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538 lines
12 KiB
C++
538 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpacs.h"
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#include "nel/pacs/chain_quad.h"
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using namespace std;
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using namespace NLMISC;
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namespace NLPACS
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{
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// ***************************************************************************
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const float CChainQuad::_QuadElementSize= 4; // = 4 meters.
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// ***************************************************************************
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CChainQuad::CChainQuad()
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{
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_QuadData= NULL;
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_QuadDataLen= 0;
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}
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// ***************************************************************************
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CChainQuad::~CChainQuad()
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{
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delete [] _QuadData;
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_QuadData= NULL;
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_QuadDataLen= 0;
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}
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// ***************************************************************************
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CChainQuad::CChainQuad(const CChainQuad &o)
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{
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_QuadData= NULL;
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_QuadDataLen= 0;
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*this= o;
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}
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// ***************************************************************************
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CChainQuad &CChainQuad::operator=(const CChainQuad &o)
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{
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// Alloc good quaddata.
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_QuadDataLen= o._QuadDataLen;
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delete [] _QuadData;
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if(_QuadDataLen>0)
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{
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_QuadData= (uint8*)new uint8[_QuadDataLen];
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// copy contents.
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memcpy(_QuadData, o._QuadData, _QuadDataLen);
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}
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else
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_QuadData= NULL;
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// copy infos.
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_Width= o._Width;
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_Height= o._Height;
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_X= o._X;
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_Y= o._Y;
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// copy good pointers.
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_Quad.clear();
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_Quad.resize(o._Quad.size(), NULL);
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for(sint i=0; i<(sint)_Quad.size(); i++)
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{
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if(o._Quad[i])
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{
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uint32 off= (uint32)(o._Quad[i]-o._QuadData);
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_Quad[i]= _QuadData+off;
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}
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}
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return *this;
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}
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// ***************************************************************************
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void CChainQuad::getGridBounds(sint32 &x0, sint32 &y0, sint32 &x1, sint32 &y1, const CVector &minP, const CVector &maxP) const
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{
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x0= (sint32)floor(minP.x / _QuadElementSize) - _X;
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y0= (sint32)floor(minP.y / _QuadElementSize) - _Y;
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x1= (sint32) ceil(maxP.x / _QuadElementSize) - _X;
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y1= (sint32) ceil(maxP.y / _QuadElementSize) - _Y;
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// Manage selection of a point exactly on a quad bound
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if(x1-x0==0)
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x0--, x1++;
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if(y1-y0==0)
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y0--, y1++;
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// clamp
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x0= max(x0, (sint32)0);
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y0= max(y0, (sint32)0);
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x1= min(x1, (sint32)_Width);
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y1= min(y1, (sint32)_Height);
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}
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// ***************************************************************************
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void CChainQuad::build(const std::vector<COrderedChain> &ochains)
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{
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vector< list<CEdgeChainEntry> > tempQuad;
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sint i,j;
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// first, clear any pr-build.
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contReset(_Quad);
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delete [] _QuadData;
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_QuadData= NULL;
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_QuadDataLen= 0;
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// 0. Find BBox of the grid. Allocate grid.
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//=========================================
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bool first=true;
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CAABBox chainquadBBox;
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// run all chains.
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for(i=0;i<(sint)ochains.size();i++)
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{
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const std::vector<CVector2s> &vertices= ochains[i].getVertices();
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// run all vertices.
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for(j= 0; j<(sint)vertices.size();j++)
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{
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// enlarge bbox.
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if(first)
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first= false, chainquadBBox.setCenter(vertices[j].unpack3f());
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else
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chainquadBBox.extend(vertices[j].unpack3f());
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}
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}
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// compute X,Y,Width, Height.
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_X= (sint32)floor(chainquadBBox.getMin().x / _QuadElementSize);
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_Y= (sint32)floor(chainquadBBox.getMin().y / _QuadElementSize);
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_Width= (sint32)ceil(chainquadBBox.getMax().x / _QuadElementSize) - _X;
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_Height= (sint32)ceil(chainquadBBox.getMax().y / _QuadElementSize) - _Y;
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tempQuad.resize(_Width*_Height);
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_Quad.resize(_Width*_Height, NULL);
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// 1. For each edge, add them to the quadgrid.
