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890 lines
26 KiB
C++
890 lines
26 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_QUAD_GRID_H
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#define NL_QUAD_GRID_H
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#include "nel/misc/debug.h"
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#include "nel/misc/vector.h"
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#include "nel/misc/vector_2f.h"
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#include "nel/misc/plane.h"
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#include "nel/misc/matrix.h"
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#include "nel/misc/block_memory.h"
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#include "nel/misc/object_vector.h"
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#include "nel/misc/common.h"
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#include "nel/misc/polygon.h"
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#include "nel/misc/grid_traversal.h"
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#include <limits>
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#include <vector>
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#include <map>
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namespace NL3D
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{
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using NLMISC::CVector;
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// ***************************************************************************
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// Default Size of a block for allocation of elements and elements node list in the grid.
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#define NL3D_QUAD_GRID_ALLOC_BLOCKSIZE 16
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// base class containing structure common to all quad grids
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class CQuadGridBase
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{
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protected:
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static NLMISC::CPolygon2D _ScaledPoly; // for polygon selection
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static NLMISC::CPolygon2D::TRasterVect _PolyBorders; // for polygon selection
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static std::vector<uint> _AlreadySelected; // During some selection operations, mark the cells that have already been visited.
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// may happen if the selection shape can overlap itself due to the grid vrapiing.
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// A cell is known to be selected if its uint "timestamp" is equal to _SelectStamp.
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static uint _SelectStamp; // Incremented at each selection, value used to mark selected cells.
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};
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// ***************************************************************************
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/**
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* This container is a simple grid, used to quickly find elements. His purpose is similiar to CQuadTree, but
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* it is a simple grid, so test are in O(1), not in O(log n). It is perfect for local lookup (like in collisions).
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* Use it if you want to select small area, not large. Also, for best use, elements should have approximatively the
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* same size, and this size should be little smaller than the size of a grid element...
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*
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* By default, the quad grid is aligned on XY. (unlike the quadtree!!!)
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*
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* Unlike the quadtree, the quadgrid is NOT geographicly delimited, ie, its limits "tiles"!! This is why no "center"
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* is required. As a direct consequence, when you select something, you are REALLY not sure that what you select is not
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* a mile away from your selection :) ....
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*
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* Also, for memory optimisation, no bbox is stored in the quadgrid. Hence no particular selection is made on the Z
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* components...
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*
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* For maximum allocation speed Efficiency, it uses a CBlockMemory<CNode> to allocate elements at insert().
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* DefaultBlockSize is 16, but you can change it at construction.
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*
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2000
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*/
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template<class T> class CQuadGrid : public CQuadGridBase
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{
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public:
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/// Iterator of the contener
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class CIterator;
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friend class CIterator;
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public:
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typedef std::vector<uint> TSelectionShape;
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/// Default constructor, use axes XY!!!, has a size of 16, and EltSize is 1.
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CQuadGrid(uint memoryBlockSize= NL3D_QUAD_GRID_ALLOC_BLOCKSIZE);
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/// dtor.
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~CQuadGrid();
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// operator= don't modify the block memory blocksize
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CQuadGrid<T> &operator=(const CQuadGrid<T> &o);
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// Copy ctor
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CQuadGrid(const CQuadGrid<T> &o);
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/// \name Initialization
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//@{
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/** Change the base matrix of the quad grid. For exemple this code init the grid tree in the plane XZ:
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* \code
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* CQuadGrid grid;
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* NLMISC::CMatrix tmp;
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* NLMISC::CVector I(1,0,0);
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* NLMISC::CVector J(0,0,1);
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* NLMISC::CVector K(0,-1,0);
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*
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* tmp.identity();
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* tmp.setRot(I,J,K, true);
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* quadTree.changeBase (tmp);
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* \endcode
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*
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* \param base Base of the quad grid
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*/
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void changeBase(const NLMISC::CMatrix& base);
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/** Init the container. container is first clear() ed.
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*
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* \param size is the width and the height of the initial quad tree, in number of square.
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* For performance view, this should be a power of 2, and <=32768. (eg: 256,512, 8, 16 ...)
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* \param eltSize is the width and height of an element. Must be >0. Notice that the quadgrid MUST be square!!
