khanat-opennel-code/code/nel/include/nel/3d/tile_vegetable_desc.h

90 lines
2.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_TILE_VEGETABLE_DESC_H
#define NL_TILE_VEGETABLE_DESC_H
#include "nel/misc/types_nl.h"
#include "nel/misc/stream.h"
#include "nel/3d/landscape_def.h"
#include "nel/3d/vegetable.h"
#include "nel/3d/vegetable_def.h"
#include <vector>
namespace NL3D
{
class CVegetableManager;
// ***************************************************************************
/**
* A descriptor of vegetables for a tile.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2001
*/
class CTileVegetableDesc
{
public:
/// Constructor
CTileVegetableDesc();
/// clear lists.
void clear();
/// Build the CTileVegetableDesc.
void build(const std::vector<CVegetable> &vegetables);
/// register all Vegetables in this to the manager.
void registerToManager(CVegetableManager *vegetableManager);
/// serial.
void serial(NLMISC::IStream &f);
/// get the vegetable list for a specific distanceType
const std::vector<CVegetable> &getVegetableList(uint distType) const;
/// get the vegetable seed for a specific distanceType
uint getVegetableSeed(uint distType) const;
/// return true if no vegetable at all for any DistType
bool empty() const {return _Empty;}
private:
/** List of vegetable to instanciate for a specific tile
* Grouped by distance Type.
*/
std::vector<CVegetable> _VegetableList[NL3D_VEGETABLE_BLOCK_NUMDIST];
uint32 _VegetableSeed[NL3D_VEGETABLE_BLOCK_NUMDIST];
// to know if no vegetable at all
bool _Empty;
void compileRunTime();
};
} // NL3D
#endif // NL_TILE_VEGETABLE_DESC_H
/* End of tile_vegetable_desc.h */