khanat-opennel-code/code/nel/include/nel/3d/stripifier.h

56 lines
1.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_STRIPIFIER_H
#define NL_STRIPIFIER_H
#include "nel/misc/types_nl.h"
#include "nel/3d/index_buffer.h"
namespace NL3D {
// ***************************************************************************
/**
* Wrapper to NVidia(tm) Stripifier
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CStripifier
{
public:
/// Constructor
CStripifier();
/** reorganize triangles to get efficiency of GPU vertex-cache. Default vertex cache is 10.
* out get the same list of triangles, but in different order.
* any list of lines / quads in out are not modified.
* NB: &in == &out is possible.
*/
void optimizeTriangles(const CIndexBuffer &in, CIndexBuffer &out, uint cacheSize= 10);
};
} // NL3D
#endif // NL_STRIPIFIER_H
/* End of stripifier.h */