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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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752 lines
22 KiB
C++
752 lines
22 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "std3d.h"
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#include "nel/3d/ps_quad.h"
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#include "nel/3d/ps_macro.h"
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#include "nel/3d/driver.h"
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#include "nel/3d/ps_attrib_maker.h"
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#include "nel/3d/texture_grouped.h"
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#include "nel/3d/particle_system.h"
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#include "nel/3d/ps_iterator.h"
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namespace NL3D
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{
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///////////////////////////
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// constant definition //
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///////////////////////////
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static const uint dotBufSize = 1024; // size used for point particles batching
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////////////////////
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// vertex buffers //
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////////////////////
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/// the various kind of vertex buffers we need for quads
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CVertexBuffer CPSQuad::_VBPos;
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CVertexBuffer CPSQuad::_VBPosCol;
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CVertexBuffer CPSQuad::_VBPosTex1;
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CVertexBuffer CPSQuad::_VBPosTex1Col;
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CVertexBuffer CPSQuad::_VBPosTex1Anim;
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CVertexBuffer CPSQuad::_VBPosTex1AnimCol;
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//==========
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CVertexBuffer CPSQuad::_VBPosTex1Tex2;
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CVertexBuffer CPSQuad::_VBPosTex1ColTex2;
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CVertexBuffer CPSQuad::_VBPosTex1AnimTex2;
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CVertexBuffer CPSQuad::_VBPosTex1AnimColTex2;
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//==========
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CVertexBuffer CPSQuad::_VBPosTex1Tex2Anim;
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CVertexBuffer CPSQuad::_VBPosTex1ColTex2Anim;
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CVertexBuffer CPSQuad::_VBPosTex1AnimTex2Anim;
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CVertexBuffer CPSQuad::_VBPosTex1AnimColTex2Anim;
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/// tmp : ram
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CVertexBuffer RAMVBPos;
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CVertexBuffer RAMVBPosCol;
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CVertexBuffer RAMVBPosTex1;
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CVertexBuffer RAMVBPosTex1Col;
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CVertexBuffer RAMVBPosTex1Anim;
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CVertexBuffer RAMVBPosTex1AnimCol;
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//==========
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CVertexBuffer RAMVBPosTex1Tex2;
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CVertexBuffer RAMVBPosTex1ColTex2;
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CVertexBuffer RAMVBPosTex1AnimTex2;
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CVertexBuffer RAMVBPosTex1AnimColTex2;
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//==========
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CVertexBuffer RAMVBPosTex1Tex2Anim;
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CVertexBuffer RAMVBPosTex1ColTex2Anim;
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CVertexBuffer RAMVBPosTex1AnimTex2Anim;
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CVertexBuffer RAMVBPosTex1AnimColTex2Anim;
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CVertexBuffer * const CPSQuad::_VbTab[] =
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{
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// tex1 only
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&_VBPos, &_VBPosCol, &_VBPosTex1, &_VBPosTex1Col,
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NULL, NULL, &_VBPosTex1Anim, &_VBPosTex1AnimCol,
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// tex1 & tex2
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NULL, NULL, &_VBPosTex1Tex2, &_VBPosTex1ColTex2,
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NULL, NULL, &_VBPosTex1AnimTex2, &_VBPosTex1AnimColTex2,
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// tex2 & !tex1 (invalid)
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NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL,
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// tex2 & !tex1 (invalid)
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// tex1 & tex2
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NULL, NULL, &_VBPosTex1Tex2Anim, &_VBPosTex1ColTex2Anim,
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NULL, NULL, &_VBPosTex1AnimTex2Anim, &_VBPosTex1AnimColTex2Anim,
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};
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CVertexBuffer * const RAMVbTab[] =
