khanat-opennel-code/code/nel/include/nel/ligo/primitive.h
2013-02-18 13:22:03 +01:00

781 lines
21 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef __PRIMITIVE_H__
#define __PRIMITIVE_H__
#include "nel/misc/vector.h"
#include "nel/misc/rgba.h"
// Include from libxml2
#include <libxml/parser.h>
#include <vector>
namespace NLLIGO
{
#ifdef NL_DEBUG
# define NLLIGO_DEBUG
#endif
/**
* Ligo primitives are used to add logical geometrical gameplay information.
* Ligo primitives are NODES, POINTS, PATHES or ZONES.
* Ligo primitives have a CLASS.
*
* The primitive class defines the properties attached to the primitive
* The primitive class are defined in the XML file specified in the LigoClass field of the CLigoConfig class.
*/
class CPrimitives;
class CLigoConfig;
// ***************************************************************************
void Register ();
// ***************************************************************************
/*
* This class is a property class for ligo primitive.
*/
class IProperty : public NLMISC::IStreamable
{
public:
IProperty ()
{
Default = false;
}
// This property is set to default
bool Default;
// Force class to be polymorphic
virtual void foo () const = 0;
};
// ***************************************************************************
/*
* This class is a property class for ligo primitive.
* This is a simple string
*/
class CPropertyString : public IProperty
{
public:
CPropertyString () {}
CPropertyString (const char *str);
CPropertyString (const std::string &str);
CPropertyString (const char *str, bool _default);
virtual ~CPropertyString () {}
std::string String;
NLMISC_DECLARE_CLASS (CPropertyString)
virtual void serial(NLMISC::IStream &f)
{
f.serial(Default);
f.serial(String);
}
// Force class to be polymorphic
virtual void foo () const {}
};
// ***************************************************************************
/*
* This class is a property class for ligo primitive.
* This is a string array
*/
class CPropertyStringArray : public IProperty
{
public:
CPropertyStringArray () {}
virtual ~CPropertyStringArray () {}
CPropertyStringArray (const std::vector<std::string> &stringArray);
CPropertyStringArray (const std::vector<std::string> &stringArray, bool _default);
std::vector<std::string> StringArray;
NLMISC_DECLARE_CLASS (CPropertyStringArray)
virtual void serial(NLMISC::IStream &f)
{
f.serial(Default);
f.serialCont(StringArray);
}
// Force class to be polymorphic
virtual void foo () const {}
};
// ***************************************************************************
/*
* This class is a property class for ligo primitive.
* This is a string array
*/
class CPropertyColor : public IProperty
{
public:
NLMISC::CRGBA Color;
NLMISC_DECLARE_CLASS (CPropertyColor)
virtual void serial(NLMISC::IStream &f)
{
f.serial(Default);
f.serial(Color);
}
// Force class to be polymorphic
virtual void foo () const {}
// ctors
CPropertyColor() {}
CPropertyColor(NLMISC::CRGBA col) : Color(col) {}
};
// ***************************************************************************
class CPrimVector : public NLMISC::CVector
{
public:
CPrimVector ()
{
Selected = false;
}
CPrimVector (const NLMISC::CVector &v)
{
CVector::operator= (v);
Selected = false;
}
void serial(NLMISC::IStream &f)
{
CVector::serial(f);
f.serial(Selected);
}
bool Selected;
};
// ***************************************************************************
/*
* This class is the base class for ligo primitive.
*
* Provide access to common properties.
* Provide access to the primitive hierachy
*/
class IPrimitive : public NLMISC::IStreamable
{
friend class CPrimitives;
public:
// Deprecated
// std::string Layer;
// Deprecated
// std::string Name;
// Expended in the tree view
// bool Expanded;
enum
{
NotAnArray,
AtTheEnd = 0xffffffff,
};
/// \name Hierarchy
IPrimitive ();
virtual ~IPrimitive ();
IPrimitive (const IPrimitive &node);
virtual void operator= (const IPrimitive &node);
/** Get the children primitive count */
uint getNumChildren () const
{
return (uint)_Children.size ();
}
/** Get a child primitive */
bool getChild (const IPrimitive *&result, uint childId) const;
/** Get a child primitive */
bool getChild (IPrimitive *&result, uint childId);
/** Get the parent primitive */
IPrimitive *getParent ()
{
return _Parent;
}
const IPrimitive *getParent () const
{
return _Parent;
}
/** Get the primitive relative to this and the given path */
const IPrimitive *getPrimitive (const std::string &absoluteOrRelativePath) const;
/** Get the id of the child, return 0xffffffff if not found */
bool getChildId (uint &childId, const IPrimitive *child) const;
/** Remove and delete a child primitive */
bool removeChild (IPrimitive *child);
/** Remove and delete a child primitive */
bool removeChild (uint childId);
/// Remove the child primitive from the children list, don't delete it
bool unlinkChild(IPrimitive *child);
/** Remove and delete all children primitives */
void removeChildren ();
/**
* Insert a child primitive before the index.
