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577 lines
12 KiB
C++
577 lines
12 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_PS_ATTRIB_H
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#define NL_PS_ATTRIB_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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#include "nel/3d/animation_time.h"
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#include "nel/3d/ps_allocator.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/rgba.h"
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#include "nel/misc/common.h"
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namespace NL3D {
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/** a container that is like a vector, but snapped to (1<<snapPower) byte memory pages
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*/
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template <class T, const uint snapPower = 5>
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class CSnappedVector
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{
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public:
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typedef T *iterator;
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typedef const T *const_iterator;
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typedef T value_type;
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CSnappedVector() : _Size(0), _Capacity(0), _Start(NULL), _Tab(NULL) {}
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~CSnappedVector()
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{
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nlassert(_Size <= _Capacity);
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for (iterator it = _Tab, endIt = _Tab + _Size; it != endIt; ++it)
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{
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it->~T();
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}
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delete _Start;
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}
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iterator begin(void) { return _Tab; }
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const_iterator begin(void) const { return _Tab; }
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iterator end(void) { return _Tab + _Size; }
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const_iterator end(void) const { return _Tab + _Size; }
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T &operator[](uint index)
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{
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#ifdef NL_DEBUG
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nlassert(index < _Size && _Size);
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#endif
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return _Tab[index];
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}
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const T &operator[](uint index) const
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{
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#ifdef NL_DEBUG
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nlassert(index < _Size && _Size);
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#endif
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return _Tab[index];
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}
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T &back()
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{
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#ifdef NL_DEBUG
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nlassert(_Size > 0);
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#endif
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return _Tab[_Size - 1];
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}
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const T &back() const
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{
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#ifdef NL_DEBUG
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nlassert(_Size > 0);
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#endif
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return _Tab[_Size - 1];
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}
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bool empty() const { return _Size == 0; }
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/// set a new usable size
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void reserve(uint capacity)
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{
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if (capacity < _Capacity) return;
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uint8 *newStart = NULL;
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try
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{
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newStart = new uint8[sizeof(T) * capacity + (1 << snapPower)];
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T *newTab = (T *) ( (size_t) (newStart + (1 << snapPower)) & ~((1 << snapPower) - 1)); // snap to a page
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for (iterator src = _Tab, end = _Tab + (capacity < _Size ? capacity : _Size), dest = newTab;
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src != end;
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++ src, ++dest)
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{
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new ((void *) dest) T(*src); // copy object
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}
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// swap datas
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std::swap(_Start, newStart);
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std::swap(_Tab, newTab);
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// destroy previous objects. We assume that we can't have exceptions raised from destructors
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for (iterator it = newTab /* old tab */, endIt = newTab + _Size; it != endIt; ++ it)
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{
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it->~T();
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}
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// set new size
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_Capacity = capacity;
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_Size = capacity < _Size ? capacity : _Size;
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// delete old vect (that was swapped with the new one)
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delete [] newStart;
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nlassert(_Size <= _Capacity);
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}
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catch (...)
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{
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delete [] newStart;
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throw;
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}
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}
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void resize(uint size)
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{
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nlassert(size < (1 << 16));
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if (size < _Size)
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{
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for (iterator it = _Tab + size, endIt = _Tab + _Size; it != endIt; ++it)
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{
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it->~T();
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}
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}
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else
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{
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if (size > _Capacity)
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{
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reserve(size);
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}
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for (iterator it = _Tab + _Size, endIt = _Tab + size; it != endIt; ++it)
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{
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new ((void *) it) T();
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}
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}
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_Size = size;
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nlassert(_Size <= _Capacity);
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}
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void push_back(const T &t)
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{
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if (!_Size)
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{
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reserve(2);
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new ((void *) _Tab) T(t);
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_Size = 1;
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}
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else
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if (_Size < _Capacity)
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{
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new ((void *) (_Tab + _Size)) T(t);
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++_Size;
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}
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else
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if (_Size == _Capacity)
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{
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if (_Capacity == 1)
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{
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reserve(2);
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}
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else
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{
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reserve(_Capacity + (_Capacity>>1));
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}
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nlassert(_Size <= _Capacity);
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new ((void *) (_Tab + _Size)) T(t);
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++_Size;
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}
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}
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void pop_back()
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{
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nlassert(_Size);
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_Tab[_Size - 1].~T();
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--_Size;
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}
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uint capacity() const { return _Capacity; }
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uint size() const { return _Size; }
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/// serialization
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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if (f.isReading())
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{
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clear();
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uint32 size, maxsize;
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f.serial(size, maxsize);
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reserve(maxsize);
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for (uint k = 0; k < size; ++k)
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{
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T tmp;
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f.serial(tmp);
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push_back(tmp);
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}
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}
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else
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{
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f.serial(_Size, _Capacity);
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for (uint k = 0; k < _Size; ++k)
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{
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f.serial(_Tab[k]);
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}
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}
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}
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// clear
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void clear() { resize(0); }
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protected:
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uint8 *_Start; // real allocation address
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T *_Tab; // first element
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uint32 _Size; // used elements
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uint32 _Capacity; // max size
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};
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/**
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* This class is intended to store an attribute list in a located or in a located bindable
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* such as speed, color and so on. It is important to remember that a located holds all instance of object of
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* one type (force, emitter, particles or both...).
