khanat-opennel-code/code/ryzom/server/src/entities_game_service/cdb_group.h

140 lines
5.5 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_CDB_GROUP_H
#define NL_CDB_GROUP_H
#include "nel/misc/entity_id.h"
#include "player_manager/cdb_synchronised.h"
#include <set>
#include "game_item_manager/guild_inv.h"
class CCharacter;
class IDataProvider;
typedef NLMISC::CEntityId CCDBRecipient;
/**
* Database group.
*
* A group type is identified by a TCDBBank enum.
* One recipient CAN'T belong to several groups of the same bank (ex: one player can belong
* to 0 or 1 guild).
*
* What are the main advantages of using a CCDBGroup instead of duplicating changes
* on several character's databases?
* - Less user code.
* - The data are shared, and the change trackers are shared as well (less memory needed).
* - The delta buffer is built only once per tick (less CPU).
* - The delta buffer is sent in one message to a FS (less network traffic).
* - The number of bits used to locate properties is lower, as there is one tree per bank (less
* network traffic).
*
* How to use the database system?
* Here is a tutorial, it explains how CCDBGroup is used in the EGS.
*
* A. Put a CCDBSynchronised database in the character class.
* Put a CCDBGroup in each group class (eg. in a guild class).
* Init them with the corresponding banks.
*
* B. At each game cycle, here is the using process:
*
* 1. To populate a CCDBGroup, use addRecipient()/removeRecipient(). addRecipient() will send to it all
* modifications in the group database since the beginning. removeRecipient() will ask the client to
* reset the corresponding data, so that a new addRecipient() would work (the delta values need be
* done with 0 as the reference value).
*
* 2. Your code sets some properties using Database.setProp(), either database of a particular character
* or the database in a CCDBGroup (in database.xml, the branch banks must have been set likewise).
*
* 3. Now you want to build a delta buffer for all characters, including modifications for groups and
* particular characters.
* Call sendDeltas() on each CCDBGroup object. You may provide maxBitSize to limit the space used by
* these groups. You need not call writeDelta() on the Database object in a CCDBGroup. A message will
* be emitted to all front-ends, to send the changes to all the recipients of the group.
*
* 4. Call writeDelta() on the CCDBSynchronised database of every character.
* You should provide maxBitSize to limit the size of the message.
* The recommended available size should be provided by the network emitting system (front-end service).
* Push the outbox bitmemstream of every character into an output message. You should differenciate the
* initial message with other updates so that the client can react differently (it will not call any
* observers for the initial message). Note: you can know the "not sent yet" flag in CCDBSynchronized
* database, using setAsSent()/notSentYet(). Send the message.
*
* \author Olivier Cado
* \author Nevrax France
* \date 2004
*/
class CCDBGroup
{
public:
/// Flags for sendDeltas
enum {
SendDeltasToRecipients = 0, ///< If specified, send the deltas to the group's recipent list
SendDeltasToAll = 1, ///< If specified, send the deltas to everyong (broadcast), ignores the recipent list
};
/// Init (the singleton of CCDBStructBanks must have been initialized before)
void init( TCDBBank bank ) { Database.init( bank, true ); }
/**
* Add a recipient.
* - recipient must be ready for writing (e.g. at state 1 of above tutorial), because it will
* be filled immediately with the modifications that occured before its arrival.
* //Obsolete:
* //- recipient must neither move in memory nor be removed between calls of addRecipient() and
* //removeRecipient(). Beware with vectors and reallocation.
*/
void addRecipient( const CCDBRecipient& recipient );
/// Remove a recipient
void removeRecipient( const CCDBRecipient& recipient );
/// Use Database to set properties
CCDBSynchronised Database;
/// Write and send the delta to all recipients, if there's something to write. Set maxBitSize to ~0 for no limit.
/// @param[in] sendFlags A combination of Flags (see enum above) indicating how the deltas are to be sent
void sendDeltas( uint32 maxBitSize, IDataProvider& dataProvider, uint8 sendFlags);
/// Simpler version
/// @param[in] sendFlags A combination of Flags (see enum above) indicating how the deltas are to be sent
void sendDeltas( uint32 maxBitSize, uint8 sendFlags)
{
CFakeDataProvider dp;
sendDeltas( maxBitSize, dp, sendFlags );
}
private:
typedef std::set< CCDBRecipient > CRecipientList;
/// Recipients
CRecipientList _Recipients;
/// New recipients since the latest sendDeltas()
std::vector< CCDBRecipient > _NewRecipients;
};
#endif // NL_CDB_GROUP_H
/* End of cdb_group.h */