mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-15 06:08:42 +00:00
43 lines
No EOL
1.2 KiB
Text
43 lines
No EOL
1.2 KiB
Text
INTRODUCTION:
|
|
-------------
|
|
|
|
Ligoscape is a landscape generation method based on the NeL landscape technology.
|
|
|
|
PROJECT STRUCTURE:
|
|
------------------
|
|
|
|
The project is composed of :
|
|
|
|
* Static Library *
|
|
This lib contains the shared code used by the plugin, the WorldEditor and the exporter.
|
|
It contains the main export code from 3dsmax to ligo and ligo to NeL.
|
|
|
|
* 3dsmax Plugin *
|
|
This plugin is used to check, debug and export ligo data from max to WorldEditor
|
|
|
|
* WorldEditor *
|
|
This tools is used to paint the landscape with base zone
|
|
The tool is in 2 part a DLL and a EXE because it is used in stand-alone mode and in
|
|
integrated mode (inside the Master Tool). It can be used to export (ligo to NeL).
|
|
|
|
* Exporter *
|
|
This is just a little program in command line to export data from Ligo to Nel.
|
|
It is used in the build_game_data process.
|
|
|
|
PROJECT DEPENDENCIES:
|
|
---------------------
|
|
|
|
// "ProjectA <- ProjectB" is for "ProjectA needs ProjectB"
|
|
|
|
ligoscape_lib <- nel_3d
|
|
ligoscape_lib <- nel_misc
|
|
|
|
ligoscape_plugin_max <- nel_ligo
|
|
ligoscape_plugin_max <- nel_patch_lib
|
|
|
|
WorldEditor <- nel_ligo
|
|
WorldEditor <- nel_3d
|
|
WorldEditor <- nel_misc
|
|
WorldEditor <- nel_driver_opengl
|
|
|
|
WorldEditor_Exe <- WorldEditor |