(!m_PixelProgram);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(driver))->getDriver();
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CGPUProgramSource *source = new CGPUProgramSource();
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CGPUProgramSourceCont *sourceCont = new CGPUProgramSourceCont();
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sourceCont->Sources.push_back(source);
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source->Features = CPixelProgramInfo::MaterialTextures;
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/*if (drvInternal->supportPixelProgram(CPixelProgram::fp40) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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nldebug("VR: fp40");
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m_PixelProgram = new CPixelProgram(a_fp40);
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}
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else*/ if (drvInternal->supportPixelProgram(CPixelProgram::arbfp1) && drvInternal->supportBloomEffect() && drvInternal->supportNonPowerOfTwoTextures())
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{
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nldebug("VR: arbfp1");
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source->Profile = IGPUProgram::arbfp1;
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source->setSourcePtr(a_arbfp1);
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m_PixelProgram = new CPixelProgram(sourceCont);
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}
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/*else if (drvInternal->supportPixelProgram(CPixelProgram::ps_2_0))
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{
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nldebug("VR: ps_2_0");
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m_PixelProgram = new CPixelProgram(a_ps_2_0);
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}*/
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if (m_PixelProgram)
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{
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m_Driver = driver;
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initTextures();
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m_Mat = m_Driver->createMaterial();
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m_Mat.initUnlit();
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m_Mat.setColor(CRGBA::White);
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m_Mat.setBlend (false);
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m_Mat.setAlphaTest (false);
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NL3D::CMaterial *mat = m_Mat.getObjectPtr();
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mat->setShader(NL3D::CMaterial::PostProcessing);
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mat->setBlendFunc(CMaterial::one, CMaterial::zero);
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mat->setZWrite(false);
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mat->setZFunc(CMaterial::always);
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mat->setDoubleSided(true);
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setTextures();
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m_QuadUV.V0 = CVector(0.f, 0.f, 0.5f);
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m_QuadUV.V1 = CVector(1.f, 0.f, 0.5f);
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m_QuadUV.V2 = CVector(1.f, 1.f, 0.5f);
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m_QuadUV.V3 = CVector(0.f, 1.f, 0.5f);
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m_QuadUV.Uv0 = CUV(0.f, 0.f);
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m_QuadUV.Uv1 = CUV(1.f, 0.f);
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m_QuadUV.Uv2 = CUV(1.f, 1.f);
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m_QuadUV.Uv3 = CUV(0.f, 1.f);
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}
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}
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void CStereoDebugger::releaseTextures()
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{
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if (!m_Mat.empty())
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{
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m_Mat.getObjectPtr()->setTexture(0, NULL);
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m_Mat.getObjectPtr()->setTexture(1, NULL);
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m_Driver->deleteMaterial(m_Mat);
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}
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delete m_LeftTexU;
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m_LeftTexU = NULL;
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m_LeftTex = NULL; // CSmartPtr
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delete m_RightTexU;
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m_RightTexU = NULL;
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m_RightTex = NULL; // CSmartPtr
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}
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void CStereoDebugger::initTextures()
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{
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uint32 width, height;
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m_Driver->getWindowSize(width, height);
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
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m_LeftTex = new CTextureBloom();
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m_LeftTex->setRenderTarget(true);
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m_LeftTex->setReleasable(false);
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m_LeftTex->resize(width, height);
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m_LeftTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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m_LeftTex->setWrapS(ITexture::Clamp);
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m_LeftTex->setWrapT(ITexture::Clamp);
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drvInternal->setupTexture(*m_LeftTex);
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m_LeftTexU = new CTextureUser(m_LeftTex);
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nlassert(!drvInternal->isTextureRectangle(m_LeftTex)); // not allowed
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m_RightTex = new CTextureBloom();
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m_RightTex->setRenderTarget(true);
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m_RightTex->setReleasable(false);
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m_RightTex->resize(width, height);
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m_RightTex->setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
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m_RightTex->setWrapS(ITexture::Clamp);
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m_RightTex->setWrapT(ITexture::Clamp);
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drvInternal->setupTexture(*m_RightTex);
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m_RightTexU = new CTextureUser(m_RightTex);
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nlassert(!drvInternal->isTextureRectangle(m_RightTex)); // not allowed
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}
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void CStereoDebugger::setTextures()
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{
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NL3D::CMaterial *mat = m_Mat.getObjectPtr();
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mat->setTexture(0, m_LeftTex);
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mat->setTexture(1, m_RightTex);
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}
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void CStereoDebugger::verifyTextures()
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{
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if (m_Driver)
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{
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uint32 width, height;
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m_Driver->getWindowSize(width, height);
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if (m_LeftTex->getWidth() != width
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|| m_RightTex->getWidth() != width
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|| m_LeftTex->getHeight() != height
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|| m_RightTex->getHeight() != height)
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{
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nldebug("Rebuild textures");
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releaseTextures();
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initTextures();
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setTextures();
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}
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}
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}
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/// Gets the required screen resolution for this device
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bool CStereoDebugger::getScreenResolution(uint &width, uint &height)
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{
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return false;
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}
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/// Set latest camera position etcetera
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void CStereoDebugger::updateCamera(uint cid, const NL3D::UCamera *camera)
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{
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m_Frustum[cid] = camera->getFrustum();
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}
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/// Get the frustum to use for clipping
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void CStereoDebugger::getClippingFrustum(uint cid, NL3D::UCamera *camera) const
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{
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// do nothing
