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115 lines
4 KiB
C++
115 lines
4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_CALLBACK_CLIENT_H
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#define NL_CALLBACK_CLIENT_H
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#include "nel/misc/types_nl.h"
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#include "callback_net_base.h"
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#include "buf_client.h"
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namespace NLNET {
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class CInetAddress;
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/**
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* Client class for layer 3
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* \author Vianney Lecroart, Olivier Cado
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* \author Nevrax France
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* \date 2001
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*/
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class CCallbackClient : public CCallbackNetBase, public CBufClient
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{
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public:
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/// Constructor
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CCallbackClient( TRecordingState rec=Off, const std::string& recfilename="", bool recordall=true, bool initPipeForDataAvailable=true );
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~CCallbackClient();
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/// Sends a message to the remote host (the second parameter isn't used)
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void send (const CMessage &buffer, TSockId hostid = InvalidSockId, bool log = true);
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/// Force to send all data pending in the send queue. hostid must be InvalidSockId here. See comment in CCallbackNetBase.
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bool flush (TSockId hostid = InvalidSockId, uint *nbBytesRemaining=NULL);
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/** Updates the network (call this method evenly).
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* More info about timeout and mintime in the code of CCallbackNetBase::baseUpdate().
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*/
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void update2 (sint32 timeout=-1, sint32 mintime=0);
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/// Updates the network (call this method evenly) (legacy)
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void update (sint32 timeout=0);
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/// Connects to the specified host
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void connect( const CInetAddress& addr );
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/** Returns true if the connection is still connected (changed when a disconnection
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* event has reached the front of the receive queue, just before calling the disconnection callback
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* if there is one)
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*/
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virtual bool connected () const { return CBufClient::connected (); }
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virtual const CInetAddress& hostAddress( TSockId /* hostid */ ) { return remoteAddress(); }
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/** Disconnect a connection
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* Unlike in CCallbackClient, you can call disconnect() on a socket that is already disconnected
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* (it will do nothing)
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*/
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void disconnect (TSockId hostid = InvalidSockId);
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/// Sets callback for disconnections (or NULL to disable callback)
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void setDisconnectionCallback (TNetCallback cb, void *arg) { CCallbackNetBase::setDisconnectionCallback (cb, arg); }
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/// Returns the sockid
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virtual TSockId getSockId (TSockId hostid = InvalidSockId);
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uint64 getReceiveQueueSize () { return CBufClient::getReceiveQueueSize(); }
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uint64 getSendQueueSize () { return CBufClient::getSendQueueSize(); }
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void displayReceiveQueueStat (NLMISC::CLog *log = NLMISC::InfoLog) { CBufClient::displayReceiveQueueStat(log); }
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void displaySendQueueStat (NLMISC::CLog *log = NLMISC::InfoLog, TSockId /* destid */ = InvalidSockId) { CBufClient::displaySendQueueStat(log); }
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void displayThreadStat (NLMISC::CLog *log = NLMISC::InfoLog) { CBufClient::displayThreadStat(log); }
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private:
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/// These function is public in the base class and put it private here because user cannot use it in layer 2
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void send (const NLMISC::CMemStream &/* buffer */) { nlstop; }
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/// Returns true if there are messages to read
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bool dataAvailable ();
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virtual bool getDataAvailableFlagV() const { return dataAvailableFlag(); }
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void receive (CMessage &buffer, TSockId *hostid = NULL);
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// ---------------------------------------
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#ifdef USE_MESSAGE_RECORDER
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virtual bool replaySystemCallbacks();
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#endif
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bool LockDeletion;
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};
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} // NLNET
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#endif // NL_CALLBACK_CLIENT_H
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/* End of callback_client.h */
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