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//=========================================
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// run all chains.
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for(i=0;i<(sint)ochains.size();i++)
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{
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const std::vector<CVector2s> &vertices= ochains[i].getVertices();
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sint numEdges= (sint)vertices.size()-1;
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// run all edges.
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for(j= 0; j<numEdges; j++)
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{
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const CVector p0= vertices[j].unpack3f();
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const CVector p1= vertices[j+1].unpack3f();
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CVector minP,maxP;
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minP.minof(p0, p1);
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maxP.maxof(p0, p1);
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// PrecisionPb: extend a little this edge. This is important for special case like borders on zones.
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if(minP.x-maxP.x==0)
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minP.x-=0.001f, maxP.x+=0.001f;
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if(minP.y-maxP.y==0)
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minP.y-=0.001f, maxP.y+=0.001f;
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// get bounding coordinate of this edge in the quadgrid.
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sint32 x0, y0, x1, y1;
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getGridBounds(x0, y0, x1, y1, minP, maxP);
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// add this edge to all the quadnode it touch.
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for(sint y= y0; y<y1; y++)
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{
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for(sint x= x0; x<x1; x++)
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{
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list<CEdgeChainEntry> &quadNode= tempQuad[y*_Width+x];
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addEdgeToQuadNode(quadNode, i, j);
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}
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}
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}
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}
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// 2. Mem optimisation: Use only 1 block for ALL quads of the grid.
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//=========================================
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sint memSize= 0;
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// run all quads.
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for(i=0;i<(sint)tempQuad.size();i++)
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{
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list<CEdgeChainEntry> &quadNode= tempQuad[i];
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if(!quadNode.empty())
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{
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// add an entry for Len.
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memSize+= sizeof(uint16);
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// add N entry of CEdgeChainEntry.
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memSize+= (sint)quadNode.size()*sizeof(CEdgeChainEntry);
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}
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}
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// allocate.
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_QuadData= (uint8*)new uint8[memSize];
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_QuadDataLen= memSize;
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// 3. Fill _QuadData with lists.
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//=========================================
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uint8 *ptr= _QuadData;
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for(i=0;i<(sint)tempQuad.size();i++)
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{
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list<CEdgeChainEntry> &srcQuadNode= tempQuad[i];
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list<CEdgeChainEntry>::iterator it;
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if(!srcQuadNode.empty())
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{
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_Quad[i]= ptr;
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// write len.
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uint16 len= uint16(srcQuadNode.size());
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*((uint16*)ptr)= len;
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ptr+= sizeof(uint16);
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// add entries.
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it= srcQuadNode.begin();
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for(j=0; j<len; j++, it++)
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{
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*((CEdgeChainEntry*)ptr)= *it;
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ptr+= sizeof(CEdgeChainEntry);
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}
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}
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}
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// End.
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}
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// ***************************************************************************
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void CChainQuad::addEdgeToQuadNode(list<CEdgeChainEntry> &quadNode, sint ochainId, sint edgeId)
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{
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// 0. try to find, insert an edge in an existing CEdgeChainEntry.
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//=========================================
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list<CEdgeChainEntry>::iterator it;
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for(it= quadNode.begin(); it!=quadNode.end();it++)
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{
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if(it->OChainId==ochainId)
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{
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// selection is faster if we only manages a single start/end block.
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it->EdgeStart= min(it->EdgeStart, (uint16)edgeId);
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it->EdgeEnd= max(it->EdgeEnd, (uint16)(edgeId+1));
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return;
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}
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}
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// 1. else, create new one.
