khanat-opennel-code/code/ryzom/common/data_leveldesign/leveldesign/DFN
2010-07-09 16:42:28 +02:00
..
basics Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
game_elem Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
ico Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
predefs Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
tmp Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
world Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
_attack_radius.typ Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
_fog.dfn Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
_light.dfn Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
_primitive.dfn Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
_rgba.dfn Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
_vector.dfn Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
primitive.typ Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
reaction.typ Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00
trigger.typ Added: default value for light 0 (thx valgrind) 2010-07-09 16:42:28 +02:00