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125 lines
3.7 KiB
C++
125 lines
3.7 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_SERVER_ADMIN_MODULE_H
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#define R2_SERVER_ADMIN_MODULE_H
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#include "nel/misc/types_nl.h"
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#include "nel/net/module.h"
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#include "nel/net/module_builder_parts.h"
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#include "game_share/persistent_data.h"
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#include "game_share/object.h"
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#include "game_share/r2_types.h"
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#include "dms.h"
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#include <string>
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namespace R2
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{
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class CDynamicMapService;
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class CPionieer;
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class CAdventure;
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class CIsland;
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class CEntryPoint;
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class CAct;
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// from r2_share/r2_messages.h
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class CEditionMessageAdventureCreation;
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class CAdminMessageAdventureCreation;
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class CAdminMessageAdventureUserConnection;
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class CEditionMessageAdventureUserConnection;
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/** Management of Adventure.
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*
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* Management of features as package upload features needed by users. Features that are the same for two adventures are only store once.
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* Enable search upon adventures. (Database)
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* Manage right upon users (a users of level X that pays Y is allowed to use sheet A, B, C and put N elements).
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* Code to allow / refuse map creation, map edition, go Live ....
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* Store path of rt-data and et-data.
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* Store the xp policy (see David docs)
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* FAKE DB (Session Manager)
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* There is only one Admin Module but multiple Edition/Animation modules
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*/
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class CServerAdminModule :
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public IServerAdminModule,
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public NLNET::CEmptyModuleServiceBehav<NLNET::CEmptyModuleCommBehav<NLNET::CEmptySocketBehav <NLNET::CModuleBase> > >
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{
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public:
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// Simulation of Database Tables
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// :XXX: To remove when DB is Ok
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public:
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/*! Initialize the module
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* plug the module to the gw
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* \param gateway the module use by the module to communicate.
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*/
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void init(NLNET::IModuleSocket* gateway, CDynamicMapService* server);
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CServerAdminModule();
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~CServerAdminModule();
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virtual void onModuleUp(NLNET::IModuleProxy *moduleProxy);
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virtual void onModuleDown(NLNET::IModuleProxy *moduleProxy);
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virtual bool onProcessModuleMessage(NLNET::IModuleProxy *senderModuleProxy, const NLNET::CMessage &message);
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virtual void onModuleSecurityChange(NLNET::IModuleProxy *moduleProxy);
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bool getPosition(TSessionId sessionId, double&x, double&y, double& orient, uint8& season, uint32 locationIndex = 0);
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TSessionId getSessionIdByCharId(uint32 charId) const;
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virtual bool isImmediateDispatchingSupported() const { return false; }
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static CServerAdminModule& getInstance() ;
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NLMISC_COMMAND_HANDLER_TABLE_EXTEND_BEGIN(CServerAdminModule, CModuleBase)
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NLMISC_COMMAND_HANDLER_ADD(CServerAdminModule, displayIslands, "display islands", "no args")
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NLMISC_COMMAND_HANDLER_TABLE_END
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/// Dump to stdout location infos
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NLMISC_CLASS_COMMAND_DECL(displayIslands);
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private:
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private:
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CDynamicMapService* _Server;
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static CServerAdminModule* _Instance;
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//:XXX: One Admin server but multiple Animation / Edition Modules???
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NLNET::TModuleProxyPtr _ServerAnimationProxy;
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NLNET::TModuleProxyPtr _ServerEditionProxy;
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};
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} // namespace DMS
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#endif //R2_SERVER_ADMIN_MODULE_H
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