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//=========================================
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CEdgeChainEntry entry;
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entry.OChainId= uint16(ochainId);
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entry.EdgeStart= uint16(edgeId);
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entry.EdgeEnd= uint16(edgeId+1);
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quadNode.push_back(entry);
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}
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// ***************************************************************************
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sint CChainQuad::selectEdges(const NLMISC::CAABBox &bbox, CCollisionSurfaceTemp &cst) const
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{
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sint nRes=0;
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sint i;
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uint16 *ochainLUT= cst.OChainLUT;
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// start: no edge found.
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cst.EdgeChainEntries.clear();
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// get bounding coordinate of this bbox in the quadgrid.
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sint32 x0, y0, x1, y1;
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getGridBounds(x0, y0, x1, y1, bbox.getMin(), bbox.getMax());
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// run all intersected quads.
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for(sint y= y0; y<y1; y++)
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{
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for(sint x= x0; x<x1; x++)
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{
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uint8 *quadNode= _Quad[y*_Width+x];
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// no edgechain entry??
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if(!quadNode)
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continue;
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// get edgechain entries
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sint numEdgeChainEntries= *((uint16*)quadNode);
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quadNode+= sizeof(uint16);
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CEdgeChainEntry *ptrEdgeChainEntry= (CEdgeChainEntry*)quadNode;
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// For each one, add it to the result list.
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for(i=0;i<numEdgeChainEntries;i++)
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{
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uint16 ochainId= ptrEdgeChainEntry[i].OChainId;
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// if ochain not yet inserted.
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if(ochainLUT[ochainId]==0xFFFF)
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{
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// inc the list.
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ochainLUT[ochainId]= uint16(nRes);
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cst.EdgeChainEntries.push_back(ptrEdgeChainEntry[i]);
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nRes++;
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}
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else
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{
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// extend the entry in the list.
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uint16 id= ochainLUT[ochainId];
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CEdgeChainEntry &ece= cst.EdgeChainEntries[id];
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ece.EdgeStart= min(ece.EdgeStart, ptrEdgeChainEntry[i].EdgeStart);
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ece.EdgeEnd= max(ece.EdgeEnd, ptrEdgeChainEntry[i].EdgeEnd);
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}
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}
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}
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}
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// reset LUT to 0xFFFF for all ochains selected.
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for(i=0;i<nRes;i++)
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{
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uint16 ochainId= cst.EdgeChainEntries[i].OChainId;
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ochainLUT[ochainId]= 0xFFFF;
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}
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return nRes;
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}
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sint CChainQuad::selectEdges(CVector start, CVector end, CCollisionSurfaceTemp &cst) const
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{
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sint nRes=0;
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sint i;
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uint16 *ochainLUT= cst.OChainLUT;
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// start: no edge found.
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cst.EdgeChainEntries.clear();
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if (end.x < start.x)
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swap(start, end);
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float minx = _X*_QuadElementSize,
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miny = _Y*_QuadElementSize,
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maxx = minx + _Width*_QuadElementSize,
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maxy = miny + _Height*_QuadElementSize;
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if (start.x > maxx || end.x < minx || start.y > maxy || end.y < miny)
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return nRes;
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if (start.x < minx)
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{
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start.y = start.y+(end.y-start.y)*(minx-start.x)/(end.x-start.x);
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start.x = minx;
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}
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if (start.y < miny)
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{
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start.x = start.x+(end.x-start.x)*(miny-start.y)/(end.y-start.y);
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start.y = miny;
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}
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if (end.x > maxx)
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{
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end.y = start.y+(end.y-start.y)*(minx-start.x)/(end.x-start.x);
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end.x = maxx;
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}
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if (end.y > maxy)
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{
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end.x = start.x+(end.x-start.x)*(miny-start.y)/(end.y-start.y);
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end.y = maxy;
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}
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sint32 x0, x1, ya, yb;
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sint x, y;
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float fx, fxa, fxb, fya, fyb;
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x0 = (sint32)floor(start.x / _QuadElementSize) - _X;
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x1 = (sint32)ceil(end.x / _QuadElementSize) - _X;
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fx = (x0+_X)*_QuadElementSize;
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for (x=x0; x<x1; ++x)
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{
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fxa = (fx < start.x) ? start.x : fx;
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fxb = (fx+_QuadElementSize > end.x) ? end.x : fx+_QuadElementSize;
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fya = start.y+(end.y-start.y)*(fxa-start.x)/(end.x-start.x);
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fyb = start.y+(end.y-start.y)*(fxb-start.x)/(end.x-start.x);
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if (fya > fyb)
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swap (fya, fyb);
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ya = (sint32)floor(fya / _QuadElementSize) - _Y;
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yb = (sint32)ceil(fyb / _QuadElementSize) - _Y;
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fx += _QuadElementSize;
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for (y=ya; y<yb; ++y)
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{
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uint8 *quadNode= _Quad[y*_Width+x];
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// no edgechain entry??