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*/
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void create(uint size, float eltSize);
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// Get creation parameters.
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const NLMISC::CMatrix &getBasis() const {return _ChangeBasis;}
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uint getSize() const {return _Size;}
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float getEltSize() const {return _EltSize;}
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//@}
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/// \name Container operation
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//@{
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/** Clear the container. Elements are deleted, but the quadgrid is not erased.
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* Speed is in O(Nelts)
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*/
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void clear();
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/** Erase an interator from the container
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* Speed is in O(1 * L*H) where L*H is the number of squares surrounded by the element
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*
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* \param it is the iterator to erase.
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* \return if element is currently selected, the next selected element is returned, (or end()).
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* if the element is not selected, end() is returned.
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*/
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CIterator erase(CIterator it);
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/** Insert a new element in the container.
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* Speed is in O(1 * L*H) where L*H is the number of squares surrounded by the element
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*
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* Warning! : bboxmin and bboxmax are multiplied by matrix setuped by changeBase. This work for any
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* matrix with 90deg rotations (min and max are recomputed internally), but not with any rotation (43 degrees ...)
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* because of the nature of AABBox. To do this correclty you should compute the bbox min and max in the
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* basis given in changeBase, and insert() with multiplying min and max with inverse of this basis.
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* eg:
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* CMatrix base= getSomeBase();
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* CMatrix invBase= base.inverted();
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* // create quadGrid.
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* CQuadGrid<CTriangle> quadGrid;
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* quadGrid.changeBase(base);
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* quadGrid.create(...);
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* // Insert a triangle tri correctly
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* CAABBox bbox;
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* bbox.setCenter(base * tri.V0);
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* bbox.extend(base * tri.V1);
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* bbox.extend(base * tri.V2);
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* quadGrid.insert(invBase*bbox.getMin(), invBase*bbox.getMax(), tri);
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*
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* \param bboxmin is the corner of the bounding box of the element to insert with minimal coordinates.
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* \param bboxmax is the corner of the bounding box of the element to insert with maximal coordinates.
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* \param val is a reference on the value to insert.
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*/
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CIterator insert(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax, const T &val);
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//@}
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/// \name Selection
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//@{
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/** Clear the selection list
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* Speed is in O(Nelts)
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*/
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void clearSelection();
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/** Select all the container.
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* Speed is in O(Nelts)
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*/
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void selectAll();
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/** Select element intersecting a bounding box. Clear the selection first.
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* Speed is in O(Nelts * L*H), where L*H is the number of squares surrounded by the selection
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*
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* \param bboxmin is the corner of the bounding box used to select
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* \param bboxmax is the corner of the bounding box used to select
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*/
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void select(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax);
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// Select element intersecting a ray. Clear the selection first.
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void selectRay(const NLMISC::CVector &rayStart, const NLMISC::CVector &rayEnd);
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/** Build a selection from a convex polygon. The resulting selection can then be used for a subsequent call
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* to 'select'
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*/
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void buildSelectionShape(TSelectionShape &dest, const NLMISC::CPolygon2D &poly) const;
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/** Select element intersecting a selection shape. Clear the selection first.
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*/
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void select(const TSelectionShape &shape);
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/** Return the first iterator of the selected element list. begin and end are valid till the next insert.
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* Speed is in O(1)
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*/
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CIterator begin();
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/** Return the end iterator of the selected element list. begin and end are valid till the next insert.
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* Speed is in O(1)
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*/
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CIterator end();
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//@}
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// =================
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// =================
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// IMPLEMENTATION.
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// =================
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// =================
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private:// Classes.
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class CNode;
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/** A circular list node for the list of node per Quad element.
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* The root node have Node==NULL
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*/
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class CQuadNode
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{
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public:
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CQuadNode *Prev,*Next;
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CNode *Node;
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CQuadNode() : Prev(NULL), Next(NULL), Node(NULL) {}
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// can't call this at ctor since copied in array
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void initRoot()
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{
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Prev= this;
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Next= this;
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Node= NULL;
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}
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};
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/** A base node (not circular) for the list of selected or unselected node
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*/
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class CBaseNode
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{
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public:
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CBaseNode *Prev,*Next; // For selection.
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bool Selected; // true if owned by _SelectedList, or by _UnSelectedList.
