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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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186 lines
5.9 KiB
C++
186 lines
5.9 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_)
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#define AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// vegetable_dlg.h : header file
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//
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#include "ps_wrapper.h"
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#include "vegetable_refresh.h"
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#include "vegetable_list_box.h"
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class CObjectViewer;
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class CVegetableApperancePage;
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class CVegetableDensityPage;
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class CVegetableScalePage;
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class CVegetableRotatePage;
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class CVegetableWindDlg;
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namespace NL3D
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{
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class CVegetable;
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class CTileVegetableDesc;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CVegetableDlg dialog
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class CVegetableDlg : public CDialog, public IVegetableRefresh
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{
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// Construction
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public:
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CVegetableDlg(CObjectViewer *viewer, CWnd* pParent = NULL); // standard constructor
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~CVegetableDlg();
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// Dialog Data
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//{{AFX_DATA(CVegetableDlg)
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enum { IDD = IDD_VEGETABLE_DLG };
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CVegetableListBox VegetableList;
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CStatic StaticPolyCount;
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CButton CheckSnapToGround;
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CButton CheckEnableVegetable;
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CButton CheckAutomaticRefresh;
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CButton ButtonRefreshLandscape;
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CButton CheckShowLandscape;
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CStatic SelectVegetableStaticText;
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//}}AFX_DATA
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// IVegetableRefresh implementation: only if automatic refresh is checked
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virtual void refreshVegetableDisplay();
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public:
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// get count of vegetable in the dlg
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uint getNumVegetables() const;
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std::string getVegetableName(uint id) const;
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void updateCurSelVegetableName();
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NL3D::CVegetable *getVegetable(uint id) const;
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// Change the hiden state of the id vegetable.
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void setShowHideVegetable (uint id, bool visible, bool refreshDisplay);
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void swapShowHideVegetable (uint id);
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bool isVegetableVisible (uint id);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CVegetableDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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/** set the vegetble to edit. NULL will hide all the windows.
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* Called by ListBox selection.
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*/
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void setVegetableToEdit(NL3D::CVegetable *vegetable);
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// Implementation
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protected:
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CObjectViewer *_ObjView;
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friend class CVegetableListBox;
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// Name to save.
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std::string _LastVegetSetName;
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// A desc of vegetable to edit.
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struct CVegetableDesc
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{
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// The vegetable
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NL3D::CVegetable *Vegetable;
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// The name of this vegetable.
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std::string VegetableName;
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// Visibility. Editor feature only
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bool Visible;
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CVegetableDesc();
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// init the vegetable
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void initDefaultVegetable();
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void initVegetable(const NL3D::CVegetable &vegetable);
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// update VegetableName according to Vegetable
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void updateVegetableName();
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// delete the vegetable
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void deleteVegetable();
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};
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// The vegetable List.
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std::vector<CVegetableDesc> _Vegetables;
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// The property sheet.
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CPropertySheet *_PropertySheet;
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CVegetableDensityPage *_VegetableDensityPage;
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CVegetableApperancePage *_VegetableApperancePage;
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CVegetableScalePage *_VegetableScalePage;
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CVegetableRotatePage *_VegetableRotatePage;
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// Extra wind dlg
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CVegetableWindDlg *_VegetableWindDlg;
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// refresh vegetable display even if box unchecked.
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void doRefreshVegetableDisplay();
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// clear all vegetables.
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void clearVegetables();
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// load a vegetSet with a FileDialog
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bool loadVegetableSet(NL3D::CTileVegetableDesc &vegetSet, const char *title);
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/** build the vegetSet from the current _Vegetables
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* NB: transform Rotate Angle in Radians.
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* \param keepDefaultShapeName if true, then vegetables with a ShapeName=="" are kept.
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* \param keepHiden if true, then vegetables maked as hiden in ObjectViewer are kept.
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*/
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void buildVegetableSet(NL3D::CTileVegetableDesc &vegetSet, bool keepDefaultShapeName= true, bool keepHiden= true );
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// append the vegetSet to the current _Vegetables
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// NB: transform Rotate Angle in Degrees.
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void appendVegetableSet(NL3D::CTileVegetableDesc &vegetSet);
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// Generated message map functions
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//{{AFX_MSG(CVegetableDlg)
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afx_msg void OnDestroy();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeListVegetable();
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afx_msg void OnButtonVegetableAdd();
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afx_msg void OnButtonVegetableClear();
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afx_msg void OnButtonVegetableInsert();
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afx_msg void OnButtonVegetableLoadDesc();
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afx_msg void OnButtonVegetableLoadSet();
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afx_msg void OnButtonVegetableRemove();
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afx_msg void OnButtonVegetableSaveDesc();
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afx_msg void OnButtonVegetableSaveSet();
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afx_msg void OnButtonVegetableAppendSet();
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afx_msg void OnButtonVegetableCopy();
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afx_msg void OnButtonVegetableRefresh();
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afx_msg void OnCheckVegetableShow();
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afx_msg void OnButtonVegetableSetupWind();
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afx_msg void OnCheckVegetableAutomatic();
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afx_msg void OnCheckVegetableEnable();
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afx_msg void OnCheckVegetableSnaptoground();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VEGETABLE_DLG_H__4E65E757_88C9_4FCE_94CC_9E429D8DFD68__INCLUDED_)
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