khanat-opennel-code/code/nel/include/nel/3d/u_visual_collision_mesh.h

61 lines
1.8 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_U_VISUAL_COLLISION_MESH_H
#define NL_U_VISUAL_COLLISION_MESH_H
#include "nel/misc/types_nl.h"
namespace NL3D
{
// ***************************************************************************
/**
* Proxy to a Collision Mesh possibly stored in a UShape
* \author Lionel Berenguier
* \author Nevrax France
* \date 2003
*/
class UVisualCollisionMesh
{
public:
/// Proxy interface
UVisualCollisionMesh();
/// Attach a IShape to this proxy
void attach(class CVisualCollisionMesh *mesh);
/// return true if the proxy is empty() (not attached)
bool empty() const {return _Mesh==NULL;}
/// For Advanced usage, get the Collision Mesh ptr
class CVisualCollisionMesh *getMeshPtr() const {return _Mesh;}
// get vertices of the mesh
const std::vector<NLMISC::CVector> &getVertices() const;
// get triangles of the mesh
const std::vector<uint16> &getTriangles() const;
private:
class CVisualCollisionMesh *_Mesh;
};
} // NL3D
#endif // NL_U_VISUAL_COLLISION_MESH_H
/* End of u_visual_collision_mesh.h */