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basics
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
game_elem
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
ico
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
predefs
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
tmp
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
world
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
_attack_radius.typ
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
_fog.dfn
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
_light.dfn
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
_primitive.dfn
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
_rgba.dfn
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
_vector.dfn
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
primitive.typ
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
reaction.typ
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |
trigger.typ
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Fixed: #1020 GLWindow, create, destroy, create would lead to creating two autorelease pools
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2010-07-14 20:40:24 +02:00 |