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{
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// tex1 only
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&RAMVBPos, &RAMVBPosCol, &RAMVBPosTex1, &RAMVBPosTex1Col,
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NULL, NULL, &RAMVBPosTex1Anim, &RAMVBPosTex1AnimCol,
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// tex1 & tex2
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NULL, NULL, &RAMVBPosTex1Tex2, &RAMVBPosTex1ColTex2,
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NULL, NULL, &RAMVBPosTex1AnimTex2, &RAMVBPosTex1AnimColTex2,
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// tex2 & !tex1 (invalid)
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NULL, NULL, NULL, NULL,
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NULL, NULL, NULL, NULL,
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// tex2 & !tex1 (invalid)
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// tex1 & tex2
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NULL, NULL, &RAMVBPosTex1Tex2Anim, &RAMVBPosTex1ColTex2Anim,
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NULL, NULL, &RAMVBPosTex1AnimTex2Anim, &RAMVBPosTex1AnimColTex2Anim,
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};
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//////////////////////////////////
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// CPSQuad implementation //
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//////////////////////////////////
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///==================================================================================
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/// fill textures coordinates for a quad vb
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static void SetupQuadVBTexCoords(CVertexBuffer &vb, uint texCoordSet)
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{
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NL_PS_FUNC(SetupQuadVBTexCoords)
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nlassert(texCoordSet < 2);
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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// the size used for buffer can't be higher than quad buf size
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// to have too large buffer will broke the cache
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for (uint32 k = 0; k < CPSQuad::quadBufSize; ++k)
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{
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vba.setTexCoord(k * 4, texCoordSet, CUV(0, 0));
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vba.setTexCoord(k * 4 + 1, texCoordSet, CUV(1, 0));
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vba.setTexCoord(k * 4 + 2, texCoordSet, CUV(1, 1));
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vba.setTexCoord(k * 4 + 3, texCoordSet, CUV(0, 1));
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}
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}
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///==================================================================================
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/// this static method init vertex buffers
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void CPSQuad::initVertexBuffers()
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{
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NL_PS_FUNC(CPSQuad_initVertexBuffers)
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for (uint k = 0; k < 32; ++k)
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{
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CVertexBuffer *vb = _VbTab[k];
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if (vb) // valid vb ?
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{
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vb->setName("CPSQuad");
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vb->setPreferredMemory(CVertexBuffer::AGPVolatile, true);
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uint32 vf = CVertexBuffer::PositionFlag;
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/// setup vertex format
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if (k & (uint) VBCol) vf |= CVertexBuffer::PrimaryColorFlag;
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if (k & (uint) VBTex || k & (uint) VBTexAnimated) vf |= CVertexBuffer::TexCoord0Flag;
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if (k & (uint) VBTex2 || k & (uint) VBTex2Animated) vf |= CVertexBuffer::TexCoord1Flag;
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vb->setVertexFormat(vf);
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vb->setNumVertices(quadBufSize << 2);
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if ((k & (uint) VBTex) && !(k & (uint) VBTexAnimated))
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{
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SetupQuadVBTexCoords(*vb, 0);
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}
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if ((k & (uint) VBTex2) && !(k & (uint) VBTex2Animated))
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{
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SetupQuadVBTexCoords(*vb, 1);
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}
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}
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}
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/*
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for (uint k = 0; k < 32; ++k)
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{
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CVertexBuffer *vb = RAMVbTab[k];
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if (vb) // valid vb ?