* The pointer will be deleted by the parent primitive using the ::delete operator.
* return false if the index is invalid
*/
bool insertChild (IPrimitive *primitive, uint index = AtTheEnd);
/// \name Properties
/**
* Get a num properties
**/
uint getNumProperty () const;
/**
* Get a properties by its index
* This method (iterate a list) is slower than getPropertyByName (look up in a map).
**/
bool getProperty (uint index, std::string &property_name, const IProperty *&result) const;
/**
* Get a properties by its index
* This method (iterate a list) is slower than getPropertyByName (look up in a map).
**/
bool getProperty (uint index, std::string &property_name, IProperty *&result);
/** Check the existence of a named property */
bool checkProperty(const std::string &property_name) const;
/**
* Add a property
* If the property already exist, the method does nothing and returns false.
* The pointer will be deleted by the primitive using the ::delete operator.
**/
bool addPropertyByName (const char *property_name, IProperty *result);
/**
* Get a property with its name
**/
bool getPropertyByName (const char *property_name, const IProperty *&result) const;
/**
* Get a property with its name
**/
bool getPropertyByName (const char *property_name, IProperty *&result) const;
/**
* Get a string property with its name. Return false if the property is not found or is not a string property.
**/
bool getPropertyByName (const char *property_name, std::string *&result) const;
/**
* Get a string array property with its name. Return false if the property is not found or is not a string array property.
**/
bool getPropertyByName (const char *property_name, std::vector<std::string> *&result) const;
/**
* Get a string property with its name. Return false if the property is not found or is not a string property.
**/
bool getPropertyByName (const char *property_name, std::string &result) const;
/**
* Get a string array property with its name. Return false if the property is not found or is not a string array property.
**/
bool getPropertyByName (const char *property_name, const std::vector<std::string> *&result) const;
/**
* Get a color property with its name. Return false if the property is not found or is not a string array property.
**/
bool getPropertyByName (const char *property_name, NLMISC::CRGBA &result) const;
/**
* Remove a property
* This is method (iterate a list) is slower than removePropertyByName (look up in a map).
**/
bool removeProperty (uint index);
/**
* Remove a property by its name
**/
bool removePropertyByName (const char *property_name);
/**
* Remove all the properties
**/
void removeProperties ();
/* Init default primitive's parameters
*
* This method will add all the properties declared in the primitive class and create default properties.
*/
void initDefaultValues (CLigoConfig &config);
// Read the primitive, calls initDefaultValue (CLigoConfig &config)
virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
// Write the primitive
virtual void write (xmlNodePtr xmlNode, const char *filename) const;
// Get the vertices
virtual uint getNumVector () const = 0;
virtual const CPrimVector *getPrimVector () const = 0;
virtual CPrimVector *getPrimVector () = 0;
// Make a copy
virtual IPrimitive *copy () const = 0;
// used for fast binary save/load (exploitation mode)
void serial(NLMISC::IStream &f);
// shortcut to getPropertyByName("name", ret); return ret;
std::string getName() const;
const std::string &getUnparsedProperties() const;
void setUnparsedProperties(const std::string &unparsedProperties) const;
private:
// callback called just after the node is attach under a parent
virtual void onLinkToParent() {}
// callback called just before the node is removed from it's parent
virtual void onUnlinkFromParent() {}
/// Callback called just after an ancestor is linked
virtual void onBranchLink() {}
/// Callback called just before an ancestor is unlinked
virtual void onBranchUnlink() {}
/// Callback called when the primitive is updated, giving a chance to track the primitive's modifications during the loading
virtual void onModifyPrimitive(CPrimitives &/* primitives */) const {}
// internal recusive call
void branchLink();
void branchUnlink();
// Update child Id
void updateChildId (uint index);
// Child id
uint32 _ChildId;
// Parent
IPrimitive *_Parent;
// Children
std::vector<IPrimitive*> _Children;
// Single properties
std::map<std::string, IProperty*> _Properties;
// Editor specific properties (unparsed)
mutable std::string _UnparsedProperties;
#ifdef NLLIGO_DEBUG
std::string _DebugClassName;
std::string _DebugPrimitiveName;
#endif
};
