khanat-opennel-code/code/nel/tools/3d/object_viewer/collision_zone_dlg.cpp
2017-03-15 20:29:34 +01:00

92 lines
3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "collision_zone_dlg.h"
#include "editable_range.h"
#include "particle_dlg.h"
#include "start_stop_particle_system.h"
/////////////////////////////////////////////////////////////////////////////
// CCollisionZoneDlg dialog
// standard constructor
CCollisionZoneDlg::CCollisionZoneDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSZone *zone, CParticleDlg *particleDlg)
: _Zone(zone),
_Node(ownerNode),
_ParticleDlg(particleDlg)
{
nlassert(particleDlg);
//{{AFX_DATA_INIT(CCollisionZoneDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CCollisionZoneDlg::init(sint x, sint y, CWnd *pParent)
{
RECT r;
Create(IDD_ZONE, pParent);
GetClientRect(&r);
r.top += y; r.bottom += y;
r.right += x; r.left += x;
MoveWindow(&r);
_BounceFactorDlg = new CEditableRangeFloat(std::string("BOUNCE_FACTOR"), _Node, 0.f, 1.f);
pushWnd(_BounceFactorDlg);
_BounceFactorWrapper.Z = _Zone;
_BounceFactorDlg->setWrapper(&_BounceFactorWrapper);
_BounceFactorDlg->init(60, 35, this);
m_CollisionBehaviour.SetCurSel((uint) _Zone->getCollisionBehaviour() );
if (_Zone->getCollisionBehaviour() != NL3D::CPSZone::bounce)
{
_BounceFactorDlg->EnableWindow(FALSE);
}
UpdateData();
ShowWindow(SW_SHOW);
}
void CCollisionZoneDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCollisionZoneDlg)
DDX_Control(pDX, IDC_COLLISION_BEHAVIOUR, m_CollisionBehaviour);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCollisionZoneDlg, CDialog)
//{{AFX_MSG_MAP(CCollisionZoneDlg)
ON_CBN_SELCHANGE(IDC_COLLISION_BEHAVIOUR, OnSelchangeCollisionBehaviour)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCollisionZoneDlg message handlers
void CCollisionZoneDlg::OnSelchangeCollisionBehaviour()
{
UpdateData();
_Zone->setCollisionBehaviour( (NL3D::CPSZone::TCollisionBehaviour) m_CollisionBehaviour.GetCurSel());
_BounceFactorDlg->EnableWindow(_Zone->getCollisionBehaviour() == NL3D::CPSZone::bounce ? TRUE : FALSE);
_ParticleDlg->StartStopDlg->resetAutoCount(_Node);
}