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127 lines
4 KiB
C++
127 lines
4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef R2_TOOL_CHOOSE_POS_H
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#define R2_TOOL_CHOOSE_POS_H
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#include "tool.h"
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#include "../decal.h"
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#include "prim_render.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/polygon.h"
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class CEntity;
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class CEntityCL;
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namespace NLGUI
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{
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class CLuaObject;
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}
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namespace R2
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{
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/**
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* Tool to choose a position on landscape, with transparent entity drawn under the mouse
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* A transparent version of the entity to be created is drawn under the mouse
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* at the chosen position.
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* Additionnally, a set of zone can be created to choose the pos. These zone must be at a valid
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* position on the map to allow validation
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*
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*/
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class CToolChoosePos : public CTool
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{
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public:
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CToolChoosePos() { nlassert(0); }
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enum TAction { NoAction, SelectPos, Cancel };
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//
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CToolChoosePos(sint ghostSlot,
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const std::string &cursValid = "curs_create.tga",
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const std::string &cursInvalid = "curs_stop.tga",
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const std::vector<NLMISC::CPolygon2D> &polyList = std::vector<NLMISC::CPolygon2D>(),
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const CPrimLook &polyValidLook = CPrimLook(),
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const CPrimLook &polyInvalidLook = CPrimLook()
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);
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/** Init for multiple pos selection (for the creation tool)
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* Multiple position can be chosen by holding 'shift' down
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*/
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void enableMultiPos(const std::string &cursValidMulti = "curs_create_multi.tga");
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bool isMultiPos() const { return _MultiPos; }
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// force multi-creation to be used by default (no need for the shift key down)
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void lockMultiPos() { _MultiPosLocked = true; }
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// {}
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~CToolChoosePos();
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// from CTool
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virtual const char *getToolUIName() const { return ""; }
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virtual bool isCreationTool() const { return true; }
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virtual void updateAfterRender();
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virtual void updateBeforeRender();
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virtual bool onMouseLeftButtonClicked();
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virtual bool onMouseRightButtonClicked();
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virtual void cancel();
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/** Update the cursor on the ui. Depending on the context the cursor
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* may take different shapes (for example, it wouldn't show a 'stop' cursor when
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* the palette is under and one has just selected an object to drop)
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*/
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virtual void updateInvalidCursorOnUI();
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protected:
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std::string _CursValid;
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std::string _CursValidMulti;
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std::string _CursInvalid;
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bool _Valid;
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NLMISC::CVector _CreatePosition;
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private:
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CDecal _BadPlaceDecal;
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CDecal _TestDecal;
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bool _MultiPos;
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bool _MultiPosLocked;
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float _CreateAngle;
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TAction _WantedAction;
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bool _WarningNoMeshOrSkeletonShown;
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NLMISC::CVector _DefaultScale;
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float _LocalSelectBoxSize;
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std::vector<NLMISC::CPolygon2D> _PolyList;
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std::vector<CPrimRender> _PolyRender;
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CPrimLook _PolyValidLook;
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CPrimLook _PolyInvalidLook;
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protected:
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sint _GhostSlot;
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protected:
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CEntityCL *getGhost();
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// for derivers
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virtual void commit(const NLMISC::CVector &createPosition, float createAngle) = 0;
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virtual bool stopAfterCommit() const { return true; }
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/** For derivers : additionnal checking can be done on the pos to choose
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* Pos must at least be a valid pacs pos
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*/
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virtual bool isValidChoosePos(const NLMISC::CVector2f &pos) const { return isValid2DPos(pos); }
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void removeGhostSlot();
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private:
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void hideMapSelectionAxis();
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void showPolys(bool visible);
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};
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} // R2
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#endif
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