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if(!quadNode)
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continue;
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// get edgechain entries
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sint numEdgeChainEntries= *((uint16*)quadNode);
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quadNode+= sizeof(uint16);
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CEdgeChainEntry *ptrEdgeChainEntry= (CEdgeChainEntry*)quadNode;
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// For each one, add it to the result list.
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for(i=0;i<numEdgeChainEntries;i++)
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{
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uint16 ochainId= ptrEdgeChainEntry[i].OChainId;
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// if ochain not yet inserted.
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if(ochainLUT[ochainId]==0xFFFF)
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{
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// inc the list.
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ochainLUT[ochainId]= uint16(nRes);
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cst.EdgeChainEntries.push_back(ptrEdgeChainEntry[i]);
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nRes++;
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}
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else
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{
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// extend the entry in the list.
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uint16 id= ochainLUT[ochainId];
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CEdgeChainEntry &ece= cst.EdgeChainEntries[id];
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ece.EdgeStart= min(ece.EdgeStart, ptrEdgeChainEntry[i].EdgeStart);
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ece.EdgeEnd= max(ece.EdgeEnd, ptrEdgeChainEntry[i].EdgeEnd);
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}
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}
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}
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}
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// reset LUT to 0xFFFF for all ochains selected.
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for(i=0;i<nRes;i++)
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{
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uint16 ochainId= cst.EdgeChainEntries[i].OChainId;
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ochainLUT[ochainId]= 0xFFFF;
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}
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return nRes;
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}
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// ***************************************************************************
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void CChainQuad::serial(NLMISC::IStream &f)
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{
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/*
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Version 0:
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- base version.
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*/
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(void)f.serialVersion(0);
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uint i;
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// serial basics.
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f.serial(_X, _Y, _Width, _Height, _QuadDataLen);
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// serial _QuadData.
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if(f.isReading())
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{
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delete [] _QuadData;
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if(_QuadDataLen>0)
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_QuadData= (uint8*)new uint8[_QuadDataLen];
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else
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_QuadData= NULL;
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}
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// Since we have only uint16 (see CEdgeChainEntry), serial them in a single block.
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uint16 *ptrQData= (uint16*)_QuadData;
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for(i=0;i<_QuadDataLen/2; i++, ptrQData++)
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{
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f.serial(*ptrQData);
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}
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// serial _Quad.
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std::vector<uint32> offsets;
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uint32 len;
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uint32 val;
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if(f.isReading())
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{
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// len/resize.
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f.serial(len);
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offsets.resize(len);
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contReset(_Quad);
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_Quad.resize(len);
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// read offsets -> ptrs.
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for(i=0; i<len; i++)
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{
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f.serial(val);
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if(val== 0xFFFFFFFF)
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_Quad[i]= NULL;
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else
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_Quad[i]= _QuadData+val;
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}
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}
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else
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{
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// len/resize.
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len= (uint32)_Quad.size();
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f.serial(len);
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// write offsets.
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for(i=0; i<len; i++)
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{
|
|
uint8 *ptr= _Quad[i];
|
|
if(ptr==NULL)
|
|
val= 0xFFFFFFFF;
|
|
else
|
|
val= (uint32)(ptr-_QuadData);
|
|
f.serial(val);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // NLPACS
|