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CBaseNode() {Prev= Next= NULL;}
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};
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/** An element inserted in the quadGrid. T + Link-list variables (CBaseNode and QuadNodes)
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*/
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class CNode : public CBaseNode
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{
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public:
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T Elt;
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// A node can be contained in L*H squares. This vector is a place holder for each node of each quad list
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NLMISC::CObjectVector<CQuadNode> QuadNodes;
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};
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private:// Atttributes.
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std::vector<CQuadNode> _Grid;
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sint _Size;
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sint _SizePower;
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float _EltSize;
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NLMISC::CMatrix _ChangeBasis;
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// Selection. Elements are either in _SelectedList or in _UnSelectedList
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CBaseNode _SelectedList; // list of elements selected.
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CBaseNode _UnSelectedList; // circular list of elements not selected
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// The memory for nodes
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NLMISC::CBlockMemory<CNode> _NodeBlockMemory;
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private:// Methods.
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// default constor imp
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void initCons();
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// link a node to a root: Selected or UnSelected list
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void linkToRoot(CBaseNode &root, CBaseNode *ptr)
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{
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ptr->Prev= &root;
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ptr->Next= root.Next;
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ptr->Prev->Next= ptr;
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if(ptr->Next)
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ptr->Next->Prev= ptr;
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}
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void initSelectStamps() const
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{
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if (_AlreadySelected.size() < _Grid.size())
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{
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_AlreadySelected.resize(_Grid.size(), _SelectStamp);
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}
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++ _SelectStamp;
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if (_SelectStamp == 0)
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{
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std::fill(_AlreadySelected.begin(), _AlreadySelected.end(), std::numeric_limits<uint>::max());
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}
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}
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// return the coordinates on the grid of what include the bbox.
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void selectQuads(CVector bmin, CVector bmax, sint &x0, sint &x1, sint &y0, sint &y1)
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{
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CVector bminp, bmaxp;
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bminp= bmin;
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bmaxp= bmax;
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bmin.minof(bminp, bmaxp);
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bmax.maxof(bminp, bmaxp);
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bmin/= _EltSize;
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bmax/= _EltSize;
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x0= (sint)(floor(bmin.x));
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x1= (sint)(ceil(bmax.x));
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y0= (sint)(floor(bmin.y));
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y1= (sint)(ceil(bmax.y));
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// Very special case where the bbox.size==0 AND position is JUST on an edge of a case.
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if(x0==x1)
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x1++;
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if(y0==y1)
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y1++;
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// Manage tiling.
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if(x1-x0>=_Size)
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x0=0, x1= _Size;
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else
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{
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x0&= _Size-1;
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x1&= _Size-1;
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if(x1<=x0)
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x1+=_Size;
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}
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if(y1-y0>=_Size)
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y0=0, y1= _Size;
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else
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{
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y0&= _Size-1;
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y1&= _Size-1;
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if(y1<=y0)
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y1+=_Size;
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}
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}
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// If not done, add the node to the selection.
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void addToSelection(CNode *ptr)
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{
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// if not selected
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if(!ptr->Selected)
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{
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// remove from the unselected list.
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ptr->Prev->Next= ptr->Next;
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if(ptr->Next)
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ptr->Next->Prev= ptr->Prev;
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// Append to front of the _Selected list.
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linkToRoot(_SelectedList, ptr);
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// mark it
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ptr->Selected= true;
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}
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}
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// Try to add each node of the quad node list.
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void addQuadNodeToSelection(CQuadNode &quad)
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{
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// NB: the root quadNode does not contains any Node
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nlassert(quad.Node==NULL);
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CQuadNode *qn= quad.Next;
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// until we roll all the circular list
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while(qn!=&quad)
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{
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nlassert(qn->Node);
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addToSelection(qn->Node);
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qn= qn->Next;
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}
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}
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public:
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// CLASS const_iterator.
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class const_iterator
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{
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public:
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const_iterator() {_Ptr=NULL;}
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const_iterator(CNode *p) : _Ptr(p) {}
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const_iterator(const CIterator& x) : _Ptr(x._Ptr) {}
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const T& operator*() const
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{return _Ptr->Elt; }
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// Doesn't work...
