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137 lines
3.8 KiB
C++
137 lines
3.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_EFFECT_MESSAGE_H
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#define RY_EFFECT_MESSAGE_H
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#include "nel/misc/types_nl.h"
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#include "game_share/base_types.h"
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#include "game_share/synchronised_message.h"
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#include "basic_effect.h"
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/**
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* <Class description>
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class CAddEffectsMessage: public CMirrorTransportClass
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{
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public:
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/// Constructor
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CAddEffectsMessage() {}
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/// add an effect
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inline void addEffect( const CBasicEffect &effect )
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{
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Entities.push_back( effect.targetRowId() );
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Creators.push_back( effect.creatorRowId() );
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EffectIds.push_back( effect.effectId() );
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Families.push_back( (uint16) effect.family() );
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}
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/// add a vector of effects
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inline void addEffect( const std::vector< CBasicEffect> &effects )
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{
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std::vector< CBasicEffect>::const_iterator it = effects.begin();
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const std::vector< CBasicEffect>::const_iterator itEnd = effects.end();
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for ( ; it != itEnd ; ++it)
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{
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Entities.push_back( (*it).targetRowId() );
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Creators.push_back( (*it).creatorRowId() );
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EffectIds.push_back( (*it).effectId() );
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Families.push_back( (uint16) (*it).family() );
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}
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}
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virtual void description ()
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{
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className ("CAddEffectsMessage");
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propertyCont ("Entities", PropDataSetRow, Entities);
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propertyCont ("Creators", PropDataSetRow, Creators);
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propertyCont ("EffectIds", PropUInt32, EffectIds);
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propertyCont ("Families", PropUInt16, Families);
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}
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virtual void callback (const std::string &name, NLNET::TServiceId id);
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public:
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std::vector< TDataSetRow > Creators;
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std::vector< TDataSetRow > Entities;
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std::vector< uint32 > EffectIds;
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std::vector< uint16 > Families;
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};
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/**
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* <Class description>
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* \author David Fleury
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* \author Nevrax France
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* \date 2003
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*/
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class CRemoveEffectsMessage: public CMirrorTransportClass
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{
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public:
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/// Constructor
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CRemoveEffectsMessage() {}
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virtual void description ()
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{
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className ("CRemoveEffectsMessage");
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propertyCont ("Entities", PropDataSetRow, Entities);
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propertyCont ("EffectIds", PropUInt32, EffectIds);
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propertyCont ("Families", PropUInt16, Families);
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}
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/// add an effect
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inline void addEffect( const CBasicEffect &effect )
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{
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Entities.push_back( effect.targetRowId() );
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EffectIds.push_back( effect.effectId() );
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Families.push_back( (uint16) effect.family() );
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}
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/// add a vector of effects
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inline void addEffect( const std::vector< CBasicEffect> &effects )
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{
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std::vector< CBasicEffect>::const_iterator it = effects.begin();
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const std::vector< CBasicEffect>::const_iterator itEnd = effects.end();
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for ( ; it != itEnd ; ++it)
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{
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Entities.push_back( (*it).targetRowId() );
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EffectIds.push_back( (*it).effectId() );
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Families.push_back( (uint16) (*it).family() );
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}
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}
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virtual void callback (const std::string &name, NLNET::TServiceId id);
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public:
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std::vector< TDataSetRow > Entities;
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std::vector< uint32 > EffectIds;
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std::vector< uint16 > Families;
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};
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#endif // RY_EFFECT_MESSAGE_H
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/* End of effect_message.h */
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