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354 lines
8.5 KiB
C++
354 lines
8.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdsound.h"
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#include "nel/sound/complex_sound.h"
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#include "nel/misc/path.h"
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#include "nel/misc/common.h"
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#include "nel/sound/audio_mixer_user.h"
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using namespace std;
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using namespace NLMISC;
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namespace NLSOUND
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{
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bool CComplexSound::isDetailed() const
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{
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return false;
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}
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void CComplexSound::parseSequence(const std::string &str, std::vector<uint32> &seq, uint scale)
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{
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seq.clear();
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uint32 tmp;
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string val;
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string::const_iterator first(str.begin()), last(str.end());
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for (; first != last; ++first)
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{
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if (*first != ';')
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val += *first;
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else
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{
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fromString(val, tmp);
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seq.push_back(tmp * scale);
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val.clear();
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}
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}
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// parse the last value
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if (!val.empty())
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{
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fromString(val, tmp);
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seq.push_back(tmp * scale);
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}
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}
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void CComplexSound::getSubSoundList(std::vector<std::pair<std::string, CSound*> > &subsounds) const
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{
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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std::vector<NLMISC::TStringId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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CSound *sound = mixer->getSoundId(*first);
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subsounds.push_back(make_pair(CStringMapper::unmap(*first), sound));
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}
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}
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uint32 CComplexSound::getDuration()
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{
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// evaluate the duration of the sound...
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if (_DurationValid)
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return _Duration;
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// catch the duration of all sub sound.
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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vector<sint32> durations;
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std::vector<NLMISC::TStringId>::iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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CSound *sound = mixer->getSoundId(*first);
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if (sound != NULL)
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{
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durations.push_back(sint32(sound->getDuration()));
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}
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else
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durations.push_back(0);
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}
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_Duration = 0;
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switch (_PatternMode)
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{
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case MODE_CHAINED:
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{
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// sum the duration minus the xfade time (this is an aproximation if sample are shorter than 2 xfade time)
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vector<uint32>::iterator first(_SoundSeq.begin()), last(_SoundSeq.end()), prev;
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for (; first != last; ++first)
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{
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if (first != _SoundSeq.begin() && !durations.empty())
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{
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// remove a xfade value
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_Duration -= minof<uint32>(uint32(_XFadeLenght / _TicksPerSeconds), durations[*first % durations.size()] / 2, durations[*prev % durations.size()] /2);
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}
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if (!durations.empty())
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_Duration += durations[*first % durations.size()];
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prev = first;
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}
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// _Duration -= max(sint(0), sint(_XFadeLenght * (_SoundSeq.size()-2) ));
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}
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break;
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case MODE_SPARSE:
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{
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if (_SoundSeq.empty())
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_Duration = 0;
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else if (_DelaySeq.empty())
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{
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_Duration = durations[0];
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}
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else if (_DelaySeq.size() == 1)
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{
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_Duration = durations[0] + _DelaySeq[0];
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}
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else
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{
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uint soundIndex = 0;
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_Duration = 0; //durations[soundIndex++];
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std::vector<uint32>::iterator first(_DelaySeq.begin()), last(_DelaySeq.end());
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_Duration+= *first;
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++first;
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for (; first != last; ++first)
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{
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// add the sound lenght
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_Duration += durations[soundIndex++ % durations.size()];
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// add the delay
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_Duration += uint32(*first / _TicksPerSeconds);
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}
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}
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}
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break;
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case MODE_ALL_IN_ONE:
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// only find the longueur sound.
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if (!durations.empty())
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_Duration = *(std::max_element(durations.begin(), durations.end()));
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else
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_Duration = 0;
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break;
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default:
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return 0;
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}
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_DurationValid = true;
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return _Duration;
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}
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// ********************************************************
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CComplexSound::CComplexSound() :
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_PatternMode(CComplexSound::MODE_UNDEFINED),
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_TicksPerSeconds(1.0f),
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_XFadeLenght(3000), // default to 3000 sec.
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_MaxDistValid(false),
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_Duration(0),
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_DurationValid(false)
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{
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}
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// ********************************************************
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CComplexSound::~CComplexSound()
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{
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/* if (_VolumeEnvelope != 0)
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{
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delete _VolumeEnvelope;
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}
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if (_FreqModulation != 0)
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{
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delete _FreqModulation;
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}
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*/
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}
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float CComplexSound::getMaxDistance() const
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{
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if (!_MaxDistValid)
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{
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// compute the max distance by checking the max distance of all sounds.