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/*const T* operator->() const
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{return (&**this); }*/
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const_iterator& operator++()
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{_Ptr = (CNode*)(_Ptr->Next); return (*this); }
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const_iterator operator++(int)
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{const_iterator tmp = *this; ++*this; return (tmp); }
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const_iterator& operator--()
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{_Ptr = (CNode*)(_Ptr->Prev); return (*this); }
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const_iterator operator--(int)
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{const_iterator tmp = *this; --*this; return (tmp); }
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bool operator==(const const_iterator& x) const
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{return (_Ptr == x._Ptr); }
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bool operator!=(const const_iterator& x) const
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{return (!(*this == x)); }
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protected:
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CNode *_Ptr;
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friend class CQuadGrid<T>;
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friend class CIterator;
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};
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// CLASS CIterator
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class CIterator : public const_iterator
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{
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public:
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CIterator() {this->_Ptr=NULL;}
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CIterator(CNode *p) : const_iterator(p) {}
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T& operator*() const
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{return this->_Ptr->Elt; }
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// Doesn't work...
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/*T* operator->() const
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{return (&**this); }*/
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CIterator& operator++()
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{this->_Ptr = (CNode*)(this->_Ptr->Next); return (*this); }
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CIterator operator++(int)
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{CIterator tmp = *this; ++*this; return (tmp); }
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CIterator& operator--()
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{this->_Ptr = (CNode*)(this->_Ptr->Prev); return (*this); }
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CIterator operator--(int)
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{CIterator tmp = *this; --*this; return (tmp); }
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bool operator==(const const_iterator& x) const
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{return (this->_Ptr == x._Ptr); }
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bool operator!=(const const_iterator& x) const
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{return (!(*this == x)); }
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protected:
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friend class CQuadGrid<T>;
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};
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};
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// Template CQuadGrid implementation.
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// ***************************************************************************
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// Init.
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// ***************************************************************************
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// ***************************************************************************
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template<class T> CQuadGrid<T>::CQuadGrid(uint memoryBlockSize) :
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_NodeBlockMemory(memoryBlockSize)
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{
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initCons();
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}
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// ***************************************************************************
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template<class T> CQuadGrid<T>::CQuadGrid(const CQuadGrid<T> &o) : _NodeBlockMemory(o._NodeBlockMemory)
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{
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// _NodeBlockMemory Copy ctor just init block memory setup (not data)
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// init default
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initCons();
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// copy
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operator=(o);
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}
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// ***************************************************************************
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template<class T> void CQuadGrid<T>::initCons()
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{
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_ChangeBasis.identity();
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// create a valid grid with default size
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create(16, 1);
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}
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// ***************************************************************************
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template<class T> CQuadGrid<T> &CQuadGrid<T>::operator=(const CQuadGrid<T> &o)
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{
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// this==o test
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if(this==&o)
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return *this;
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// recreate (full cleared first)
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create(o._Size, o._EltSize);
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nlassert(_Grid.size()==o._Grid.size());
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nlassert(_SelectedList.Next==NULL);
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nlassert(_UnSelectedList.Next==NULL);
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// copy basis
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_ChangeBasis= o._ChangeBasis;
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// Fill with copy of elements of other grid. Complex copy...
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std::map<const CNode*, CNode *> srcNodeToDestNode;
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std::map<const CNode*, uint> srcNodeToIndexInQuadNodes;
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// NB: the order of nodes in CNode::QuadNodes is not important (may be different from src to dst)
|
|
for(uint i=0;i<_Grid.size();i++)
|
|
{
|
|
const CQuadNode &quadSrcRoot= o._Grid[i];
|
|
CQuadNode &quadDstRoot= _Grid[i];
|
|
const CQuadNode *quadSrcCur= quadSrcRoot.Next;
|
|
// until we roll all the circular list
|
|
while(quadSrcCur!=&quadSrcRoot)
|
|
{
|
|
const CNode *srcNode= quadSrcCur->Node;
|
|
nlassert(srcNode);
|
|
|
|
// get the dest node created for this src node
|
|
CNode *dstNode= NULL;
|
|
typename std::map<const CNode*, CNode *>::iterator it= srcNodeToDestNode.find(srcNode);
|
|
if(it!=srcNodeToDestNode.end())
|
|
{
|
|
dstNode= it->second;
|
|
}
|
|
// else this src node had not already been created
|
|
else
|
|
{
|
|
// create a new node, copy content, and resize place holder
|
|
dstNode=_NodeBlockMemory.allocate();
|
|
dstNode->Elt= srcNode->Elt;
|
|
dstNode->QuadNodes.resize(srcNode->QuadNodes.size());
|
|
|
|
// Link to _Unselected list.
