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107 lines
3.9 KiB
C++
107 lines
3.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_CMS_MIRRORS_H
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#define RY_CMS_MIRRORS_H
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// include files
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#include "nel/misc/types_nl.h"
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#include "nel/misc/entity_id.h"
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#include "nel/misc/sheet_id.h"
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//#include "game_share/property_manager_template.h"
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/mirror.h"
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#include "game_share/mirror_prop_value.h"
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#include "game_share/ryzom_mirror_properties.h"
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#include "game_share/player_visual_properties.h"
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class CMirrors
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{
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public:
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// singleton initialisation and release
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static void init( void (*cbUpdate)(), void (*cbSync)() = NULL );
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static void release();
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static void processMirrorUpdates();
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/*static void initMirror();
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static TDataSetRow createEntity( const NLMISC::CEntityId& entityId );
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static void declareEntity( const TDataSetRow& entityIndex );
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static void removeEntity( const NLMISC::CEntityId& entityId );
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// TODO: check if good
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static bool exists( const TDataSetRow& entityIndex );
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static const NLMISC::CEntityId& getEntityId( const TDataSetRow& entityIndex );
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static const uint16 getTeamId(const TDataSetRow& entityIndex);
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static CAICoord x( const TDataSetRow& entityIndex );
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static CAICoord y( const TDataSetRow& entityIndex );
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static sint32 z( const TDataSetRow& entityIndex );
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static float theta( const TDataSetRow& entityIndex );
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static NLMISC::CSheetId sheet( const TDataSetRow& entityIndex );
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static NLMISC::CSheetId sheetServer( const TDataSetRow& entityIndex );
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static sint32 mode( const TDataSetRow& entityIndex );
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static sint32 behaviour( const TDataSetRow& entityIndex );
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static TDataSetRow target( const TDataSetRow& entityIndex );
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static void initSheet( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId );
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static void initSheetServer( const TDataSetRow& entityIndex, const NLMISC::CSheetId& sheetId );
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static void setPosAndTheta( const TDataSetRow& entityIndex, sint32 posX, sint32 posY, sint32 posZ, float angleRad );
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static void setTheta( const TDataSetRow& entityIndex, float angleRad );
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static void setMode( const TDataSetRow& entityIndex, MBEHAV::EMode mode );
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static void setBehaviour( const TDataSetRow& entityIndex, MBEHAV::EBehaviour b );
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static void setTarget( const TDataSetRow& entityIndex, const TDataSetRow& target);
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static void setVPA( const TDataSetRow& entityIndex, const SAltLookProp &prop );
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static uint32 currentHitPoints( const TDataSetRow& entityIndex );
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static uint32 maxHitPoints( const TDataSetRow& entityIndex );
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static uint32 bestRoleLevel( const TDataSetRow& entityIndex );
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static uint8 combatState( const TDataSetRow& entityIndex );
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static uint16 actionFlags( const TDataSetRow& entityIndex );*/
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private:
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// this is a singleton so prohibit instance construction
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CMirrors();
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public:
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static CMirror Mirror;
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static CMirroredDataSet *DataSet;
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};
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class CGlobalEntityEntry
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{
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public:
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CGlobalEntityEntry ()
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{
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Flags = 0;
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}
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enum
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{
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Present = 1,
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Removed = 2,
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};
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uint8 Flags;
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};
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extern std::vector<CGlobalEntityEntry> GlobalEntites;
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#define TheDataset (*CMirrors::DataSet)
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#endif // RY_CMS_MIRRORS_H
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