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{
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vb->setName("CPSQuadRAM");
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vb->setPreferredMemory(CVertexBuffer::RAMPreferred, false);
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uint32 vf = CVertexBuffer::PositionFlag;
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/// setup vertex format
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if (k & (uint) VBCol) vf |= CVertexBuffer::PrimaryColorFlag;
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if (k & (uint) VBTex || k & (uint) VBTexAnimated) vf |= CVertexBuffer::TexCoord0Flag;
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if (k & (uint) VBTex2 || k & (uint) VBTex2Animated) vf |= CVertexBuffer::TexCoord1Flag;
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vb->setVertexFormat(vf);
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vb->setNumVertices(quadBufSize << 2);
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if ((k & (uint) VBTex) && !(k & (uint) VBTexAnimated))
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{
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SetupQuadVBTexCoords(*vb, 0);
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}
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if ((k & (uint) VBTex2) && !(k & (uint) VBTex2Animated))
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{
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SetupQuadVBTexCoords(*vb, 1);
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}
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}
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}
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*/
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}
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// tmp
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//volatile bool TestWantAGPCPSQuad = true;
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///==================================================================================
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/// choose the vertex buffex that we need
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CVertexBuffer &CPSQuad::getNeededVB(IDriver &drv)
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{
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NL_PS_FUNC(CPSQuad_getNeededVB)
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uint flags = 0;
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if (_ColorScheme) flags |= (uint) VBCol;
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if (_TexGroup)
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{
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flags |= VBTex | VBTexAnimated;
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}
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else if (_Tex)
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{
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flags |= VBTex;
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}
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if (flags & VBTex)
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{
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/// check if multitexturing is enabled, and which texture are enabled and / or animated
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if (CPSMultiTexturedParticle::isMultiTextureEnabled())
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{
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if (isAlternateTextureUsed(drv) && _AlternateTexture2)
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{
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if ((flags & VBTex) && (_TexScrollAlternate[0].x != 0 || _TexScrollAlternate[0].y != 0)) flags |= VBTexAnimated;
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if (_AlternateOp != Decal && (_TexScrollAlternate[1].x != 0 || _TexScrollAlternate[1].y != 0))
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{
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flags |= VBTex2 | VBTex2Animated;
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}
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else
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{
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flags |= VBTex2;
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}
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}
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else
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{
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if ((flags & VBTex) && (_TexScroll[0].x != 0 || _TexScroll[0].y != 0)) flags |= VBTexAnimated;
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if (_Texture2)
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{
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if (_MainOp != Decal && (_TexScroll[1].x != 0 || _TexScroll[1].y != 0))
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{
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flags |= VBTex2 | VBTex2Animated;
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}
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else
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{
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flags |= VBTex2;
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}
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}
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}
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}
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}
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/*if (TestWantAGPCPSQuad)
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{*/
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nlassert((flags & ~VBFullMask) == 0); // check for overflow
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nlassert(_VbTab[flags] != NULL);
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return *(_VbTab[flags]); // get the vb
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/*}
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else
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{
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nlassert((flags & ~VBFullMask) == 0); // check for overflow
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nlassert(RAMVbTab[flags] != NULL);
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return *(RAMVbTab[flags]); // get the vb
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}*/
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}
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///==================================================================================
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CPSQuad::CPSQuad(CSmartPtr<ITexture> tex)
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{
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NL_PS_FUNC(CPSQuad_CPSQuad)
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setTexture(tex);
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init();
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// we don't init the _IndexBuffer for now, as it will be when resize is called
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if (CParticleSystem::getSerializeIdentifierFlag()) _Name = std::string("quad");
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}
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///==================================================================================
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CPSQuad::~CPSQuad()
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{
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NL_PS_FUNC(CPSQuad_CPSQuadDtor)
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}
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///==================================================================================
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uint32 CPSQuad::getNumWantedTris() const
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{
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NL_PS_FUNC(CPSQuad_getNumWantedTris)
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nlassert(_Owner);
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//return _Owner->getMaxSize() << 1;
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return _Owner->getSize() << 1;
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}
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///==================================================================================
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bool CPSQuad::hasTransparentFaces(void)
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{
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NL_PS_FUNC(CPSQuad_hasTransparentFaces)
