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273 lines
6.8 KiB
C++
273 lines
6.8 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/heap_memory.h"
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using namespace std;
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namespace NLMISC
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{
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// ***************************************************************************
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CHeapMemory::CHeapMemory()
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{
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reset();
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// For allocate to work even if the heap is not initialized.
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_Alignment= 4;
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}
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// ***************************************************************************
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CHeapMemory::~CHeapMemory()
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{
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reset();
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}
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// ***************************************************************************
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void CHeapMemory::reset()
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{
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_EmptySpaces.clear();
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_EmptySpaceMap.clear();
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_AllocatedSpaceMap.clear();
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_HeapPtr= NULL;
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_HeapSize= 0;
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_HeapSizeUsed= 0;
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}
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// ***************************************************************************
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void CHeapMemory::initHeap(void *heap, uint size, uint align)
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{
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// setup alignement.
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if(align!=4 && align!=8 && align!=16 && align!=32)
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{
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nlstop;
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align= 4;
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}
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_Alignment= align;
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// Manage alignement.
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size= (size) & (~(_Alignment-1));
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// clear container.
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reset();
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if(heap==0 || size==0)
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return;
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_HeapPtr= (uint8*)heap;
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_HeapSize= size;
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_HeapSizeUsed= 0;
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// Add the only one empty space.
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CEmptySpace space;
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space.Ptr= _HeapPtr;
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space.Size= _HeapSize;
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addEmptySpace(space);
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}
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// ***************************************************************************
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void CHeapMemory::removeEmptySpace(CEmptySpace &space)
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{
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// remove the iterator on the spaceMap.
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_EmptySpaceMap.erase( space.SizeIt );
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// remove from the list of EmptySpaces. NB: must fo it after all, because "space" may be deleted.
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_EmptySpaces.erase( space.Ptr );
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}
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// ***************************************************************************
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void CHeapMemory::addEmptySpace(CEmptySpace &space)
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{
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// insert and get the iterator on the spaceMap.
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space.SizeIt= _EmptySpaceMap.insert( make_pair(space.Size, space.Ptr));
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// insert into the list of EmptySpaces.
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_EmptySpaces.insert( make_pair(space.Ptr, space) );
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}
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// ***************************************************************************
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void *CHeapMemory::allocate(uint size)
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{
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if(size==0)
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return NULL;
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// Manage alignement.
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size= (size + (_Alignment-1)) & (~(_Alignment-1));
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// retrieve the best block.
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//=========================
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CEmptySpace bestSpace;
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// NB: do a copy, because of removeEmptySpace() which delete the space.
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// Find the smaller space which is >= than size.
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ItEmptySpaceSizeMap it;
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it= _EmptySpaceMap.lower_bound(size);
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// if not found, alloc fails.
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if(it == _EmptySpaceMap.end())
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return NULL;
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else
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{
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// NB: this space must exist in the "array".
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bestSpace= _EmptySpaces[it->second];
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}
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// remove this empty space from list.
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//=========================
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removeEmptySpace(bestSpace);
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// if any, add the space unused to the list.
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//=========================
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if(bestSpace.Size > size)
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{
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CEmptySpace space;
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space.Ptr= bestSpace.Ptr + size;
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space.Size= bestSpace.Size - size;
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addEmptySpace(space);
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}
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// return / insert the allocated space.
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//=========================
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_AllocatedSpaceMap.insert(make_pair(bestSpace.Ptr, size));
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_HeapSizeUsed+= size;
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// return the ptr of start of this empty space.
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return bestSpace.Ptr;
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}
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// ***************************************************************************
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void CHeapMemory::free(void *ptr)
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{
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if(ptr==NULL)
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return;
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// Must find the array in allocated spaces.
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//==========================
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ItAllocatedSpaceMap itAlloc= _AllocatedSpaceMap.find((uint8*)ptr);
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if(itAlloc == _AllocatedSpaceMap.end())
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{
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nlstop;
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return;
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}
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uint size= itAlloc->second;
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// free this space from allocated Spaces.
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_AllocatedSpaceMap.erase(itAlloc);
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_HeapSizeUsed-= size;
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// Must find previous or/and next empty space, if any.
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//==========================
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ItEmptySpacePtrMap itPrevious, itNext;
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// find the empty space which is immediately >= than ptr.
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itNext= _EmptySpaces.lower_bound((uint8*)ptr);
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// NB: it may be end(), if it is the last block (very rare).
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// some check. next empty space ptr must be after ptr.
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if(itNext!=_EmptySpaces.end())
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{
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nlassert(itNext->second.Ptr >= (uint8*)ptr + size);
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}
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// if itNext is not the first empty space, there is an empty space before us.
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if( itNext!= _EmptySpaces.begin() )
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{
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// NB: work even if itNext==end().
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itPrevious= itNext;
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itPrevious--;
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// some check. previous empty space ptr must be before ptr.
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nlassert(itPrevious!=_EmptySpaces.end());
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nlassert(itPrevious->second.Ptr + itPrevious->second.Size <= (uint8*)ptr );
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}
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else
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itPrevious= _EmptySpaces.end();
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// if next exist.
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if(itNext!=_EmptySpaces.end())
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{
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// If Previous is not just after allocated ptr, it means that there is some allocated blocks beetween,
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// so it is not a valid empty space to concat.
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if(itNext->second.Ptr != (uint8*)ptr + size)
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itNext= _EmptySpaces.end();
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}
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// if previous exist.
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if(itPrevious!=_EmptySpaces.end())
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{
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// If Previous is not just before allocated ptr, it means that there is some allocated blocks beetween,
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// so it is not a valid empty space to concat.
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if(itPrevious->second.Ptr + itPrevious->second.Size != (uint8*)ptr )
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itPrevious=_EmptySpaces.end();
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}
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// According to configuration, build the new empty space, mreging previous and next, and remove old ones.
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//==========================
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CEmptySpace newSpace;
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// if no previous empty space, then newSpace start at ptr.
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if(itPrevious == _EmptySpaces.end())
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{
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// Start with old allocated block.
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newSpace.Ptr= (uint8*)ptr;
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newSpace.Size= size;
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}
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// else, start at previous Ptr.
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else
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{
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// Start with previous block. size is previous size + allocated block size.
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newSpace.Ptr= itPrevious->second.Ptr;
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newSpace.Size= itPrevious->second.Size + size;
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}
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// if next empty space, must inc size.
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if(itNext != _EmptySpaces.end())
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{
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newSpace.Size+= itNext->second.Size;
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}
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// remove old empty space, and add new one.
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//==========================
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// remove old empty spaces.
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if(itPrevious != _EmptySpaces.end())
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removeEmptySpace(itPrevious->second);
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if(itNext != _EmptySpaces.end())
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removeEmptySpace(itNext->second);
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// Add the new concatenated empty space.
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addEmptySpace(newSpace);
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}
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} // NLMISC
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