// ***************************************************************************
// Simple primitive node
class CPrimNode : public IPrimitive
{
public:
// \name From IClassable
NLMISC_DECLARE_CLASS (CPrimNode)
protected:
// void operator= (const CPrimNode &node);
// Get the vertices
virtual uint getNumVector () const;
virtual const CPrimVector *getPrimVector () const;
virtual CPrimVector *getPrimVector ();
// Read the primitive
virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
// \name From IPrimitive
virtual IPrimitive *copy () const;
};
// ***************************************************************************
class CPrimPoint : public IPrimitive
{
public:
CPrimPoint ()
{
Angle = 0;
}
CPrimVector Point;
float Angle; // Angle on OZ, CCW
public:
void serial (NLMISC::IStream &f);
// void operator= (const CPrimPoint &node);
// \name From IClassable
NLMISC_DECLARE_CLASS (CPrimPoint);
protected:
// Get the vertices
virtual uint getNumVector () const;
virtual const CPrimVector *getPrimVector () const;
virtual CPrimVector *getPrimVector ();
// Read the primitive
virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
// Write the primitive
virtual void write (xmlNodePtr xmlNode, const char *filename) const;
// \name From IPrimitive
virtual IPrimitive *copy () const;
};
// ***************************************************************************
class CPrimPath : public IPrimitive
{
public:
std::vector<CPrimVector> VPoints;
public:
void serial (NLMISC::IStream &f);
// void operator= (const CPrimPath &node);
// \name From IClassable
NLMISC_DECLARE_CLASS (CPrimPath);
protected:
// Get the vertices
virtual uint getNumVector () const;
virtual const CPrimVector *getPrimVector () const;
virtual CPrimVector *getPrimVector ();
// Read the primitive
virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
// Write the primitive
virtual void write (xmlNodePtr xmlNode, const char *filename) const;
// \name From IPrimitive
virtual IPrimitive *copy () const;
};
// ***************************************************************************
class CPrimZone : public IPrimitive
{
public:
std::vector<CPrimVector> VPoints;
static float getSegmentDist(const NLMISC::CVector v, const NLMISC::CVector &p1, const NLMISC::CVector &p2, NLMISC::CVector &nearPos);
public:
bool contains (const NLMISC::CVector &v) const { return CPrimZone::contains(v, VPoints); }
bool contains(const NLMISC::CVector &v, float &distance, NLMISC::CVector &nearPos, bool isPath) const { return CPrimZone::contains(v, VPoints, distance, nearPos, isPath); }
// void operator= (const CPrimZone &node);
void serial (NLMISC::IStream &f);
// Returns true if the vector v is inside of the patatoid
static bool contains (const NLMISC::CVector &v, const std::vector<NLMISC::CVector> &points);
// Returns true if the vector v is inside of the patatoid and set the distance of the nearest segment and the position of the nearest point.
static bool contains (const NLMISC::CVector &v, const std::vector<NLMISC::CVector> &points, float &distance, NLMISC::CVector &nearPos, bool isPath);
// Returns true if the vector v is inside of the patatoid
static bool contains (const NLMISC::CVector &v, const std::vector<CPrimVector> &points);
// Returns true if the vector v is inside of the patatoid and set the distance of the nearest segment and the position of the nearest point.
static bool contains (const NLMISC::CVector &v, const std::vector<CPrimVector> &points, float &distance, NLMISC::CVector &nearPos, bool isPath);
/// Returns the barycenter of the zone (warning, it may be outside of the zone if it is not convex). Returns CVector::Null if there is no vertex.
NLMISC::CVector getBarycentre() const;
/// Returns the smallest axis-aligned box containing the zone (z is always set to 0)
void getAABox( NLMISC::CVector& cornerMin, NLMISC::CVector& cornerMax ) const;
/// Return the area of the axis-aligned box containing the zone
float getAreaOfAABox() const;
// \name From IClassable
NLMISC_DECLARE_CLASS (CPrimZone);
protected:
// Get the vertices
virtual uint getNumVector () const;
virtual const CPrimVector *getPrimVector () const;
virtual CPrimVector *getPrimVector ();
// Read the primitive
virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
// Write the primitive
virtual void write (xmlNodePtr xmlNode, const char *filename) const;
// \name From IPrimitive
virtual IPrimitive *copy () const;
};
// ***************************************************************************
/** This primitive type is used to handle unique alias across a primitive file.
* Usage of this primitive imply the setting of the appropriate 'ligo context'
* before reading or copy/pasting alias.