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return getBlendingMode() != CPSMaterial::alphaTest ;
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}
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///==================================================================================
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bool CPSQuad::hasOpaqueFaces(void)
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{
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NL_PS_FUNC(CPSQuad_hasOpaqueFaces)
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return !hasTransparentFaces();
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}
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///==================================================================================
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void CPSQuad::init(void)
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{
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NL_PS_FUNC(CPSQuad_init)
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_Mat.setLighting(false);
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_Mat.setDoubleSided(true);
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updateMatAndVbForColor();
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updateMatAndVbForTexture();
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}
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///==================================================================================
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void CPSQuad::updateMatAndVbForTexture(void)
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{
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NL_PS_FUNC(CPSQuad_updateMatAndVbForTexture)
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if (CPSMultiTexturedParticle::isMultiTextureEnabled())
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{
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touch();
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}
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else
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{
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_Mat.setTexture(0, _TexGroup ? (ITexture *) _TexGroup : (ITexture *) _Tex);
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}
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}
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///==================================================================================
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bool CPSQuad::completeBBox(NLMISC::CAABBox &box) const
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{
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NL_PS_FUNC(CPSQuad_completeBBox)
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if (!_SizeScheme)
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{
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CPSUtil::addRadiusToAABBox(box, _ParticleSize);
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}
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else
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{
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CPSUtil::addRadiusToAABBox(box, std::max(fabsf(_SizeScheme->getMaxValue()), fabsf(_SizeScheme->getMinValue())));
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}
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return true ;
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}
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///==================================================================================
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void CPSQuad::resize(uint32 size)
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{
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NL_PS_FUNC(CPSQuad_resize)
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nlassert(size < (1 << 16));
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resizeSize(size);
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resizeColor(size);
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resizeTextureIndex(size);
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}
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//==============================================================
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void CPSQuad::updateMatAndVbForColor(void)
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{
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NL_PS_FUNC(CPSQuad_updateMatAndVbForColor)
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// no vb to setup, now..
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/* if (!_ColorScheme)
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{
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_Mat.setColor(_Color);
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}
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else
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{
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_Mat.setColor(CRGBA::White);
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} */
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}
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//==============================================================
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void CPSQuad::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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NL_PS_FUNC(CPSQuad_serial)
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sint ver = f.serialVersion(2);
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CPSParticle::serial(f);
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CPSSizedParticle::serialSizeScheme(f);
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CPSColoredParticle::serialColorScheme(f);
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CPSTexturedParticle::serialTextureScheme(f);
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serialMaterial(f);
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if (ver > 1)
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{
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CPSMultiTexturedParticle::serialMultiTex(f);
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}
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}
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//==============================================================
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// static func used to fill texture coordinates of quads, with global time
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static void FillQuadCoords(uint8 *dest, uint stride, const NLMISC::CVector2f &speed, float time, uint num)
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{
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NL_PS_FUNC(FillQuadCoords)
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if (!num) return;
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const float topV = speed.y * time;
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const float bottomV = topV + 1.f;
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const float leftU = speed.x * time;
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const float rightU = leftU + 1.f;
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do
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{
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((NLMISC::CUV *) dest)->set(leftU, topV);
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((NLMISC::CUV *) (dest + stride))->set(rightU, topV);
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((NLMISC::CUV *) (dest + (stride << 1)))->set(rightU, bottomV);
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((NLMISC::CUV *) (dest + (stride * 3)))->set(leftU, bottomV);
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dest += stride << 2;
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}
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while (--num);
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}
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//==============================================================
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// static func used to fill texture coordinates of quads, with local time
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static void FillQuadCoordsLocalTime(uint8 *dest, uint stride, const NLMISC::CVector2f &speed, CPSLocated &srcLoc, uint startIndex, uint num, uint32 srcStep)
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{
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NL_PS_FUNC(FillQuadCoordsLocalTime)
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if (!num) return;
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if (srcStep == (1 << 16)) // step = 1.0 ?