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2001
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*/
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template <typename T> class CPSAttrib
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{
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public:
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/// \name Object
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//@{
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/// ctor
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CPSAttrib();
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/// Serialization method
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void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
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// swap with another vector
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void swap(CPSAttrib<T> &other);
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//@}
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/// \name Useful typedefs
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//@{
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/** Container used by this class to store its datas.
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* The container type is likely to change depending on memory requirement.
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*/
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//typedef CSnappedVector<T> TContType;
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typedef typename CPSVector<T>::V TContType;
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/// The type used by the container. Its is the type used to instanciate this template.
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typedef T value_type;
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/// an iterator on the datas
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typedef typename TContType::iterator iterator;
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/// a const iterator on the datas
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typedef typename TContType::const_iterator const_iterator;
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//@}
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/// \name Size of the container
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//@{
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/** Resize the attributes tab. This tells what is the max number of element in this tab, but don't add elements.
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* The behaviour is much like std::vector::reserve
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*/
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void resize(uint32 nbInstances);
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/// return the number of instance in the container
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uint32 getSize(void) const { return (uint32)_Tab.size(); }
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/// return the max number of instance in the container
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uint32 getMaxSize(void) const { return _MaxSize; }
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//@}
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/// \name Element access.
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//@{
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/// get a const reference on an attribute instance
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const T & operator[](uint32 index) const
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{
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#ifdef NL_DEBUG
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nlassert(index < _Tab.size());
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#endif
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return _Tab[index];
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}
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/// get a reference on an attribute instance
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T & operator[](uint32 index)
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{
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#ifdef NL_DEBUG
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nlassert(index < _Tab.size());
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#endif
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return _Tab[index];
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}
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// get a const reference on the last element
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const T &back() const
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{
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return _Tab.back();
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}
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// get a reference on the last element
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T &back()
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{
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return _Tab.back();
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}
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//@}
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/// \name Iterator / enumeration
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//@{
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/// Get an iterator at the beginning of the container
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iterator begin(void) { return _Tab.begin(); }
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/// Get an iterator at the end of the container
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iterator end(void) { return _Tab.end(); }
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/// Get a const_iterator at the beginning of the container
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const_iterator begin(void) const { return _Tab.begin(); }
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/// Get a const_iterator at the end of the container
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const_iterator end(void) const { return _Tab.end(); }
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//@}
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/// \name Add / remove methods
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//@{
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/**
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* create a new object in the tab. It is append at the end of it
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* \return the index if there were enough room for it or -1 else
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*/
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sint32 insert(const T &t = T() );
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/// remove an object from the tab
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void remove(uint32 index);
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/// clear the container
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void clear(void)
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{
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_Tab.clear();
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}
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//@}
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protected:
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TContType _Tab;
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uint32 _MaxSize; // the max number of elements that can be stored
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};
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/////////////////////////////////////////////////////////////////////////
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// IMPLEMENTATION //
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/////////////////////////////////////////////////////////////////////////
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template <typename T>
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CPSAttrib<T>::CPSAttrib()
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{
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_MaxSize = DefaultMaxLocatedInstance;
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}
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template <typename T>
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void CPSAttrib<T>::resize(uint32 nbInstances)
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{
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nlassert(nbInstances < (1 << 16));
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_Tab.reserve(nbInstances);
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_MaxSize = nbInstances;
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}
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template <typename T>
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sint32 CPSAttrib<T>::insert(const T &t)
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{
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if (_Tab.size() == _MaxSize && _Tab.size() > DefaultMaxLocatedInstance)
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{
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return -1;
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}
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_Tab.push_back(t);
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return (sint32)_Tab.size() - 1;
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}
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template <typename T>
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void CPSAttrib<T>::remove(uint32 index)
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{
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nlassert(index < _Tab.size());
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// we copy the last element in place of this one
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if (index != _Tab.size() - 1)
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{
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_Tab[index] = _Tab[_Tab.size() - 1];
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}
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_Tab.pop_back();
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}
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template <typename T>
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void CPSAttrib<T>::serial(NLMISC::IStream &f) throw(NLMISC::EStream)
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{
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// version 4 to 5 => bug with size being > capacity
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sint ver = f.serialVersion(5);
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// in the first version, size was duplicated, we were using a std::vector ...
