khanat-opennel-code/code/ryzom/client/src/interfaces_manager/scrollable_control.cpp
2013-06-18 21:53:08 -07:00

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3.1 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "scrollable_control.h"
/*
* default Constructor
*/
CScrollableControl::CScrollableControl(uint id)
: CControl(id)
{
_HScroll = NULL;
_VScroll = NULL;
_AutoHide = false;
_Show = !_AutoHide;
}
/*
* Destructor
*/
CScrollableControl::~CScrollableControl()
{
if ( _HScroll != NULL )
delete _HScroll;
if ( _VScroll != NULL )
delete _VScroll;
}
/**
* hScroll
*/
void CScrollableControl::hScroll( bool on)
{
// if we want to show a HScroll bar and that it doesn't exist, build a new one
if ( (on == true) && ( _HScroll == NULL) )
{
_HScroll = new CScrollBar(0, 0, 0, 0, 0, _W , 0, _W_Pixel , 16, false, this);
_HScroll->hotSpot( CControl::THotSpot::HS_TR );
_HScroll->origin( CControl::THotSpot::HS_BL );
_Children.push_back( _HScroll );
}
// hide the scroll bar
else if ( (on == false) && ( _HScroll != NULL) )
{
if (_AutoHide == true)
_HScroll->show( false );
else
_HScroll->enable( false );
}
// show the scroll bar
else if ( (on == true)&& ( _HScroll != NULL) )
{
_HScroll->show( true );
_HScroll->enable( true );
}
}
/**
* vScroll
*/
void CScrollableControl::vScroll( bool on )
{
if ( (on == true) && ( _VScroll == NULL) )
{
_VScroll = new CScrollBar(0, 0, 0, 0, 0, 0 , _H, 16 , _H_Pixel, false, this);
_HScroll->hotSpot( CControl::THotSpot::HS_TL );
_HScroll->origin( CControl::THotSpot::HS_BR );
_Children.push_back( _VScroll );
}
// hide the scroll bar
else if ( (on == false) && ( _VScroll != NULL) )
{
if (_AutoHide == true)
_VScroll->show( false );
else
_VScroll->enable( false );
}
// show the scroll bar
else if ( (on == true)&& ( _VScroll != NULL) )
{
_VScroll->show( true );
_VScroll->enable( true );
}
}
/**
* autoHide
*/
void CScrollableControl::autoHide(bool on)
{
_AutoHide = on;
}
//-----------------------------------------------
// click :
//-----------------------------------------------
void CScrollableControl::click(float x, float y, bool &taken)
{
if (_VScroll != NULL)
_VScroll->click(x,y,taken);
if (_HScroll != NULL)
_HScroll->click(x,y,taken);
}
//-----------------------------------------------
// clickRight :
//-----------------------------------------------
void CScrollableControl::clickRight(float x, float y, bool &taken)
{
if (_VScroll != NULL)
_VScroll->clickRight(x,y,taken);
if (_HScroll != NULL)
_HScroll->clickRight(x,y,taken);
}