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110 lines
2.4 KiB
C++
110 lines
2.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef CHAT_GROUP_H
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#define CHAT_GROUP_H
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// misc
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#include "nel/misc/types_nl.h"
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#include "nel/misc/string_mapper.h"
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// game share
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#include "ryzom_entity_id.h"
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#include "base_types.h"
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// std
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#include <set>
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// group id
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//typedef uint32 TGroupId;
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typedef NLMISC::CEntityId TGroupId;
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/**
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* CChatGroup
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* \author Stephane Coutelas
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* \author Nevrax France
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* \date 2002
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*/
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struct CChatGroup
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{
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enum { MaxDynChanPerPlayer = 8 };
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// group type
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enum TGroupType
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{
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say = 0,
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shout,
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team,
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guild,
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civilization,
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territory,
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universe,
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tell,
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player,
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arround,
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system,
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region,
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dyn_chat,
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nbChatMode,
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// Following mode are client side only. Thus, after 'nbChatMode'
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yubo_chat // (special telnet chat for Game Masters, same channel as the Yubo Klient)
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};
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/// group type
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TGroupType Type;
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/// Group name (for player chat channel)
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// std::string GroupName;
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NLMISC::TStringId GroupName;
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typedef std::set<TDataSetRow> TMemberCont;
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/// group members
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// std::set<NLMISC::CEntityId> Members;
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TMemberCont Members;
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/**
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* Default constructor
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*/
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CChatGroup()
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: Type(nbChatMode)
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{}
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/**
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* Constructor
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*/
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// CChatGroup( TGroupType type, const std::string &groupName )
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CChatGroup( TGroupType type, NLMISC::TStringId groupName)
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: Type(type),
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GroupName(groupName)
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{ }
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/// convert a string to a group type
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static TGroupType stringToGroupType( const std::string & str );
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/// Convert a chat group to string
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static const std::string &groupTypeToString(CChatGroup::TGroupType type);
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};
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#endif // CHAT_GROUP_H
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/* End of chat_group.h */
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