|
|
linkToRoot(_UnSelectedList, dstNode);
|
|
// mark as not selected.
|
|
dstNode->Selected= false;
|
|
|
|
// insert in the map
|
|
srcNodeToDestNode[srcNode]= dstNode;
|
|
|
|
// insert in the map of "index in quad node array"
|
|
srcNodeToIndexInQuadNodes[srcNode]= 0;
|
|
}
|
|
|
|
// get the quadnode to insert in, and increment index
|
|
uint index= srcNodeToIndexInQuadNodes[srcNode]++;
|
|
nlassert(index<dstNode->QuadNodes.size());
|
|
CQuadNode &quadDstCur= dstNode->QuadNodes[index];
|
|
|
|
// link
|
|
quadDstCur.Node= dstNode;
|
|
// insert in back of list
|
|
quadDstCur.Next= &quadDstRoot;
|
|
quadDstCur.Prev= quadDstRoot.Prev;
|
|
quadDstRoot.Prev->Next= &quadDstCur;
|
|
quadDstRoot.Prev= &quadDstCur;
|
|
|
|
|
|
// next
|
|
quadSrcCur= quadSrcCur->Next;
|
|
}
|
|
}
|
|
|
|
return *this;
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> CQuadGrid<T>::~CQuadGrid()
|
|
{
|
|
clear();
|
|
_Grid.clear();
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::changeBase(const NLMISC::CMatrix& base)
|
|
{
|
|
_ChangeBasis= base;
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::create(uint size, float eltSize)
|
|
{
|
|
// full clear
|
|
clear();
|
|
_Grid.clear();
|
|
|
|
// recreate
|
|
nlassert(NLMISC::isPowerOf2(size));
|
|
nlassert(size<=32768);
|
|
_SizePower= NLMISC::getPowerOf2(size);
|
|
_Size=1<<_SizePower;
|
|
_Grid.resize(_Size*_Size);
|
|
// Init QuadNode Root (can't be done in ctor() because of vector<> copy)
|
|
for(uint i=0;i<_Grid.size();i++)
|
|
_Grid[i].initRoot();
|
|
|
|
nlassert(eltSize>0);
|
|
_EltSize= eltSize;
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// insert/erase.
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::clear()
|
|
{
|
|
CIterator it;
|
|
selectAll();
|
|
while( (it=begin())!=end())
|
|
{
|
|
erase(it);
|
|
}
|
|
|
|
// Clear the 2 selection...
|
|
_SelectedList.Next= NULL;
|
|
_UnSelectedList.Next= NULL;
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::erase(typename CQuadGrid<T>::CIterator it)
|
|
{
|
|
CNode *ptr= it._Ptr;
|
|
|
|
if(!ptr)
|
|
return end();
|
|
|
|
// First erase from all QuadNode list
|
|
//==================================
|
|
for(uint i=0;i<ptr->QuadNodes.size();i++)
|
|
{
|
|
CQuadNode &qn= ptr->QuadNodes[i];
|
|
// unlink from circular list
|
|
qn.Next->Prev= qn.Prev;
|
|
qn.Prev->Next= qn.Next;
|
|
}
|
|
ptr->QuadNodes.clear();
|
|
|
|
|
|
// Then delete it..., and update selection linked list.
|
|
//=====================================================
|
|
// remove it from _SelectedList or _UnSelectedList
|
|
CBaseNode *next= NULL;
|
|
next= ptr->Next;
|
|
if(next)
|
|
next->Prev=ptr->Prev;
|
|
ptr->Prev->Next= next;
|
|
// if not selected, then must return NULL
|
|
if(!ptr->Selected)
|
|
next= NULL;
|
|
// delete the object.
