khanat-opennel-code/code/nel/include/nel/3d/texture_multi_file.h

90 lines
2.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TEXTURE_MULTI_FILE_H
#define NL_TEXTURE_MULTI_FILE_H
#include "nel/misc/types_nl.h"
#include "nel/3d/texture.h"
#include <string>
namespace NL3D {
/**
* This kind of texture is like a texture file except that it can encode several texture at once.
* Only ONE texture is active at a given time.
* The texture being used is chosen by a call to selectTexture.
* NB : This is not derived from CTextureMulti because we don't store a pointer on each texture, just the name.
* Moreover the needed method are exposed by CTexture
* \author Nicolas Vizerie
* \author Nevrax France
* \date 2002
*/
class CTextureMultiFile : public ITexture
{
public:
CTextureMultiFile(uint numTexs = 0);
/// set the number of textures that are encoded in that texture
void setNumTextures(uint numTexs);
/**
* Set the name of the file containing the i-th texture
* \param name of the file
* \param index index of the texture
*/
void setFileName(uint index, const char *);
//
uint getNumFileName() const { return (uint)_FileNames.size(); }
/**
* get the name of the file containing the texture for the given index
* \return name of the file
*/
const std::string &getFileName(uint index) const { return _FileNames[index]; }
virtual bool supportSharing() const { return true; }
virtual std::string getShareName() const;
virtual void selectTexture(uint index);
virtual bool isSelectable() const { return true; }
virtual ITexture *buildNonSelectableVersion(uint index);
/// Generate the current selected texture, looking in CPath if necessary.
virtual void doGenerate(bool async = false);
/// Serial this object
virtual void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
NLMISC_DECLARE_CLASS(CTextureMultiFile);
private:
uint32 _CurrSelectedTexture;
std::vector<std::string> _FileNames;
private:
sint getTexIndex(uint index) const;
const std::string &getTexNameByIndex(uint index) const;
};
} // NL3D
#endif // NL_TEXTURE_MULTI_FILE_H
/* End of texture_multi_file.h */