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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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511 lines
12 KiB
C++
511 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_VARIABLE_H
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#define NL_VARIABLE_H
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#include "types_nl.h"
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#include "command.h"
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#include "value_smoother.h"
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#include "sstring.h"
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namespace NLMISC {
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/** WARNING:
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* This is POSIX C/C++ linker behavior: object files
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* that are not referenced from outside are discarded. The
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* file in which you run your constructor is thus simply
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* thrown away by the linker, which explains why the constructor
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* is not run.
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*/
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/**
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* Add a variable that can be modified in realtime. The variable must be global. If you must access the variable with
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* function, use NLMISC_DYNVARIABLE
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*
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* Example:
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* \code
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// I want to look and change the variable 'foobar' in realtime, so, first i create it:
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uint8 foobar;
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// and then, I add it
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NLMISC_VARIABLE(uint8, FooBar, "this is a dummy variable");
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* \endcode
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*
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* Please use the same casing than for the variable (first letter of each word in upper case)
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* ie: MyVariable, NetSpeedLoop, Time
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*
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* \author Vianney Lecroart
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* \author Nevrax France
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* \date 2001
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*/
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#define NLMISC_VARIABLE(__type,__var,__help) NLMISC_CATEGORISED_VARIABLE(variables,__type,__var,__help)
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#define NLMISC_CATEGORISED_VARIABLE(__category,__type,__var,__help) \
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NLMISC::CVariablePtr<__type> __var##Instance(#__category,#__var, __help " (" #__type ")", &__var)
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/**
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* Add a variable that can be modified in realtime. The code profide the way to access to the variable in the read
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* and write access (depending on the \c get boolean value)
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*
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* Example:
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* \code
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// a function to read the variable
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uint8 getVar() { return ...; }
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// a function to write the variable
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void setVar(uint8 val) { ...=val; }
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// I want to look and change the variable in realtime:
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NLMISC_DYNVARIABLE(uint8, FooBar, "this is a dummy variable")
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{
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// read or write the variable
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if (get)
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*pointer = getVar();
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else
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setVar(*pointer);
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}
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* \endcode
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*
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* Please use the same casing than for the variable (first letter of each word in upper case)
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* ie: MyVariable, NetSpeedLoop, Time
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*
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* \author Vianney Lecroart
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* \author Nevrax France
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* \date 2001
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*/
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#define NLMISC_DYNVARIABLE(__type,__name,__help) NLMISC_CATEGORISED_DYNVARIABLE(variables,__type,__name,__help)
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#define NLMISC_CATEGORISED_DYNVARIABLE(__category,__type,__name,__help) \
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class __name##Class : public NLMISC::IVariable \
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{ \
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public: \
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__name##Class () : IVariable(#__category, #__name, __help) { } \
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\
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virtual bool fromString(const std::string &val, bool human=false) \
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{ \
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/*std::stringstream ss (val);*/ \
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__type p; \
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/*ss >> p;*/ \
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bool ret = NLMISC::fromString(val, p) ; \
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ptr (&p, false, human); \
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return ret; \
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} \
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\
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virtual std::string toString(bool human) const \
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{ \
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__type p; \
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ptr (&p, true, human); \
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/*std::stringstream ss;*/ \
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/*ss << p;*/ \
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/*return ss.str();*/ \
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return NLMISC::toString(p); \
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} \
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\
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void ptr(__type *pointer, bool get, bool human) const; \
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}; \
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__name##Class __name##Instance; \
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void __name##Class::ptr(__type *pointer, bool get, bool human) const
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/** Helper to declare a variable as friend of a class.
