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165 lines
6.5 KiB
C++
165 lines
6.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/** @page outpost
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The new outpost system is defined by the document outpost-v2.doc.
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*/
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#ifndef RY_OUTPOSTENUMS_H
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#define RY_OUTPOSTENUMS_H
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#include "nel/misc/types_nl.h"
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namespace OUTPOSTENUMS
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{
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const uint32 MAX_OUTPOST = 16; // Same as (#x) in the database SERVER:GUILD:OUTPOST:O#x:S see (database.xml)
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const uint32 OUTPOST_MAX_SPAWN_ZONE = 16; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:SPAWN_ZONE:#y see (database.xml)
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const uint32 OUTPOST_MAX_SQUAD_SHOP = 16; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:SQUAD_SHOP:#y see (database.xml)
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const uint32 OUTPOST_NB_SQUAD_SLOTS = 12;
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const uint32 OUTPOST_MAX_SQUAD_TRAINING = OUTPOST_NB_SQUAD_SLOTS * 2; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:S:T#y see (database.xml)
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const uint32 OUTPOST_MAX_SQUAD_SPAWNED = OUTPOST_MAX_SQUAD_TRAINING; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:S:S#y see (database.xml)
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const uint32 OUTPOST_MAX_BUILDINGS = 4; // Same as (#y) in the database SERVER:GUILD:OUTPOST:O#x:BUILDINGS:#y see (database.xml)
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// :NOTE: All enums fisrt entry is the undefined state. Uninitialized
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// enums would be created in that state, which is invalid. It will
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// consistently take the value 0.
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/// PVP type of the outpost
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enum TPVPType
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{
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UnknownPVPType,
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PVE, // can only be attacked if the outpost is held by a tribe and if the attacking guild comes from the same continent as the outpost
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PVP, // can only be attacked if the attacking guild comes from the same continent as the outpost
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RVR, // can only be attacked if the attacking guild comes from another continent as the outpost
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Full // same as RVR but cant be set by the high council
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};
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enum TPVPSide
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{
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OutpostOwner = 0,
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OutpostAttacker = 1,
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UnknownPVPSide
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};
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// :NOTE: The outpost state machine is defined by a list of possible
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// states for the outpost, a list of possible events, a list of possible
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// actions (which can change the state of the outpost), and some event
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// handlers. It is possible to associate an event handler to a state/event
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// pair. An event handler can call some actions, which may affect the
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// current state of the outpost or some internal variables of it.
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/// current state of the outpost
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enum TOutpostState
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{
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UnknownOutpostState,
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Peace, // nothing happens
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WarDeclaration, // a guild declared war on the outpost
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AttackBefore, // the delay between war declaration and war has elapsed. Attacker tries to take the outpost
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AttackRound, // ...
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AttackAfter,
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DefenseBefore, // the attack was successful. The attacker must now defend the outpost
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DefenseRound, // ...
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DefenseAfter
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};
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/// events that can affect outpost state
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enum TOutpostEvent
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{
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UnknownOutpostEvent,
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StartOfState, // this is when the state starts
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EndOfState, // this is when the state ends
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Challenged, // the outpost was challenged
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OwnerVanished, // the owner guild vanished
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AttackerVanished, // the attacker guild vanished
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Timer0End, // the current state timer reached its end, there may
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Timer1End, // be 3 concurrent timers, one for the phase, one
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Timer2End, // for the combat round, and one for the squad spawn
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AttackerGiveUp, // the attack guild gave up the attack
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OwnerGiveUp, // the owner guild gave up the outpost
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SquadKilled, // a defending squad was killed
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EventAisUp, // the ais of the outpost started (or we did)
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EventAisDown, // the ais of the outpost stoped
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// AllSquadsKilled, // all defending squads were killed
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};
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/// type of the squad
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enum TSquadType
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{
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UnknownSquadType,
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Default, // squad recruited automatically when the outpost is taken
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Recruited, // squad recruited by the guild
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Mercenary // a special mercenary squad
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};
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/// current state of a building used for database
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enum TOutpostBuildingState
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{
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UnknownOutpostBuildingState,
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BuildingInPlace, // In place (constructed)
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BuildingConstructing // Constructing
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};
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/// current state of a state
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enum TSquadState
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{
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UnknownSquadState,
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NotCreated, // squad has not been created in AIS
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NotReady, // squad is not ready to be spawned
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NotSpawned, // squad is ready and waiting to be spawned
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Spawning, // spawn order has been issued but not yet confirmed
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Spawned, // squad is spawned
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Dead // squad is dead
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};
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/// events that can affect outpost state
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enum TSpecialOutpostEvent
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{
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UnknownSpecialOutpostEvent,
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PeaceStateBegin, // State of outpost is now peace
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PeaceStateEnd, // State of outpost is no more peace
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TribeOwnershipBegin, // Owner of the outpost is now a tribe (even if not in peace)
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TribeOwnershipEnd, // Owner of the outpost is no more a tribe
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GuildOwnershipBegin, // Owner of the outpost is now a guild (even if not in peace)
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GuildOwnershipEnd, // Owner of the outpost is no more a guild
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StateChanged, // State of outpost changed
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OwnerChanged, // Owner of outpost changed
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AttackerChanged // Attacker of outpost changed
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};
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std::string const& toString(TPVPType val);
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TPVPType toPVPType(std::string const& val);
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std::string const& toString(TPVPSide val);
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TPVPSide toPVPSide(std::string const& val);
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std::string const& toString(TOutpostState val);
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TOutpostState toOutpostState(std::string const& val);
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std::string const& toString(TOutpostEvent val);
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TOutpostEvent toOutpostEvent(std::string const& val);
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std::string const& toString(TSquadType val);
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TSquadType toSquadType(std::string const& val);
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std::string const& toString(TSquadState val);
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TSquadState toSquadState(std::string const& val);
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std::string const& toString(TSpecialOutpostEvent val);
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TSpecialOutpostEvent toSpecialOutpostEvent(std::string const& val);
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}
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#endif
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