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CAudioMixerUser *mixer = CAudioMixerUser::instance();
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// Hum, getMaxDistance is const, but we must compute the real max dist and update it !
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CComplexSound *This = const_cast<CComplexSound*>(this);
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This->_MaxDist = 0.0f;
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std::vector<NLMISC::TStringId>::const_iterator first(_Sounds.begin()), last(_Sounds.end());
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for (; first != last; ++first)
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{
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CSound *sound = mixer->getSoundId(*first);
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if( sound != NULL)
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{
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This->_MaxDist = max(_MaxDist, sound->getMaxDistance());
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}
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}
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// security check.
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if (_MaxDist == 0.0f)
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This->_MaxDist = 1000000.0f;
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}
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_MaxDistValid = true;
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return _MaxDist;
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}
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void CComplexSound::serial(NLMISC::IStream &s)
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{
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CSound::serial(s);
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s.serialEnum(_PatternMode);
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if (s.isReading())
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{
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uint32 nb;
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s.serial(nb);
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for (uint i=0; i<nb; ++i)
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{
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std::string name;
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s.serial(name);
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_Sounds.push_back(CStringMapper::map(name));
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}
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}
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else
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{
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uint32 nb = (uint32)_Sounds.size();
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s.serial(nb);
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for (uint i=0; i<nb; ++i)
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{
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std::string name = CStringMapper::unmap(_Sounds[i]);
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s.serial(name);
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}
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}
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s.serial(_TicksPerSeconds);
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s.serialCont(_SoundSeq);
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s.serialCont(_DelaySeq);
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s.serial(_XFadeLenght);
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s.serial(_DoFadeIn);
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s.serial(_DoFadeOut);
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if (s.isReading())
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_DurationValid = false;
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}
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/// Load the sound parameters from georges' form
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void CComplexSound::importForm(const std::string& filename, NLGEORGES::UFormElm& formRoot)
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{
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NLGEORGES::UFormElm *psoundType;
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std::string dfnName;
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_DurationValid = false;
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// some basic checking.
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formRoot.getNodeByName(&psoundType, ".SoundType");
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nlassert(psoundType != NULL);
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psoundType->getDfnName(dfnName);
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nlassert(dfnName == "complex_sound.dfn");
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// Call the base class
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CSound::importForm(filename, formRoot);
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// Beat per second.
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formRoot.getValueByName(_TicksPerSeconds, ".SoundType.Beat");
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//beat can't be null or negative!
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if (_TicksPerSeconds <= 0.0f)
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_TicksPerSeconds = 1.0f;
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// List of sound int this pattern
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NLGEORGES::UFormElm *psoundsArray;
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_Sounds.clear();
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formRoot.getNodeByName(&psoundsArray, ".SoundType.SoundList");
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if (psoundsArray != NULL)
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{
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uint size;
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psoundsArray->getArraySize(size);
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for (uint i=0; i<size; ++i)
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{
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string soundname;
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if (psoundsArray->getArrayValue(soundname, i))
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{
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soundname = CFile::getFilenameWithoutExtension(soundname);
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_Sounds.push_back(CStringMapper::map(soundname));
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}
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}
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}
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// Mode of the complex sound.
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string mode;
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formRoot.getValueByName(mode, ".SoundType.Mode");
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if (mode == "Chained" || mode == "Sparse")
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{
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// XFade lenght
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formRoot.getValueByName(_XFadeLenght, ".SoundType.XFadeLenght");
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// Fade in/out flag.
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formRoot.getValueByName(_DoFadeIn, ".SoundType.DoFadeIn");
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formRoot.getValueByName(_DoFadeOut, ".SoundType.DoFadeOut");
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// convert xfade to millisec.
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_XFadeLenght *= 1000;
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_PatternMode = MODE_CHAINED;
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// just read the sequence
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_SoundSeq.clear();
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string str;
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formRoot.getValueByName(str, ".SoundType.SoundSeq");
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parseSequence(str, _SoundSeq);
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if (mode == "Sparse")
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{
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_PatternMode = MODE_SPARSE;
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// also read the delay sequence
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_DelaySeq.clear();
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string str;
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formRoot.getValueByName(str, ".SoundType.DelaySeq");
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// parse the delay and premult by 1000 (for millisec).
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parseSequence(str, _DelaySeq, 1000);
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}
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}
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else if (mode == "AllInOne")
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{
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_PatternMode = MODE_ALL_IN_ONE;
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// nothing special to read.
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}
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else
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nlassertex(false, ("Unsupported mode : %s", mode.c_str()));
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}
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}
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