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* Useful when you want to declare variable that need to access private data to act on or display internal state of the class
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*/
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#define NLMISC_DYNVARIABLE_FRIEND(__name) NLMISC_CATEGORISED_DYNVARIABLE_FRIEND(variables, __name)
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#define NLMISC_CATEGORISED_DYNVARIABLE_FRIEND(__category, __name) friend class __name##Class
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//
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//
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//
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//
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class IVariable : public ICommand
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{
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friend class CCommandRegistry;
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public:
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IVariable(const char *categoryName, const char *commandName, const char *commandHelp, const char *commandArgs = "[<value>]", bool useConfigFile = false, void (*cc)(IVariable &var)=NULL) :
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ICommand(categoryName,commandName, commandHelp, commandArgs), _UseConfigFile(useConfigFile), ChangeCallback(cc)
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{
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Type = Variable;
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}
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virtual bool fromString(const std::string &val, bool human=false) = 0;
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virtual std::string toString(bool human=false) const = 0;
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virtual bool execute(const std::string &/* rawCommandString */, const std::vector<std::string> &args, NLMISC::CLog &log, bool quiet, bool human)
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{
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if (args.size() > 1)
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return false;
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if (args.size() == 1)
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{
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// set the value
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fromString (args[0], human);
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}
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// display the value
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if (quiet)
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{
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log.displayNL(toString(human).c_str());
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}
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else
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{
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log.displayNL("Variable %s = %s", _CommandName.c_str(), toString(human).c_str());
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}
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return true;
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}
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static void init (CConfigFile &configFile);
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private:
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bool _UseConfigFile;
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protected:
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// TODO: replace by interface (see IVariableChangedCallback)
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void (*ChangeCallback)(IVariable &var);
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};
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template <class T>
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class CVariablePtr : public IVariable
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{
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public:
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CVariablePtr (const char *categoryName, const char *commandName, const char *commandHelp, T *valueptr, bool useConfigFile = false, void (*cc)(IVariable &var)=NULL) :
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IVariable (categoryName, commandName, commandHelp, "[<value>]", useConfigFile, cc), _ValuePtr(valueptr)
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{
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}
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virtual bool fromString (const std::string &val, bool /* human */=false)
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{
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//std::stringstream ss (val);
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//ss >> *_ValuePtr;
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bool ret = NLMISC::fromString(val, *_ValuePtr);
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if (ChangeCallback) ChangeCallback (*this);
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return ret;
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}
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virtual std::string toString (bool /* human */) const
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{
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//std::stringstream ss;
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//ss << *_ValuePtr;
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//return ss.str();
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return NLMISC::toString(*_ValuePtr);
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}
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private:
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T *_ValuePtr;
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};
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template <class T>
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class CVariable : public IVariable
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{
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public:
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CVariable ( const char *categoryName,
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const char *commandName,
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const char *commandHelp,
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const T &defaultValue,
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uint nbMeanValue = 0,
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bool useConfigFile = false,
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void (*cc)(IVariable &var)=NULL,
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bool executeCallbackForDefaultValue=false ) :
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IVariable (categoryName, commandName, commandHelp, "[<value>|stat|mean|min|max]", useConfigFile, cc), _Mean(nbMeanValue), _First(true)
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{
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set (defaultValue, executeCallbackForDefaultValue);
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}
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virtual bool fromString (const std::string &val, bool /* human */=false)
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{
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T v;
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bool ret = NLMISC::fromString(val, v);
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// std::stringstream ss (val);
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// ss >> v;
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set (v);
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return ret;
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}
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virtual std::string toString (bool /* human */) const
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{
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return NLMISC::toString(_Value);
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// std::stringstream ss;
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// ss << _Value;
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// return ss.str();
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}
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CVariable<T> &operator= (const T &val)
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{
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set (val);
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return *this;
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}
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operator T () const
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{
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return get ();
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}
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void set (const T &val, bool executeCallback = true)
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{
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_Value = val;
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_Mean.addValue (_Value);
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if (_First)
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{
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_First = false;
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_Min = _Value;
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_Max = _Value;
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}
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else
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{
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if (_Value > _Max) _Max = _Value;
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if (_Value < _Min) _Min = _Value;
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}
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if (ChangeCallback && executeCallback) ChangeCallback (*this);
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}
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const T &get () const
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{
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return _Value;
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}
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std::string getStat (bool light = false) const
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{
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CSString str;
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str << _CommandName << "=" << _Value << " Min=" << _Min;
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if (_Mean.getNumFrame()>0)
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{
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const std::vector<T>& v = _Mean.getLastFrames();
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T theMin = *std::min_element(v.begin(), v.end());
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str << " RecentMin=" << theMin;
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}
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str << " Max=" << _Max;
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if (_Mean.getNumFrame()>0)
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{
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const std::vector<T>& v = _Mean.getLastFrames();
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T theMax = *std::max_element(v.begin(), v.end());
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str << " RecentMax=" << theMax;
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}
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if (_Mean.getNumFrame()>0)
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{
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str << " RecentMean=" << _Mean.getSmoothValue();
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if(!light)
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{
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str << " RecentValues=";
