khanat-opennel-code/code/nel/tools/build_gamedata/configuration/buildsite.py

65 lines
2 KiB
Python

#!/usr/bin/python
#
# \file site.py
# \brief Site configuration
# \date 2010-06-04-21-25-GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Site configuration.
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# *** SITE INSTALLATION ***
# Use '/' in path name, not ''
# Don't put '/' at the end of a directory name
# Quality option for this site (1 for BEST, 0 for DRAFT)
BuildQuality = 1
ToolDirectories = ['R:/code/nel', 'R:/code/ryzom/tools']
ToolSuffix = "_r.exe"
# Build script directory
ScriptDirectory = "W:/build_gamedata"
WorkspaceDirectory = "R:/code/ryzom/tools/build_gamedata/workspace"
# Data build directories
DatabaseDirectory = "W:/database"
ExportBuildDirectory = "W:/export"
# Client data install directory (client/data)
ClientDataDirectory = "S:/ryzom_client_open/user"
# TODO: NETWORK RECONNECT NOT IMPLEMENTED :)
# Leveldesign directories
LeveldesignDirectory = "L:/leveldesign"
LeveldesignDfnDirectory = "L:/leveldesign/dfn"
LeveldesignWorldDirectory = "L:/leveldesign/world"
# 3dsMax directives
MaxAvailable = 1
MaxDirectory = "C:/Program Files (x86)/Autodesk/3ds Max 2010"
MaxUserDirectory = "C:/Users/Kaetemi/AppData/Local/Autodesk/3dsMax/2010 - 32bit/enu"
MaxExecutable = "3dsmax.exe"
# end of file