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{
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TPSAttribTime::iterator timePt = srcLoc.getTime().begin() + startIndex;
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do
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{
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const float topV = speed.y * *timePt;
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const float bottomV = topV + 1.f;
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const float leftU = speed.x * *timePt;
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const float rightU = leftU + 1.f;
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((NLMISC::CUV *) dest)->set(leftU, topV);
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((NLMISC::CUV *) (dest + stride))->set(rightU, topV);
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((NLMISC::CUV *) (dest + (stride << 1)))->set(rightU, bottomV);
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((NLMISC::CUV *) (dest + (stride * 3)))->set(leftU, bottomV);
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dest += stride << 2;
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++timePt;
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}
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while (--num);
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}
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else
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{
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TIteratorTimeStep1616 timePt(srcLoc.getTime().begin(), startIndex, srcStep);
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do
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{
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const float topV = speed.y * *timePt;
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const float bottomV = topV + 1.f;
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const float leftU = speed.x * *timePt;
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const float rightU = leftU + 1.f;
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((NLMISC::CUV *) dest)->set(leftU, topV);
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((NLMISC::CUV *) (dest + stride))->set(rightU, topV);
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((NLMISC::CUV *) (dest + (stride << 1)))->set(rightU, bottomV);
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((NLMISC::CUV *) (dest + (stride * 3)))->set(leftU, bottomV);
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dest += stride << 2;
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++timePt;
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}
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while (--num);
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}
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}
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//==============================================================
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void CPSQuad::updateVbColNUVForRender(CVertexBuffer &vb, uint32 startIndex, uint32 size, uint32 srcStep, IDriver &drv)
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{
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NL_PS_FUNC(CPSQuad_updateVbColNUVForRender)
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nlassert(_Owner);
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if (!size) return;
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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if (_ColorScheme)
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{
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// compute the colors, each color is replicated 4 times
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// todo hulud d3d vertex color RGBA / BGRA
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_ColorScheme->make4(_Owner, startIndex, vba.getColorPointer(), vb.getVertexSize(), size, srcStep);
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}
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if (_TexGroup) // if it has a constant texture we are sure it has been setupped before...
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{