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if (ver == 1)
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{
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if(f.isReading())
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{
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uint32 size;
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f.serial(size);
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f.serial(_MaxSize);
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_Tab.reserve(_MaxSize);
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f.serial(size); // useless but, we were previously doing a serialCont... compatibility purpose only
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T tmp;
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// Read the vector
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for(uint i = 0; i < size; i++)
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{
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f.serial(tmp);
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_Tab.push_back(tmp);
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}
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nlassert(_Tab.size() == size);
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}
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else
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{
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uint32 size = (uint32)_Tab.size();
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f.serial(size);
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f.serial(_MaxSize);
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f.serial(size);
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// write the vector
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for(uint i = 0; i < size; i++)
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{
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f.serial(_Tab[i]);
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}
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}
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}
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if (ver == 2) // this version didn't work well, it relied on the capacity of the container to store the max number of instances
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{
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nlassert(0);
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/* f.serial(_Tab);
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if (f.isReading())
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{
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_MaxSize = _Tab.capacity();
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}*/
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}
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if (ver >= 3)
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{
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f.serial(_MaxSize);
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_Tab.reserve(_MaxSize);
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//f.serial(_Tab);
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if (f.isReading())
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{
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_Tab.clear();
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uint32 size, maxsize;
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if (ver == 3)
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{
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f.serial(size, maxsize);
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//_Tab.reserve(maxsize);
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}
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else
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{
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f.serial(size);
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maxsize = _MaxSize;
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}
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if (ver > 4)
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{
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_Tab.resize(size);
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for (uint k = 0; k < size; ++k)
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{
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f.serial(_Tab[k]);
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}
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}
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else
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{
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// bug for version 4: size may be > maxsize
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if (size <= maxsize)
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{
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// ok, no bug
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_Tab.resize(size);
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for (uint k = 0; k < size; ++k)
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{
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f.serial(_Tab[k]);
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}
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}
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else
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{
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// size > maxsize, not good ..!
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_Tab.resize(maxsize);
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uint k;
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for (k = 0; k < maxsize; ++k)
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{
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f.serial(_Tab[k]);
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}
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T dummy;
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for (; k < size; ++k)
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{
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f.serial(dummy);
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}
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}
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}
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}
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else
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{
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uint32 size = (uint32)_Tab.size(), capacity = (uint32)_Tab.capacity();
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if (ver == 3)
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{
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f.serial(size, capacity);
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}
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else
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{
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f.serial(size);
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}
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for (uint k = 0; k < size; ++k)
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{
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f.serial(_Tab[k]);
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}
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}
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}
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}
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template <typename T>
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void CPSAttrib<T>::swap(CPSAttrib<T> &other)
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{
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std::swap(_MaxSize, other._MaxSize);
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_Tab.swap(other._Tab);
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}
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// here we give some definition for common types
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typedef CPSAttrib<NLMISC::CVector> TPSAttribVector;
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typedef CPSAttrib<NLMISC::CRGBA> TPSAttribRGBA;
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typedef CPSAttrib<float> TPSAttribFloat;
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typedef CPSAttrib<uint32> TPSAttribUInt;
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typedef CPSAttrib<uint8> TPSAttribUInt8;
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typedef CPSAttrib<TAnimationTime> TPSAttribTime;
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} // NL3D
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#endif // NL_PS_ATTRIB_H
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/* End of ps_attrib.h */
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