|
|
_NodeBlockMemory.free(ptr);
|
|
|
|
|
|
return CIterator((CNode*)next);
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::insert(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax, const T &val)
|
|
{
|
|
CVector bmin,bmax;
|
|
bmin= _ChangeBasis*bboxmin;
|
|
bmax= _ChangeBasis*bboxmax;
|
|
|
|
// init the object.
|
|
CNode *ptr= _NodeBlockMemory.allocate();
|
|
ptr->Elt= val;
|
|
// Link to _Unselected list.
|
|
linkToRoot(_UnSelectedList, ptr);
|
|
// mark as not selected.
|
|
ptr->Selected= false;
|
|
|
|
|
|
// Find which quad include the object.
|
|
//===================================
|
|
sint x0,y0;
|
|
sint x1,y1;
|
|
selectQuads(bmin, bmax, x0,x1, y0,y1);
|
|
|
|
// must fit at lease in one quad
|
|
sint wn= x1-x0;
|
|
sint hn= y1-y0;
|
|
nlassert(wn>0 && hn>0);
|
|
// NB: this allocation may be slow (don't use BlockMemory system). But STLPort smallblock alloc
|
|
// works quite well (if <128 bytes, ie a block of 10 squares)
|
|
ptr->QuadNodes.resize(wn*hn);
|
|
|
|
// Then for all of them, insert the node in their list.
|
|
//=====================================================
|
|
sint x,y;
|
|
for(y= y0;y<y1;y++)
|
|
{
|
|
sint xg,yg; // x,y in grid (_Grid[])
|
|
sint xn,yn; // x,y in node array (ptr->QuadNodes[])
|
|
yg= y &(_Size-1);
|
|
yn= y-y0;
|
|
for(x= x0;x<x1;x++)
|
|
{
|
|
xg= x &(_Size-1);
|
|
xn= x-x0;
|
|
CQuadNode &quadRoot= _Grid[(yg<<_SizePower)+xg];
|
|
CQuadNode &quadNew= ptr->QuadNodes[yn*wn+xn];
|
|
// let point on the node created
|
|
quadNew.Node= ptr;
|
|
// insert in back of list
|
|
quadNew.Next= &quadRoot;
|
|
quadNew.Prev= quadRoot.Prev;
|
|
quadRoot.Prev->Next= &quadNew;
|
|
quadRoot.Prev= &quadNew;
|
|
}
|
|
}
|
|
|
|
return CIterator(ptr);
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// selection.
|
|
// ***************************************************************************
|
|
|
|
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::clearSelection()
|
|
{
|
|
CBaseNode *ptr= _SelectedList.Next;
|
|
while(ptr)
|
|
{
|
|
// next selected.
|
|
CBaseNode *nextSelected= ptr->Next;
|
|
|
|
// Link to _Unselected list.
|
|
linkToRoot(_UnSelectedList, ptr);
|
|
|
|
// mark as not selected.
|
|
ptr->Selected= false;
|
|
|
|
// next.
|
|
ptr= nextSelected;
|
|
}
|
|
|
|
// the selected list is now empty.
|
|
_SelectedList.Next= NULL;
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::selectAll()
|
|
{
|
|
// This is the opposite of clearSelection(). get all that are in _UnSelectedList,
|
|
// and put them in _SelectedList
|
|
CBaseNode *ptr= _UnSelectedList.Next;
|
|
while(ptr)
|
|
{
|
|
// next selected.
|
|
CBaseNode *nextUnSelected= ptr->Next;
|
|
|
|
// Link to _Selected list.
|
|
linkToRoot(_SelectedList, ptr);
|
|
|
|
// mark as selected.
|
|
ptr->Selected= true;
|
|
|
|
// next.
|
|
ptr= nextUnSelected;
|
|
}
|
|
|
|
// the Unselected list is now empty.
|
|
_UnSelectedList.Next= NULL;
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::select(const NLMISC::CVector &bboxmin, const NLMISC::CVector &bboxmax)
|
|
{
|
|
CVector bmin,bmax;
|
|
bmin= _ChangeBasis*bboxmin;
|
|
bmax= _ChangeBasis*bboxmax;
|
|
|
|
clearSelection();
|
|
|
|
// What are the quads to access?