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sint32 textureIndex[quadBufSize];
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const uint32 stride = vb.getVertexSize(), stride2 = stride << 1, stride3 = stride2 + stride, stride4 = stride2 << 1;
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uint8 *currUV = (uint8 *) vba.getTexCoordPointer();
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|
const sint32 *currIndex;
|
|
uint32 currIndexIncr;
|
|
|
|
if (_TextureIndexScheme)
|
|
{
|
|
currIndex = (sint32 *) _TextureIndexScheme->make(_Owner, startIndex, textureIndex, sizeof(sint32), size, true, srcStep);
|
|
currIndexIncr = 1;
|
|
}
|
|
else
|
|
{
|
|
currIndex = &_TextureIndex;
|
|
currIndexIncr = 0;
|
|
}
|
|
|
|
uint32 left = size;
|
|
while (left--)
|
|
{
|
|
// for now, we don't make texture index wrapping
|
|
const CTextureGrouped::TFourUV &uvGroup = _TexGroup->getUVQuad((uint32) *currIndex);
|
|
|
|
// copy the 4 uv's for this face
|
|
*(CUV *) currUV = uvGroup.uv0;
|
|
*(CUV *) (currUV + stride) = uvGroup.uv1;
|
|
*(CUV *) (currUV + stride2) = uvGroup.uv2;
|
|
*(CUV *) (currUV + stride3) = uvGroup.uv3;
|
|
|
|
// point the next face
|
|
currUV += stride4;
|
|
currIndex += currIndexIncr;
|
|
}
|
|
}
|
|
|
|
nlassert(_Owner && _Owner->getOwner());
|
|
const float date= (float) _Owner->getOwner()->getSystemDate();
|
|
|
|
|
|
/// todo: vertex program optimisation (& choose the vb accordingly)
|
|
|
|
if (CPSMultiTexturedParticle::isMultiTextureEnabled() && (_Tex || _TexGroup))
|
|
{
|
|
|
|
// perform tex1 animation if needed
|
|
if (!_TexGroup) // doesn't work with texGroup enabled
|
|
{
|
|
if (!isAlternateTextureUsed(drv) || !isAlternateTexEnabled() || !_AlternateTexture2)
|
|
{
|
|
if (_Tex && (_TexScroll[0].x != 0 || _TexScroll[0].y != 0))
|
|
{
|
|
// animation of texture 1 with main speed
|
|
if (!getUseLocalDate())
|
|
{
|
|
FillQuadCoords((uint8 *) vba.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScroll[0], date, size);
|
|
}
|
|
else
|
|
{
|
|
FillQuadCoordsLocalTime((uint8 *) vba.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScroll[0], *_Owner, startIndex, size, srcStep);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_Tex && (_TexScrollAlternate[0].x != 0 || _TexScrollAlternate[0].y != 0))
|
|
{
|
|
// animation of texture 1 with alternate speed
|
|
if (!getUseLocalDateAlt())
|
|
{
|
|
FillQuadCoords((uint8 *) vba.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScrollAlternate[0], date, size);
|
|
}
|
|
else
|
|
{
|
|
FillQuadCoordsLocalTime((uint8 *) vba.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScrollAlternate[0], *_Owner, startIndex, size, srcStep);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// perform tex2 animation if needed
|
|
if (!isAlternateTextureUsed(drv))
|
|
{
|
|
if (_Texture2 && (_TexScroll[1].x != 0 || _TexScroll[1].y != 0))
|
|
{
|
|
// animation of texture 2 with main speed
|
|
if (!getUseLocalDate())
|
|
{
|
|
FillQuadCoords((uint8 *) vba.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScroll[1], date, size);
|
|
}
|
|
else
|
|
{
|
|
FillQuadCoordsLocalTime((uint8 *) vba.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScroll[1], *_Owner, startIndex, size, srcStep);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_AlternateTexture2 && isAlternateTexEnabled() && (_TexScrollAlternate[1].x != 0 || _TexScrollAlternate[1].y != 0))
|
|
{
|
|
// animation of texture 2 with alternate speed
|
|
if (!getUseLocalDateAlt())
|
|
{
|
|
FillQuadCoords((uint8 *) vba.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScrollAlternate[1], date, size);
|
|
}
|
|
else
|
|
{
|
|
FillQuadCoordsLocalTime((uint8 *) vba.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScrollAlternate[1], *_Owner, startIndex, size, srcStep);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
///==================================================================================
|
|
void CPSQuad::updateMatBeforeRendering(IDriver *drv, CVertexBuffer &vb)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_updateMatBeforeRendering)
|
|
nlassert(_Owner && _Owner->getOwner());
|
|
CParticleSystem &ps = *(_Owner->getOwner());
|
|
vb.setUVRouting(0, 0);
|
|
vb.setUVRouting(1, 1); // default uv routing
|
|
if (isMultiTextureEnabled())
|
|
{
|
|
setupMaterial(_Tex, drv, _Mat, vb);
|
|
if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