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// output the oldest part of the buffer first
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for (uint i=_Mean.getCurrentFrame(); i<_Mean.getNumFrame(); ++i)
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{
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str << _Mean.getLastFrames()[i];
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if (i < _Mean.getNumFrame()-1 || _Mean.getCurrentFrame() != 0)
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str << ",";
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}
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// then output the newest part
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for (uint i = 0; i < _Mean.getCurrentFrame(); i++)
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{
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str << _Mean.getLastFrames()[i];
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if (i < _Mean.getCurrentFrame()-1)
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str << ",";
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}
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}
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}
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return str;
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}
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virtual bool execute (const std::string &/* rawCommandString */, const std::vector<std::string> &args, NLMISC::CLog &log, bool quiet, bool human)
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{
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if (args.size() > 1)
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return false;
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bool haveVal=false;
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std::string val;
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if (args.size() == 1)
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{
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if (args[0] == "stat")
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{
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// display the stat value
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std::string stat = getStat();
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// cut the stat line in lines of 80 chars
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std::string::size_type pos = 0;
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while (pos < stat.size())
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{
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log.displayNL(getStat().substr(pos, 80).c_str());
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pos += 80;
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}
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return true;
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}
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else if (args[0] == "mean")
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{
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haveVal = true;
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val = NLMISC::toString(_Mean.getSmoothValue());
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}
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else if (args[0] == "min")
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{
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haveVal = true;
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val = NLMISC::toString(_Min);
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}
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else if (args[0] == "max")
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{
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haveVal = true;
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val = NLMISC::toString(_Max);
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}
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else
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{
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// set the value
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fromString (args[0], human);
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}
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}
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// display the value
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if (!haveVal)
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{
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val = toString(human);
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}
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if (quiet)
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{
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log.displayNL(val.c_str());
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}
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else
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{
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log.displayNL("Variable %s = %s", _CommandName.c_str(), val.c_str());
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}
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return true;
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}
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private:
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T _Value;
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CValueSmootherTemplate<T> _Mean;
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T _Min, _Max;
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bool _First;
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};
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template<> class CVariable<std::string> : public IVariable
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{
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public:
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CVariable (const char *categoryName, const char *commandName, const char *commandHelp, const std::string &defaultValue, uint /* nbMeanValue */ = 0, bool useConfigFile = false, void (*cc)(IVariable &/* var */)=NULL, bool executeCallbackForDefaultValue=false) :
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IVariable (categoryName, commandName, commandHelp, "[<value>]", useConfigFile, cc)
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{
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set (defaultValue, executeCallbackForDefaultValue);
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}
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virtual bool fromString (const std::string &val, bool /* human */=false)
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{
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set (val);
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return true;
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}
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virtual std::string toString (bool /* human */=false) const
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{
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return _Value;
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}
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CVariable<std::string> &operator= (const std::string &val)
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{
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set (val);
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return *this;
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}
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operator std::string () const
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{
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return get();
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}
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operator const char * () const
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{
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return get().c_str();
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}
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const char *c_str () const
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{
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return get().c_str();
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}
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void set (const std::string &val, bool executeCallback = true)
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{
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_Value = val;
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static bool RecurseSet = false;
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if (ChangeCallback && !RecurseSet && executeCallback)
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{
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RecurseSet = true;
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ChangeCallback(*this);
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RecurseSet = false;
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}
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}
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const std::string &get () const
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{
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return _Value;
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}
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virtual bool execute (const std::string &/* rawCommandString */, const std::vector<std::string> &args, NLMISC::CLog &log, bool quiet, bool human)
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{
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if (args.size () > 1)
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return false;
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if (args.size () == 1)
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{
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// set the value
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fromString (args[0], human);
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}
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// convert the string from utf-8 to ascii (thrue unicode)
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ucstring temp;
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temp.fromUtf8(toString(human));
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std::string disp = temp.toString();
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// display the value
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if (quiet)
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{
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log.displayNL (disp.c_str());
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}
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else
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{
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log.displayNL ("Variable %s = %s", _CommandName.c_str(), disp.c_str());
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}
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return true;
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}
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private:
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std::string _Value;
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};
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/// This class can provide a callback called when the value of a variable has been changed
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class IVariableChangedCallback
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{
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public:
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virtual ~IVariableChangedCallback() {}
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virtual void onVariableChanged(NLMISC::IVariable& var) = 0;
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};
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} // NLMISC
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#endif // NL_VARIABLE_H
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/* End of variable.h */
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