*/
class CPrimAlias : public IPrimitive
{
friend class CPrimitives;
/// The 'dynamic' part of the alias
uint32 _Alias;
/// The primitive container
class CPrimitives *_Container;
// Needed overloads (not used)
virtual uint getNumVector () const
{
return 0;
};
virtual const CPrimVector *getPrimVector () const
{
return NULL;
}
virtual CPrimVector *getPrimVector ()
{
return NULL;
}
virtual void onBranchLink();
// callback called just before the node is removed from it's parent
virtual void onBranchUnlink();
void regenAlias();
public:
// \name From IClassable
NLMISC_DECLARE_CLASS (CPrimAlias);
// private default constructor
CPrimAlias();
// copy constructor needed
CPrimAlias(const CPrimAlias &other);
~CPrimAlias();
// return the dynamic part of the alias
uint32 getAlias() const;
// Return the full alias, merge of the static and dynamic part
uint32 getFullAlias() const;
// Read the primitive
virtual bool read (xmlNodePtr xmlNode, const char *filename, uint version, CLigoConfig &config);
// Write the primitive
virtual void write (xmlNodePtr xmlNode, const char *filename) const;
// Create a copy of this primitive
virtual IPrimitive *copy () const;
// serial for binary save
virtual void serial (NLMISC::IStream &f);
};
// ***************************************************************************
/*
This class is deprecated.
*/
class CPrimRegion
{
public:
std::string Name;
std::vector<CPrimPoint> VPoints;
std::vector<CPrimZone> VZones;
std::vector<CPrimPath> VPaths;
std::vector<bool> VHidePoints;
std::vector<bool> VHideZones;
std::vector<bool> VHidePaths;
public:
void serial (NLMISC::IStream &f);
};
// ***************************************************************************
/**
* This class is a ligo primitives set
*/
class CPrimitives
{
public:
CPrimitives ();
CPrimitives (const CPrimitives &other);
~CPrimitives ();
// Operator copy
CPrimitives& operator= (const CPrimitives &other);
// Convert from old format to the new one
void convert (const CPrimRegion &region);
// Read the primitive
bool read (xmlNodePtr xmlNode, const char *filename, CLigoConfig &config);
// Write the primitive
void write (xmlDocPtr xmlNode, const char *filename) const;
// Write the primitive
void write (xmlNodePtr root, const char *filename) const;
// serial the primitive. Used for binary files.
void serial(NLMISC::IStream &f);
// Root primitive hierarchy
CPrimNode *RootNode;
// get the static alias part for this primitive
uint32 getAliasStaticPart();
// set the static alias part for this primitive
void setAliasStaticPart(uint32 staticPart);
// Build an alias by combining the static and dynamic part
uint32 buildFullAlias(uint32 dynamicPart);
// Generate a new unique alias (dynamic part only)
uint32 genAlias(IPrimitive *prim, uint32 preferedAlias = 0);
// Reserve an alias and store it in the used alias list (dynamic part only)
// void reserveAlias(uint32 dynamicAlias);
// Remove an alias from the list of alias in use (dynamic part only)
void releaseAlias(IPrimitive *prim, uint32 dynamicAlias);
// Force the assignation of the specified alias to the primitive. If another primitive
// already hold the alias, this other primitive is assigned a new alias.
void forceAlias(CPrimAlias *prim, uint32 alias);
// get the last generated alias value (for debug only)
uint32 getLastGeneratedAlias();
// Return the primitive indexed by the given alias (ie, it doesn't return the alias primitive, but its first parent)
IPrimitive *getPrimitiveByAlias(uint32 primAlias);
// Build the complete list of indexed primitive (ie all primitive that have a primalias child)
void buildPrimitiveWithAliasList(std::map<uint32, IPrimitive*> &result);
private:
// Conversion internal methods
void convertAddPrimitive (IPrimitive *child, const IPrimitive *prim, bool hidden);
void convertPrimitive (const IPrimitive *prim, bool hidden);
/// Optional context information
CLigoConfig *_LigoConfig;
/// Static part alias mapping (can be 0 if no mapping is defined)
uint32 _AliasStaticPart;
/// Last generated Alias, used to compute the next alias
uint32 _LastGeneratedAlias;
/// List of alias in use in the primitive (dynamic part only)
std::map<uint32, IPrimitive*> _AliasInUse;
// Store the filename
// This allows to retrieve the static alias when reloading from binary file
std::string _Filename;
};
// ***************************************************************************
/** Singleton to manage special loading feature related to
* unique alias assignment
*/
class CPrimitiveContext
{
static CPrimitiveContext *_Instance;
// private ctor
CPrimitiveContext();
public:
// get the singleton reference
static CPrimitiveContext &instance()
{
if (!_Instance)
{
_Instance = new CPrimitiveContext;
}
return *_Instance;
}
/// The current ligo configuration file.
CLigoConfig *CurrentLigoConfig;
/// The current primitives container.
CPrimitives *CurrentPrimitive;
};
} // namespace NLLIGO
#endif // __PRIMITIVE_H__