khanat-opennel-code/code/ryzom/client/src/interfaces_manager/brick_receptacle.cpp
2013-06-18 21:53:08 -07:00

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5.7 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
/////////////
// Include //
/////////////
// Client
#include "brick_receptacle.h"
// 3D Interface.
#include "nel/3d/u_text_context.h"
///////////
// Using //
///////////
using namespace NL3D;
/////////////
// Externs //
/////////////
extern UTextContext *TextContext;
extern UTextContext *TextContext;
extern TMapIdToFamily FamiliesMap;
//---------------------------------------------------
// Constructor :
//---------------------------------------------------
CBrickReceptacle::CBrickReceptacle(uint id)
{
init();
} // Constructor //
//---------------------------------------------------
// Constructor :
//---------------------------------------------------
CBrickReceptacle::CBrickReceptacle(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel,
uint texture, const CRGBA &rgba, uint16 family, uint numFunc )
:CControl(id, x, y, x_pixel, y_pixel, w, h, w_pixel, h_pixel), CBitmapBase( texture, rgba)
{
init( family, numFunc );
TMapIdToFamily::iterator it = FamiliesMap.find( family );
if (it != FamiliesMap.end() )
this->texture( (*it).second->TextureId );
}
//---------------------------------------------------
// Destructor :
//---------------------------------------------------
CBrickReceptacle::~CBrickReceptacle()
{
clear();
} // Destructor //
//---------------------------------------------------
// init :
//---------------------------------------------------
void CBrickReceptacle::init(uint16 family, uint numFunc)
{
_Family = family;
_Brick = NULL;
_Locked = false;
_RGBA = CRGBA(128,128,128,255);
_NumFuncLeftClick = numFunc;
} // init //
//---------------------------------------------------
// init :
//---------------------------------------------------
void CBrickReceptacle::clear()
{
if (_Brick != NULL)
{
delete _Brick;
_Brick = NULL;
}
} // clear //
//---------------------------------------------------
// brick :
//---------------------------------------------------
bool CBrickReceptacle::brick( CBrickControl *brick)
{
if (_Locked )
return false;
// nlassert( brick );
if ( !brick )
{
nlwarning("<CBrickReceptacle::brick> : param in NULL, abort");
return false;
}
if (brick->getAssociatedBrick()->Family == _Family)
{
clear();
_Brick = new CBrickControl( *brick );
_Brick->ref( _X_Ref, _Y_Ref, _W_Ref, _H_Ref );
_Brick->hotSpot(THotSpot::HS_MM);
_Brick->origin(THotSpot::HS_MM);
return true;
}
else
return false;
} // brick //
//---------------------------------------------------
// family :
//---------------------------------------------------
bool CBrickReceptacle::family( uint16 family)
{
if (_Brick != NULL)
return false;
else
{
_Family = family;
return true;
}
TMapIdToFamily::iterator it = FamiliesMap.find( family );
if (it != FamiliesMap.end() )
texture( (*it).second->TextureId );
} // family //
//-----------------------------------------------
// ref :
// Set some references for the display.
//-----------------------------------------------
void CBrickReceptacle::ref(float x, float y, float w, float h)
{
_X_Ref = x;
_Y_Ref = y;
_W_Ref = w;
_H_Ref = h;
calculateDisplay();
// Update chidren.
for(TListControl::iterator it = _Children.begin(); it != _Children.end(); ++it)
{
if((*it)->parent() == this)
{
float x, y;
calculateOrigin(x, y, (*it)->origin());
(*it)->ref(x, y, _W_Ref, _H_Ref);
}
}
// update brick
if ( _Brick != NULL )
{
_Brick->ref( x, y, w, h);
}
}
//---------------------------------------------------
// display :
//---------------------------------------------------
void CBrickReceptacle::display()
{
if (!_Show)
return;
// draw the brick control if any
if (_Brick != NULL)
{
_Brick->setPosition(_X + _W/2, _Y + _H/2, _X_Pixel + _W_Pixel/2, _Y_Pixel + _H_Pixel/2 );
_Brick->display();
}
else
{
// draw the slot background
if( _Texture )
{
Driver->drawBitmap(_X_Display, _Y_Display, _W_Display, _H_Display, *_Texture, true, _RGBA);
}
else
{
// Draw a quad
Driver->drawQuad(_X_Display, _Y_Display, _X_Display+_W_Display, _Y_Display+_H_Display, CRGBA(255,0,255));
// Draw the debug msg.
TextContext->setShaded(true);
TextContext->setFontSize(10);
TextContext->setColor(CRGBA(255,255,255));
TextContext->setHotSpot(UTextContext::BottomLeft);
TextContext->printfAt(_X_Display, _Y_Display, "%d Miss", texture);
}
}
} // display //
//-----------------------------------------------
// click :
// Manage the click of the mouse for the control.
//-----------------------------------------------
void CBrickReceptacle::click(float x, float y, bool &taken)
{
// If the button is enabled and taken is false
if( taken == true || _Show == false || _Locked == true )
return;
// test click ccordinates
if(x>=_X_Display && x<=(_X_Display+_W_Display) && y>=_Y_Display && y<=(_Y_Display+_H_Display))
{
if ( _NumFuncLeftClick != 0)
{
CInterfMngr::runFuncCtrl( _NumFuncLeftClick, id(), this);
}
else
{
clear();
}
taken = true;
}
}// click //