|
|
{
|
|
_Mat.setColor(ps.getGlobalColorLighted());
|
|
}
|
|
else
|
|
{
|
|
_Mat.setColor(ps.getGlobalColor());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/// update the material if the global color of the system is variable
|
|
if (_ColorScheme != NULL &&
|
|
(ps.getColorAttenuationScheme() != NULL ||
|
|
ps.isUserColorUsed() ||
|
|
ps.getForceGlobalColorLightingFlag() ||
|
|
usesGlobalColorLighting()
|
|
)
|
|
)
|
|
{
|
|
if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
|
|
{
|
|
CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColorLighted());
|
|
}
|
|
else
|
|
{
|
|
CPSMaterial::forceModulateConstantColor(true, ps.getGlobalColor());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
forceModulateConstantColor(false);
|
|
NLMISC::CRGBA col;
|
|
if (ps.getForceGlobalColorLightingFlag() || usesGlobalColorLighting())
|
|
{
|
|
col.modulateFromColor(ps.getGlobalColorLighted(), _Color);
|
|
}
|
|
else if (ps.getColorAttenuationScheme() != NULL || ps.isUserColorUsed())
|
|
{
|
|
col.modulateFromColor(ps.getGlobalColor(), _Color);
|
|
}
|
|
else
|
|
{
|
|
col = _Color;
|
|
}
|
|
_Mat.setColor(col);
|
|
}
|
|
}
|
|
}
|
|
|
|
// *****************************************************************************************************
|
|
void CPSQuad::enumTexs(std::vector<NLMISC::CSmartPtr<ITexture> > &dest, IDriver &drv)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_enumTexs)
|
|
CPSTexturedParticle::enumTexs(dest);
|
|
CPSMultiTexturedParticle::enumTexs(dest, drv);
|
|
}
|
|
|
|
// *****************************************************************************************************
|
|
void CPSQuad::setZBias(float value)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_setZBias)
|
|
CPSMaterial::setZBias(value);
|
|
}
|
|
|
|
|
|
// *****************************************************************************************************
|
|
void CPSQuad::setTexture(CSmartPtr<ITexture> tex)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_setTexture)
|
|
CPSTexturedParticle::setTexture(tex);
|
|
CPSMultiTexturedParticle::touch();
|
|
}
|
|
|
|
// *****************************************************************************************************
|
|
void CPSQuad::setTextureGroup(NLMISC::CSmartPtr<CTextureGrouped> texGroup)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_setTextureGroup)
|
|
CPSTexturedParticle::setTextureGroup(texGroup);
|
|
CPSMultiTexturedParticle::touch();
|
|
}
|
|
|
|
// *****************************************************************************************************
|
|
void CPSQuad::setTexture2(ITexture *tex)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_setTexture2)
|
|
CPSMultiTexturedParticle::setTexture2(tex);
|
|
}
|
|
|
|
// *****************************************************************************************************
|
|
void CPSQuad::setTexture2Alternate(ITexture *tex)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_setTexture2Alternate)
|
|
CPSMultiTexturedParticle::setTexture2Alternate(tex);
|
|
}
|
|
|
|
// *****************************************************************************************************
|
|
void CPSQuad::updateTexWrapMode(IDriver &drv)
|
|
{
|
|
NL_PS_FUNC(CPSQuad_updateTexWrapMode)
|
|
if (isMultiTextureEnabled())
|
|
{
|
|
if (_Tex)
|
|
{
|
|
if (isAlternateTextureUsed(drv))
|
|
{
|
|
_Tex->setWrapS(_TexScroll[0].x == 0 ? ITexture::Clamp : ITexture::Repeat);
|
|
_Tex->setWrapT(_TexScroll[0].y == 0 ? ITexture::Clamp : ITexture::Repeat);
|
|
}
|
|
else
|
|
{
|
|
_Tex->setWrapS(_TexScrollAlternate[0].x == 0 ? ITexture::Clamp : ITexture::Repeat);
|
|
_Tex->setWrapT(_TexScrollAlternate[0].y == 0 ? ITexture::Clamp : ITexture::Repeat);
|
|
}
|
|
}
|
|
ITexture *tex2 = isAlternateTextureUsed(drv) ? getTexture2Alternate() : getTexture2();
|
|
if (tex2)
|
|
{
|
|
tex2->setWrapS(_TexScroll[1].x == 0 ? ITexture::Clamp : ITexture::Repeat);
|
|
tex2->setWrapT(_TexScroll[1].y == 0 ? ITexture::Clamp : ITexture::Repeat);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_Tex)
|
|
{
|
|
_Tex->setWrapS(ITexture::Clamp);
|
|
_Tex->setWrapT(ITexture::Clamp);
|
|
}
|
|
// nb for grouped texture we assume that no mipmapping is used, and that the border is black (or white for modulate material mode)
|
|
}
|
|
}
|
|
|
|
} // NL3D
|