khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN
2010-07-14 20:40:24 +02:00
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basics Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
game_elem Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
ico Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
predefs Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
tmp Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
world Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
_attack_radius.typ Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
_fog.dfn Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
_light.dfn Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
_primitive.dfn Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
_rgba.dfn Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
_vector.dfn Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
primitive.typ Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
reaction.typ Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00
trigger.typ Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools 2010-07-14 20:40:24 +02:00