|
|
sint x0,y0;
|
|
sint x1,y1;
|
|
selectQuads(bmin, bmax, x0,x1, y0,y1);
|
|
|
|
sint x,y;
|
|
for(y= y0;y<y1;y++)
|
|
{
|
|
sint xe,ye;
|
|
ye= y &(_Size-1);
|
|
for(x= x0;x<x1;x++)
|
|
{
|
|
xe= x &(_Size-1);
|
|
CQuadNode &quad= _Grid[(ye<<_SizePower)+xe];
|
|
addQuadNodeToSelection(quad);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::buildSelectionShape(TSelectionShape &dest, const NLMISC::CPolygon2D &poly) const
|
|
{
|
|
dest.clear();
|
|
sint minY;
|
|
uint numVerts = (uint)poly.Vertices.size();
|
|
_ScaledPoly.Vertices.resize(numVerts);
|
|
nlassert(_EltSize != 0.f);
|
|
float invScale = 1.f / _EltSize;
|
|
for(uint k = 0; k < numVerts; ++k)
|
|
{
|
|
CVector xformPos = _ChangeBasis * CVector(poly.Vertices[k]);
|
|
_ScaledPoly.Vertices[k].set(poly.Vertices[k].x * invScale, poly.Vertices[k].y * invScale);
|
|
}
|
|
_ScaledPoly.computeOuterBorders(_PolyBorders, minY);
|
|
if (_PolyBorders.empty()) return;
|
|
initSelectStamps();
|
|
sint numSegs = (sint)_PolyBorders.size();
|
|
for (sint y = 0; y < numSegs; ++y)
|
|
{
|
|
sint currIndex = ((minY + y) & (_Size - 1)) << _SizePower;
|
|
for (sint x = _PolyBorders[y].first; x <= _PolyBorders[y].second; ++x)
|
|
{
|
|
sint currX = x & (_Size - 1);
|
|
uint index = (uint) (currX + currIndex);
|
|
if (_AlreadySelected[index] != _SelectStamp)
|
|
{
|
|
_AlreadySelected[index] = _SelectStamp; // update stamp, so that won't be selected twice if
|
|
// there's an overlap
|
|
dest.push_back(index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
template<class T> void CQuadGrid<T>::select(const TSelectionShape &shape)
|
|
{
|
|
clearSelection();
|
|
for (TSelectionShape::const_iterator it = shape.begin(); it != shape.end(); ++it)
|
|
{
|
|
addQuadNodeToSelection(_Grid[*it]);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
template<class T>
|
|
void CQuadGrid<T>::selectRay(const NLMISC::CVector &rayStart, const NLMISC::CVector &rayEnd)
|
|
{
|
|
clearSelection();
|
|
CVector localRayStart = _ChangeBasis * rayStart;
|
|
CVector localRayEnd = _ChangeBasis * rayEnd;
|
|
float invScale = 1.f / _EltSize;
|
|
NLMISC::CVector2f localRayStart2f(localRayStart.x * invScale, localRayStart.y * invScale);
|
|
NLMISC::CVector2f localRayEnd2f(localRayEnd.x * invScale, localRayEnd.y * invScale);
|
|
NLMISC::CVector2f localRayDir = localRayEnd2f - localRayStart2f;
|
|
initSelectStamps();
|
|
sint x, y;
|
|
NLMISC::CGridTraversal::startTraverse(localRayStart2f, x, y);
|
|
do
|
|
{
|
|
uint index = (x & (_Size - 1)) + ((y & (_Size - 1)) << _SizePower);
|
|
if (_AlreadySelected[index] != _SelectStamp)
|
|
{
|
|
_AlreadySelected[index] = _SelectStamp; // update stamp, so that won't be selected twice if
|
|
addQuadNodeToSelection(_Grid[index]);
|
|
}
|
|
}
|
|
while (NLMISC::CGridTraversal::traverse(localRayStart2f, localRayDir, x, y));
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::begin()
|
|
{
|
|
return CIterator((CNode*)(_SelectedList.Next));
|
|
}
|
|
// ***************************************************************************
|
|
template<class T> typename CQuadGrid<T>::CIterator CQuadGrid<T>::end()
|
|
{
|
|
return CIterator(NULL);
|
|
}
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_QUAD_GRID_H
|
|
|
|
/* End of quad_grid.h */
|