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2a2c2b1d67
Merging Gsoc 14 branch with default
91 lines
4 KiB
PHP
91 lines
4 KiB
PHP
<?php
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/**
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* This function is beign used to add a new user to the www database.
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* it will first check if the sent $_POST variables are valid for registering, if one or more rules are broken (eg the username is too short) the template will be reloaded
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* but this time with the appropriate error messages. If the checking was successful it will call the write_user() function (located in this same file). That function will create
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* a new www user and matching ticket_user. It will also push the newly created user to the shard. In case the shard is offline, the new user will be temporary stored in the ams_querycache,
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* waiting for the sync cron job to update it.
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* @author Daan Janssens, mentored by Matthew Lagoe
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*/
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function add_user(){
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global $INGAME_WEBPATH;
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$params = Array('Username' => $_POST["Username"], 'Password' => $_POST["Password"], 'ConfirmPass' => $_POST["ConfirmPass"], 'Email' => $_POST["Email"]);
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$webUser = new WebUsers();
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//check if the POST variables are valid, before actual registering
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$result = $webUser->check_Register($params);
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// if all are good then create user
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if ( $result == "success"){
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$edit = array(
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'name' => $_POST["Username"],
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'pass' => $_POST["Password"],
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'mail' => $_POST["Email"],
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'init' => $_POST["Email"],
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'unhashpass' => $_POST["Password"],
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'status' => 1,
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'access' => $_SERVER['REQUEST_TIME']
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);
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$status = write_user( $edit );
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if(Helpers::check_if_game_client()){
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//if registering ingame then we have to set the header and dont need to reload the template.
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header('Location: email_sent.php');
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exit;
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}
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$pageElements['status'] = $status;
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$pageElements['no_visible_elements'] = 'TRUE';
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$pageElements['ingame_webpath'] = $INGAME_WEBPATH;
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helpers :: loadtemplate( 'register_feedback', $pageElements);
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exit;
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}elseif ($_POST['page']=="settings"){
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// pass error and reload template accordingly
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$result['prevUsername'] = $_POST["Username"];
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$result['prevPassword'] = $_POST["Password"];
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$result['prevConfirmPass'] = $_POST["ConfirmPass"];
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$result['prevEmail'] = $_POST["Email"];
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$result['no_visible_elements'] = 'TRUE';
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helpers :: loadtemplate( 'settings', $result);
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exit;
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}else{
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// pass error and reload template accordingly
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$result['prevUsername'] = $_POST["Username"];
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$result['prevPassword'] = $_POST["Password"];
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$result['prevConfirmPass'] = $_POST["ConfirmPass"];
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$result['prevEmail'] = $_POST["Email"];
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$result['no_visible_elements'] = 'TRUE';
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$pageElements['ingame_webpath'] = $INGAME_WEBPATH;
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helpers :: loadtemplate( 'register', $result);
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exit;
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}
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}
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//use the valid userdata to create the new user.
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function write_user($newUser){
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//create salt here, because we want it to be the same on the web/server
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$hashpass = crypt($newUser["pass"], WebUsers::generateSALT());
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$params = array(
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'Login' => $newUser["name"],
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'Password' => $hashpass,
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'Email' => $newUser["mail"]
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);
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try{
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//make new webuser
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$user_id = WebUsers::createWebuser($params['Login'], $params['Password'], $params['Email']);
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//Create the user on the shard + in case shard is offline put copy of query in query db
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//returns: ok, shardoffline or liboffline
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$result = WebUsers::createUser($params, $user_id);
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Users::createPermissions(array($newUser["name"]));
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}catch (PDOException $e) {
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//go to error page or something, because can't access website db
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print_r($e);
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exit;
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}
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return $result;
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}
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