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}
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/// Is there a next pass
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bool CStereoDebugger::nextPass()
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{
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if (m_Driver->getPolygonMode() == UDriver::Filled)
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{
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switch (m_Stage)
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{
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case 0:
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++m_Stage;
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m_SubStage = 0;
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return true;
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case 1:
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++m_Stage;
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m_SubStage = 0;
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return true;
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case 2:
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++m_Stage;
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m_SubStage = 0;
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return true;
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case 3:
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m_Stage = 0;
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m_SubStage = 0;
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return false;
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}
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}
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else
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{
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switch (m_Stage)
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{
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case 0:
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++m_Stage;
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m_SubStage = 0;
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return true;
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case 1:
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m_Stage = 0;
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m_SubStage = 0;
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return false;
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}
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}
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return false;
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}
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/// Gets the current viewport
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const NL3D::CViewport &CStereoDebugger::getCurrentViewport() const
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{
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if (m_Stage % 2) return m_LeftViewport;
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else return m_RightViewport;
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}
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/// Gets the current camera frustum
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const NL3D::CFrustum &CStereoDebugger::getCurrentFrustum(uint cid) const
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{
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return m_Frustum[cid];
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}
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/// Gets the current camera frustum
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void CStereoDebugger::getCurrentFrustum(uint cid, NL3D::UCamera *camera) const
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{
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// do nothing
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}
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/// Gets the current camera matrix
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void CStereoDebugger::getCurrentMatrix(uint cid, NL3D::UCamera *camera) const
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{
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// do nothing
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}
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/// At the start of a new render target
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bool CStereoDebugger::wantClear()
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{
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m_SubStage = 1;
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return m_Stage != 3;
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}
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/// The 3D scene
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bool CStereoDebugger::wantScene()
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{
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m_SubStage = 2;
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return m_Stage != 3;
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}
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/// Interface within the 3D scene
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bool CStereoDebugger::wantInterface3D()
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{
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m_SubStage = 3;
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return m_Stage == 3;
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}
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/// 2D Interface
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bool CStereoDebugger::wantInterface2D()
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{
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m_SubStage = 4;
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return m_Stage == 3;
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}
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/// Returns true if a new render target was set, always fase if not using render targets
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bool CStereoDebugger::beginRenderTarget()
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{
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if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled))
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{
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if (m_Stage % 2) static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_RightTexU, 0, 0, 0, 0);
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else static_cast<CDriverUser *>(m_Driver)->setRenderTarget(*m_LeftTexU, 0, 0, 0, 0);
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return true;
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}
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return false;
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}
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/// Returns true if a render target was fully drawn, always false if not using render targets
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bool CStereoDebugger::endRenderTarget()
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{
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if (m_Stage != 3 && m_Driver && (m_Driver->getPolygonMode() == UDriver::Filled))
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{
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CTextureUser cu;
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(static_cast<CDriverUser *>(m_Driver))->setRenderTarget(cu);
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bool fogEnabled = m_Driver->fogEnabled();
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m_Driver->enableFog(false);
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m_Driver->setMatrixMode2D11();
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CViewport vp = CViewport();
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m_Driver->setViewport(vp);
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uint32 width, height;
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NL3D::IDriver *drvInternal = (static_cast<CDriverUser *>(m_Driver))->getDriver();
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NL3D::CMaterial *mat = m_Mat.getObjectPtr();
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mat->setTexture(0, m_LeftTex);
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mat->setTexture(1, m_RightTex);
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drvInternal->activePixelProgram(m_PixelProgram);
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m_Driver->drawQuad(m_QuadUV, m_Mat);
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drvInternal->activePixelProgram(NULL);
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m_Driver->enableFog(fogEnabled);
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return true;
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}
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return false;
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}
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void CStereoDebugger::listDevices(std::vector<CStereoDeviceInfo> &devicesOut)
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{
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CStereoDeviceInfo devInfo;
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devInfo.Factory = new CStereoDebuggerFactory();
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devInfo.Library = CStereoDeviceInfo::NeL3D;
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devInfo.Class = CStereoDeviceInfo::StereoDisplay;
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devInfo.Manufacturer = "NeL";
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devInfo.ProductName = "Stereo Debugger";
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devInfo.Serial = "NL-3D-DEBUG";
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devicesOut.push_back(devInfo);
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}
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} /* namespace NL3D */
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#endif /* #if !FINAL_VERSION */
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/* end of file */
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